Commit Graph

180 Commits

Author SHA1 Message Date
momo5502
2760e57c97 [Maps] Reenable distortion on custom maps
Distortion bugs should be fixed now
2017-05-30 19:23:06 +02:00
momo5502
db2adce865 [Maps] Disable speculars on custom maps 2017-05-29 20:43:15 +02:00
momo5502
144874d36b [Materials] Don't compare remapped techniques 2017-05-28 22:21:26 +02:00
momo5502
df2dd13b1d [Maps] Make sure techsets are clean when sorting materials 2017-05-28 18:13:48 +02:00
momo5502
345c8e5a98 [Maps] Delay material sorting 2017-05-27 20:50:22 +02:00
momo5502
692c80bf98 [Maps] Don't wait for the entire database, just glass data
This actually allows the thread to continue and this 'fixes' the
material crash for custom maps. The Material_Sort function requires
something our thread seems to compute. I haven't had a deep look into it,
as for now this fix works, but for the future, a real fix is needed!
2017-05-27 19:22:56 +02:00
momo5502
8076deeb91 [Maps] Temporarily disable distortion warnings 2017-05-27 17:26:12 +02:00
momo5502
7dd6ff0fe2 [Download] Optimize map download 2017-05-25 20:18:20 +02:00
momo5502
997165d012 [Maps] Temporarily disable distortion for custom maps 2017-05-01 14:57:17 +02:00
momo5502
2c9a051aad [ZoneBuilder] Enumerate XAssetEntries instead of logging them 2017-05-01 13:08:34 +02:00
momo5502
93e65b4767 [General] Fix issues for vs17 compatibility 2017-04-28 14:18:28 +02:00
momo5502
1e617dc299 [Maps] Add model debug code 2017-04-24 21:13:54 +02:00
momo5502
34df306212 [IMaterial] Add mapping for fx materials 2017-04-20 21:27:38 +02:00
momo5502
dbe0af988f [IGfxWorld] Test pointer duplication 2017-04-18 19:28:00 +02:00
momo5502
85d519b7b0 [Maps] Disable model sorting until it's fixed 2017-04-16 14:29:35 +02:00
momo5502
c03268347a [Maps] Only load usermaps iwd if available 2017-04-09 18:27:58 +02:00
momo5502
8b22a1ff70 [Maps] Load map specific arena files 2017-04-08 15:32:51 +02:00
momo5502
0e56b345d8 [Maps] Ignore cull distance for frustum calculation 2017-04-07 22:07:44 +02:00
momo5502
0a00ceef9e [Maps] Download missing map on map rotation 2017-04-07 21:37:01 +02:00
momo5502
8bb3c1deca [Maps] Implement support for usermaps 2017-04-06 22:22:30 +02:00
momo5502
4d641ad567 [Maps] Better custom map detection 2017-04-03 22:07:49 +02:00
momo5502
0a8f0e5f70 [Maps] Add r_disableModelWorkaround 2017-03-30 17:56:06 +02:00
momo5502
deaf269808 [General] Fix compiler warnings 2017-03-30 14:05:37 +02:00
momo5502
185ea56f72 [Functions] Fix debug line 2017-03-29 16:44:05 +02:00
momo5502
41fef13272 [Maps] Use angle to calculate model visibility 2017-03-28 17:34:39 +02:00
momo5502
e7b70b4bd7 [Maps] Correct if both vectors are null 2017-03-28 17:18:39 +02:00
momo5502
4cd6d5502d [Maps] Optimize forward model calculation using glm 2017-03-28 17:16:11 +02:00
momo5502
3a0a5b8506 [Maps] Add dvar r_forceForwardModels for debugging 2017-03-28 14:09:24 +02:00
momo5502
c167f1754e [Maps] Wait for database thread before loading glass data 2017-03-19 11:32:15 +01:00
momo5502
df59a4089e [Maps] Add temporary workaround to force model drawing 2017-03-19 00:31:47 +01:00
momo5502
60f96edcce [Maps] Install dlcs using the updater
This also fixes @iw4x-dev-urandom's bug that prevents the updater from starting!!!
2017-02-11 19:47:48 +01:00
momo5502
9d08e84627 [General] Small refactoring 2017-02-10 22:02:13 +01:00
momo5502
b3f83fe955 [General] Fix code analysis warning and memory leaks 2017-02-10 14:17:01 +01:00
TheApadayo
d524092944 [General] Housekeeping stuff and a NPE fix 2017-02-06 15:09:41 -05:00
momo5502
3aeebf9ac5 [Maps] Increase the weapon pool accordingly to the weapon limit 2017-02-05 11:43:41 +01:00
TheApadayo
358822d560 [StartupMessages] Added startup messages for the user to let us warn them of things that we need to (steam not being on, not having correct combo of DLC installed). Menu still needs some work though 2017-01-30 21:57:31 -05:00
TheApadayo
c3fb9671b2 [DLC] Added better handling for users who don't have dlc maps installed when launching from the server list 2017-01-29 12:27:11 -05:00
momo5502
c15aac546d [General] Prepare code for use with multiple projects 2017-01-27 14:43:52 +01:00
momo5502
82e9f3864c [General] Refactor all the code
This is the actual refactoring, the last commit was broken
2017-01-20 22:41:03 +01:00
/dev/root
6c9e28ff42 [LineEndings] Fix crlf lineendings
- added gitattributes file to force crlf for hpp/cpp/lua
2017-01-16 17:42:50 +01:00
/dev/root
7606685fce [Maps] Removed exact download url to dlcs
- removed exact download url to dlcs to be able to use mirrors
2017-01-16 17:28:57 +01:00
momo5502
a001663afc [Maps] Add dlc8 entry 2017-01-14 22:02:11 +01:00
momo5502
c9d160c72a [General] Get rid of unnecessary submodules 2017-01-06 15:27:35 +01:00
momo5502
03345e8d21 [General] Correct assettype enum 2016-12-28 21:35:30 +01:00
momo5502
d6c0e17bcb [IGfxWorld] Exporter progress and new struct 2016-12-25 20:55:42 +01:00
momo5502
896c3b7068 [ZoneBuilder] Correctly write GfxImages 2016-12-22 02:48:00 +01:00
momo5502
64e76c905e [General] Use pre-incrementation in for loops 2016-12-22 01:32:07 +01:00
momo5502
3e69704aed [ZoneBuilder] Correct XAssetHeader struct 2016-12-21 17:27:45 +01:00
momo5502
58073404cc [ZoneBuilder] Add IGameWorldMp interface 2016-12-20 20:16:23 +01:00
momo5502
788ccae967 [Command] Use pointers instead of an abstraction interface for params 2016-12-07 20:00:24 +01:00
momo5502
6a14220ee7 [Maps] Load sun from main zone instead of gfxworld basename 2016-12-04 21:42:05 +01:00
momo5502
38aba91cc9 [Maps] Load raw suns 2016-12-01 21:00:09 +01:00
/dev/root
4254179520 [Cache] Refactored Cache::GetUrl
- renamed GetUrl() to GetStaticUrl()
2016-11-25 14:16:07 +01:00
/dev/root
124e86387b [General] Fixed line endings
- converted all line endings in cpp/hpp files to dos
2016-11-25 13:00:48 +01:00
/dev/root
ddce60ee00 [Cache] Removed Constructor
- removed Constructor
- changed all functions to static

[ci skip]
2016-11-21 20:49:33 +01:00
/dev/root
d17f287bf2 [Cache] Used Utils::Cache
[ci skip]
2016-11-21 11:29:55 +01:00
momo5502
8085e4bd88 [CodeStyle] Refactor the code to match our basic style guidelines 2016-11-20 14:10:57 +01:00
momo5502
4b9d9e11a0 [Maps] Remove workarounds for broken crash tropical 2016-11-13 11:15:38 +01:00
momo5502
6ea6fb50b9 [Maps] Add initial support for DLC 8 2016-11-13 11:15:38 +01:00
momo5502
38ee6780c5 [Zones] Fix vehicles for codol zones 2016-11-12 22:58:18 +01:00
momo5502
1439d5fa03 [Maps] Support for some tropical maps
This adds support for favela and estate tropical
More investigation is needed for crash tropical.
2016-11-12 20:06:23 +01:00
momo5502
12d96675ba DLC7 2016-11-05 18:17:54 +01:00
momo5502
d32d58cc6f AntiCheat refactoring part 7
?
2016-11-05 12:56:12 +01:00
momo5502
b1f283a066 Hunk debugging 2016-11-05 01:59:46 +01:00
momo5502
d1c2a9d194 Correct dependency loading. 2016-11-05 00:59:41 +01:00
momo5502
bfb17dd71d Maybe glass fix v9999? 2016-11-01 22:31:22 +01:00
momo5502
61b2b0c920 Dependencies in basemaps 2016-11-01 18:06:51 +01:00
momo5502
1f4e59949f ZM map loading 2016-11-01 13:23:45 +01:00
momo5502
ba052b201e Shader stuff 2016-11-01 13:21:03 +01:00
momo5502
37976a4f39 Fix spmap handling 2016-10-31 18:16:15 +01:00
momo5502
4c2f128e97 Fix glass and maptest 2016-10-31 16:49:45 +01:00
momo5502
7aba6250f6 Load team zones. 2016-10-31 15:02:32 +01:00
momo5502
328b6964ce Shipment 2016-10-31 13:04:40 +01:00
momo5502
af3a777a11 Remove dependencies. 2016-10-31 12:58:42 +01:00
momo5502
76b9d5a475 Remove red fx in debug mode and load training maps 2016-10-31 02:08:37 +01:00
momo5502
5c648250b6 Menu stuff for 359 2016-10-31 01:36:34 +01:00
momo5502
8a61f72ce7 Fix 2016-10-30 22:56:28 +01:00
momo5502
d8c43f4e8c DLC stuff 2016-10-30 22:38:45 +01:00
momo5502
49d0528dfa No runtime .text editing for gamemap data 2016-10-30 20:12:58 +01:00
momo5502
c9e26c05af Shipment patches 2016-10-27 18:01:51 +02:00
momo5502
b2a6d4aac3 sv_shortmap hook for shipment 2016-10-26 20:23:03 +02:00
momo5502
9c2fca2efe Ambush tests 2016-10-24 21:52:58 +02:00
momo5502
7748f96b50 shader fix 2016-10-23 19:07:34 +02:00
momo5502
2e6f0c1144 Stuff 2016-10-23 17:13:44 +02:00
momo5502
d2c5c45042 Fix shader stuff 2016-10-23 16:45:21 +02:00
momo5502
157061b6e8 Various fixes and fastfile stuff 2016-10-21 22:50:17 +02:00
momo5502
e63e56edc7 Add -dump flag 2016-10-18 19:36:53 +02:00
momo5502
b53f5bdf53 Fix gametype stuff 2016-10-17 22:38:59 +02:00
momo5502
b606983835 Add @Dasfonia's menu and gametype stuff 2016-10-17 20:42:15 +02:00
momo5502
2c70084962 Small fixes, remove debug stuff, increment node version 2016-10-09 17:27:37 +02:00
momo5502
c2c38539ec Mirror textures in dumped maps and fix multiple dependency maps 2016-10-09 16:36:34 +02:00
momo5502
aea12a25ef Mirror map when dumped 2016-10-09 12:34:06 +02:00
momo5502
ad18adc187 Fix techniques (ZoneBuilder) and fully dump gfxworlds with enable-dxsdk flag 2016-10-09 12:02:17 +02:00
momo5502
e7910ac19f More map progress, add dumpmap command.
SE2Dev wants us to keep that code for us, so only in debug mode!
2016-10-08 20:51:00 +02:00
momo5502
3f048f3f32 Some more gfxworld stuff 2016-10-02 18:11:30 +02:00
momo5502
af0cc4d0dc Fix materials for 359 2016-10-02 14:22:17 +02:00
momo5502
080f9b3599 359 zone stuff, (360 seems to work as well, as an old shipment copy i have on my hdd loads, i just don't have the iwds), gfx world still broken, might be possible to fix! 2016-10-02 04:07:48 +02:00
momo5502
ed2286009d Some 332 zone stuff (concerning) 2016-09-26 22:14:11 +02:00
momo5502
c9c3d9f866 Load encrypted zones 2016-09-24 20:55:52 +02:00
momo5502
8f65266265 Remove unnecessary line 2016-09-22 09:58:42 +02:00