[IFxEffectDef] Don't load native fx first

This commit is contained in:
momo5502 2017-05-25 15:01:28 +02:00
parent 72efac3a3a
commit fc6c24ca30

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@ -7,7 +7,7 @@ namespace Assets
void IFxEffectDef::load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder)
{
if (!header->data) this->loadEfx(header, name, builder); // Check if we have an editor fx
if (!header->data) this->loadNative(header, name, builder); // Check if there is a native one
//if (!header->data) this->loadNative(header, name, builder); // Check if there is a native one
if (!header->data) this->loadBinary(header, name, builder); // Check if we need to import a new one into the game
}