[ZoneBuilder] implement custom entry point for zonebuilder instead of nuking Com_Init

Still doesn't work for some reason and i still need to implement Com_Error functionality to see what the error is
This commit is contained in:
TheApadayo 2017-05-22 21:34:01 -04:00
parent 708c30afaf
commit 0b6e7355a8
2 changed files with 59 additions and 34 deletions

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@ -794,64 +794,89 @@ namespace Components
Game::XZoneInfo baseZones_old [] = { { "code_pre_gfx_mp", 0, 0 },
{ "localized_code_pre_gfx_mp", 0, 0 },
//{ "patch_code_pre_gfx_mp", 0, 0},
{ "code_post_gfx_mp", 0, 0 },
{ "localized_code_post_gfx_mp", 0, 0 },
{ "common_mp", 0, 0 }
{ "common_mp", 0, 0 },
{ "localized_common_mp", 0, 0 }
};
Game::XZoneInfo baseZones [] = {
{ "defaults", 0, 0 },
{ "shaders", 0, 0 },
{ "common_mp", 0, 0 }
{ "common_mp", 0, 0 },
{ "localized_common_mp", 0, 0 }
};
void ZoneBuilder::EndInit()
int __stdcall ZoneBuilder::EntryPoint(HINSTANCE /*hInstance*/, HINSTANCE /*hPrevInstance*/, LPSTR /*lpCmdLine*/, int /*nShowCmd*/)
{
// do other init stuff
DWORD R_RegisterDvars = 0x5196C0;
DWORD NET_Init = 0x491860;
DWORD SND_InitDriver = 0x4F5090;
DWORD SND_Init = 0x46A630;
DWORD G_SetupWeaponDef = 0x4E1F30;
__asm
{
call R_RegisterDvars
call NET_Init
call SND_InitDriver
call SND_Init
}
Utils::Hook::Call<void()>(0x42F0A0)(); // Com_InitCriticalSections
Utils::Hook::Call<void()>(0x4301B0)(); // Com_InitMainThread
Utils::Hook::Call<void(int)>(0x406D10)(0); // Win_InitLocalization
Utils::Hook::Call<void()>(0x4FF220)(); // Com_InitParse
Utils::Hook::Call<void()>(0x4D8220)(); // Dvar_Init
Utils::Hook::Call<void()>(0x4D2280)(); // SL_Init
Utils::Hook::Call<void()>(0x48F660)(); // Cmd_Init
Utils::Hook::Call<void()>(0x4D9210)(); // Cbuf_Init
Utils::Hook::Call<void()>(0x47F390)(); // Swap_Init
Utils::Hook::Call<void()>(0x60AD10)(); // Com_InitDvars
Utils::Hook::Call<void()>(0x420830)(); // Com_InitHunkMemory
Utils::Hook::Call<void()>(0x4A62A0)(); // LargeLocalInit
Utils::Hook::Call<void()>(0x4DCC10)(); // Sys_InitCmdEvents
Utils::Hook::Call<void()>(0x64A020)(); // PMem_Init
Game::Sys_ShowConsole();
Utils::Hook::Call<void(unsigned int)>(0x502580)(static_cast<unsigned int>(__rdtsc())); // Netchan_Init
Utils::Hook::Call<void()>(0x429080)(); // FS_InitFileSystem
Utils::Hook::Call<void()>(0x4BFBE0)(); // Con_InitChannels
Utils::Hook::Call<void()>(0x4E0FB0)(); // DB_InitThread
Utils::Hook::Call<void()>(0x5196C0)(); // R_RegisterDvars
Game::NET_Init();
Utils::Hook::Call<void()>(0x4F5090)(); // SND_InitDriver
Utils::Hook::Call<void()>(0x46A630)(); // SND_Init
//Utils::Hook::Call<void()>(0x4D3660)(); // SV_Init
//Utils::Hook::Call<void()>(0x4121E0)(); // SV_InitServerThread
Utils::Hook::Call<void()>(0x43D140)(); // Com_EventLoop
// now load default assets and shaders
if (FastFiles::Exists("defaults") && FastFiles::Exists("shaders"))
{
Game::DB_LoadXAssets(baseZones, 3, 0);
Game::DB_LoadXAssets(baseZones, ARRAYSIZE(baseZones), 0);
}
else
{
Logger::Print("Warning: Missing new init zones (defaults.ff & shaders.ff). You will need to load fastfiles to manually obtain techsets.\n");
Game::DB_LoadXAssets(baseZones_old, 5, 0);
Game::DB_LoadXAssets(baseZones_old, ARRAYSIZE(baseZones_old), 0);
}
Logger::Print("Waiting for fastiles to load...");
while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(100ms);
while (!Game::Sys_IsDatabaseReady())
{
Utils::Hook::Call<void()>(0x43D140)(); // Com_EventLoop
std::this_thread::sleep_for(100ms);
}
Logger::Print("Done!\n");
// defaults need to load before we do this
__asm
Utils::Hook::Call<void()>(0x4E1F30)(); // G_SetupWeaponDef
Utils::Hook::Set<int>(0x1AD8F68, 1); // com_fullyInitialized = 1
// now run main loop until quit
while (1)
{
call G_SetupWeaponDef
Utils::Hook::Call<void()>(0x440EC0)(); // DB_Update
Utils::Hook::Call<void()>(0x43D140)(); // Com_EventLoop
Utils::Hook::Call<void(int,int)>(0x4E2C80)(0, 0); // Cbuf_Execute
Utils::Hook::Call<void()>(0x43EBB0)(); // check for quit
std::this_thread::sleep_for(100ms);
}
}
void __declspec(naked) ZoneBuilder::EndInitStub()
void ZoneBuilder::Quit()
{
__asm
{
add esp, 0x14
call ZoneBuilder::EndInit
retn
}
TerminateProcess(GetCurrentProcess(), 0);
}
ZoneBuilder::ZoneBuilder()
@ -916,11 +941,11 @@ namespace Components
Utils::Hook::Set<DWORD>(0x64A029, 0x38400000); // 900 MiB
Utils::Hook::Set<DWORD>(0x64A057, 0x38400000);
// Further neuter Com_Init
Utils::Hook(0x60BBCE, ZoneBuilder::EndInitStub, HOOK_JUMP).install()->quick();
// set new entry point
Utils::Hook(0x4513DA, ZoneBuilder::EntryPoint, HOOK_JUMP).install()->quick();
// dont run Live_Frame
Utils::Hook::Nop(0x48A0AF, 5);
// set quit handler
Utils::Hook(0x4D4000, ZoneBuilder::Quit, HOOK_JUMP).install()->quick();
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader /*asset*/, std::string name, bool* /*restrict*/)
{

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@ -115,7 +115,7 @@ namespace Components
static int StoreTexture(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image);
static void ReleaseTexture(Game::XAssetHeader header);
static void EndInitStub();
static void EndInit();
static int __stdcall EntryPoint(HINSTANCE /*hInstance*/, HINSTANCE /*hPrevInstance*/, LPSTR /*lpCmdLine*/, int /*nShowCmd*/);
static void Quit();
};
}