RektInator
d0663eaefc
[AssetHandler] Visual bugs fixed.
2017-05-30 01:36:24 +02:00
momo5502
c21b3cd7a9
[Loader] Don't initialize COM model stuff in winw
2017-05-29 23:44:34 +02:00
momo5502
db2adce865
[Maps] Disable speculars on custom maps
2017-05-29 20:43:15 +02:00
momo5502
308b49ef0e
[Party] Disconnect before connecting
2017-05-29 20:43:03 +02:00
momo5502
c758dd7e85
[Submodules] Update libtomcrypt and protobuf
2017-05-29 19:57:22 +02:00
momo5502
e13a8045a2
[ZoneBuilder] Use language dir for techset generation
2017-05-29 19:52:37 +02:00
momo5502
d6b6cfe06b
[ZoneBuilder] Change fastfile version
...
As the techset bug is huge (90% of all assets require techsets)
we have to rebuild all fastfiles!
2017-05-29 10:58:43 +02:00
momo5502
d57bbbec18
[Materials] Remove unnecessary workarounds
2017-05-29 10:56:35 +02:00
momo5502
f6a242c6b7
[IMaterialTechniqueSet] Correctly write all arguments
2017-05-29 10:54:20 +02:00
momo5502
d589bab050
[Submodules] Update protobuf
2017-05-29 10:53:54 +02:00
momo5502
669a829c5c
[Materials] Don't synchronize techset remapping
2017-05-28 22:39:37 +02:00
momo5502
144874d36b
[Materials] Don't compare remapped techniques
2017-05-28 22:21:26 +02:00
momo5502
df2dd13b1d
[Maps] Make sure techsets are clean when sorting materials
2017-05-28 18:13:48 +02:00
momo5502
345c8e5a98
[Maps] Delay material sorting
2017-05-27 20:50:22 +02:00
momo5502
692c80bf98
[Maps] Don't wait for the entire database, just glass data
...
This actually allows the thread to continue and this 'fixes' the
material crash for custom maps. The Material_Sort function requires
something our thread seems to compute. I haven't had a deep look into it,
as for now this fix works, but for the future, a real fix is needed!
2017-05-27 19:22:56 +02:00
momo5502
8076deeb91
[Maps] Temporarily disable distortion warnings
2017-05-27 17:26:12 +02:00
momo5502
b166af9f1b
[ZoneBuilder] Use the custom entry point again
2017-05-27 17:17:12 +02:00
momo5502
908343a381
[ZoneBuilder] Disable experimental entrypoint until bugs are fixed
2017-05-27 15:38:12 +02:00
momo5502
84e2a2a7be
[Dvar] Allow fov up to 120
2017-05-27 14:40:12 +02:00
momo5502
5fca984714
[Submodules] Update protobuf
2017-05-27 14:22:47 +02:00
momo5502
4803cd1289
[ZoneBuilder] Fix commandline parsing
2017-05-27 14:22:26 +02:00
TheApadayo
5be5c70cb6
[ZoneBuilder] building techsets.ff is now working. still need to clean it up and add a function to generate defaults.ff as well.
...
also featured in this commit:
- better cpu performance when running zb from the shell
- asset pools that are bigger than ever!
- new random struct stuff
2017-05-26 15:41:40 -04:00
TheApadayo
5bbfdfed53
[ZoneBuilder] make startup prettier
2017-05-25 18:08:43 -04:00
momo5502
e1a4605904
[Submodules] Update protobuf
2017-05-25 22:56:51 +02:00
momo5502
d0fc79ef2f
[ZoneBuilder] Use stderr for error messages
2017-05-25 21:12:20 +02:00
momo5502
7dd6ff0fe2
[Download] Optimize map download
2017-05-25 20:18:20 +02:00
momo5502
fc6c24ca30
[IFxEffectDef] Don't load native fx first
2017-05-25 15:01:28 +02:00
momo5502
72efac3a3a
[ZoneBuilder] Fix command execution
2017-05-25 13:34:01 +02:00
momo5502
02741fff00
[WebIO] Fix moddownload (don't enforce content length)
2017-05-25 12:40:39 +02:00
momo5502
2066bab4fc
[Submodules] Update protobuf and libtomcrypt
2017-05-25 12:17:34 +02:00
TheApadayo
281e986f4f
[ZoneBuilder] Fix stdout usage for zb. new entry point should work fully now.
2017-05-23 10:42:04 -04:00
TheApadayo
1b3a1302c5
[ZoneBuilder] Added Com_Error handling (very simple) and added default zones to fix build error. buildall should work now for iw4x-data
2017-05-22 21:55:03 -04:00
TheApadayo
0b6e7355a8
[ZoneBuilder] implement custom entry point for zonebuilder instead of nuking Com_Init
...
Still doesn't work for some reason and i still need to implement Com_Error functionality to see what the error is
2017-05-22 21:34:01 -04:00
/dev/urandom
708c30afaf
Revert "Revert "[ZoneBuilder] Neuter startup more and add support for defaults.ff and shaders.ff""
2017-05-21 23:00:39 +02:00
/dev/urandom
c2930e59fb
Revert "[ZoneBuilder] Neuter startup more and add support for defaults.ff and shaders.ff"
2017-05-21 22:59:59 +02:00
/dev/urandom
90c3f91f28
[Changelog] Add changes from iw4x-data repository.
2017-05-21 13:54:28 +02:00
TheApadayo
63cec317b4
[ZoneBuilder] Neuter startup more and add support for defaults.ff and shaders.ff
...
shaders.ff should probably be re-generated to include every single techies including the SP ones. i'll do that later
2017-05-20 14:41:04 -04:00
momo5502
f6894b46c5
[Download] Add ssl support
2017-05-15 21:57:45 +02:00
momo5502
3b12f3d30e
[Submodules] Update protobuf
2017-05-15 21:57:33 +02:00
momo5502
a5a56f1e72
[Download] Implement gsc http download
2017-05-14 20:32:39 +02:00
momo5502
309e2d2987
[Script] Allow adding custom script functions
2017-05-13 12:09:58 +02:00
momo5502
221e550180
[Submodules] Update WinToast and libtomcrypt
2017-05-12 19:52:42 +02:00
momo5502
4fa755e351
[Submodules] Update libtomcrypt
2017-05-11 19:14:45 +02:00
momo5502
2be74b22be
[Submodules] Update them all
2017-05-10 21:49:06 +02:00
momo5502
17a77199bc
[Submodules] Update protobuf
2017-05-09 09:13:53 +02:00
momo5502
a1bf2ee2e8
[Script] Remove debug message
2017-05-08 18:47:20 +02:00
momo5502
0425eb080f
[Submodules] Update libtomcrypt and protobuf
2017-05-08 00:23:45 +02:00
momo5502
62f58b5b09
[Script] Fix setExpFog hook
2017-05-07 19:04:57 +02:00
momo5502
32a6e53dbd
[Resource] Add copyright
2017-05-07 13:37:18 +02:00
momo5502
f136cc79c0
[Submodules] Update libtomcrypt
2017-05-04 17:23:54 +02:00