Commit Graph

46 Commits

Author SHA1 Message Date
momo5502
80f1e206f8 ArenaLength patches 2016-10-26 18:57:43 +02:00
momo5502
64f80a21be Slowmotion stuff. Seems like it has no effect.... 2016-10-22 01:14:00 +02:00
momo5502
b606983835 Add @Dasfonia's menu and gametype stuff 2016-10-17 20:42:15 +02:00
momo5502
2ab995a2a5 Prepare zone patches 2016-09-18 15:10:23 +02:00
momo5502
c2931a04e1 Fix names in unittests 2016-09-16 11:04:28 +02:00
momo5502
6dc46a4289 Begin implementing surface loading for CODO maps 2016-09-13 20:55:10 +02:00
momo5502
7ed67debfc Start working on issue 2016-09-05 19:55:47 +02:00
momo5502
5e71960c7e IW5 material emedding system 2016-09-04 17:13:06 +02:00
momo5502
18d1e9daa1 Network logging stuff 2016-09-03 15:52:40 +02:00
/dev/urandom
ebba2819d6
Commit local workspace.
- Split minidump (upload) and exception handling code
- Smaller minidumps for faster uploads
- Several new build flags (accessible from premake5 with --params)
- BitMessage abstractions
- Some other things I can't remember.
2016-08-28 19:39:39 +02:00
/dev/urandom
4756851048
Add implementation of BitMessage in form of bm_* commands. 2016-08-27 06:51:00 +02:00
momo5502
3e9d5779ca Lean stuff (unfinished) 2016-08-16 20:36:52 +02:00
momo5502
0bdb4d887f Fix errors 2016-08-15 17:07:32 +02:00
momo5502
1b71afcc21 Beginning of a banclient command 2016-08-15 16:40:30 +02:00
momo5502
19d177ed29 Remove component registration message 2016-08-14 16:18:44 +02:00
momo5502
75af2aa24e Toasts 2016-06-24 14:49:46 +02:00
momo5502
276e35e2d2 Some optimization 2016-06-08 17:28:58 +02:00
momo5502
0a0d6ae5e6 Script stuff 2016-05-29 16:16:15 +02:00
/dev/urandom
883f71b7bb
Implement ModList.
Code is mainly ported from the old client. The mod listing works but loading mods depends on several other places in the code that need to be fully implemented yet.
2016-04-04 00:11:56 +02:00
momo5502
6fdf7f887a Basic anticheat component 2016-02-29 14:47:21 +01:00
momo5502
6fbae4461e Experimental guid authentication 2016-02-21 19:57:56 +01:00
momo5502
0ec1029a89 Optimize RNG and limit packet input 2016-02-19 23:57:06 +01:00
momo5502
d4c7c0fb6f Optimize rng (ddos protection) 2016-02-18 21:33:19 +01:00
momo5502
339b05f8a7 Rcon tests. 2016-02-17 22:21:42 +01:00
momo5502
ad1e25bd56 Update submodules and include some unit testing code. 2016-02-04 21:58:49 +01:00
momo5502
b350c3774b More node stuff. 2016-01-28 21:37:48 +01:00
momo5502
da74627af3 Experimental node stuff 2016-01-28 16:19:43 +01:00
momo5502
9cd0624f88 XModel stuff 2016-01-26 16:12:41 +01:00
momo5502
0dbd45c844 Some patches and structureddata stuff. 2016-01-13 01:29:22 +01:00
momo5502
7ca2a13c30 StringTables (aka. ) 2016-01-12 21:17:55 +01:00
momo5502
10c8dc9ee0 Partially aka. weapon stuff. 2016-01-12 14:27:48 +01:00
momo5502
2101fc28f3 D3D9Ex. 2016-01-12 00:48:27 +01:00
momo5502
0bcbd75787 Theater stuff. 2016-01-09 20:57:19 +01:00
momo5502
5624390e67 Start implementing download protocol. 2016-01-09 03:21:59 +01:00
momo5502
b58e62e5e4 Minidump shit. 2016-01-08 20:10:35 +01:00
momo5502
323ab2bf41 Serverinfo stuff. 2016-01-08 02:20:55 +01:00
momo5502
d31b21ab9b Implement experimental zone building. 2016-01-05 00:49:34 +01:00
/dev/urandom
f753acbe74
premake5: Use precompiled headers.
This easily doubles the compilation speed!!1
2016-01-04 20:58:00 +01:00
momo5502
1fd40424e4 Some discovery stuff. 2016-01-04 00:00:07 +01:00
momo5502
b514b9fb9d Servercount and discovery tests. 2016-01-03 19:28:47 +01:00
momo5502
9aec8b2a1b Playlists. 2016-01-02 02:28:09 +01:00
momo5502
fb8aa17ab1 IPCPipe implemented for inter-process-communication. 2015-12-31 13:37:25 +01:00
momo5502
b3e904115d Newsticker. 2015-12-31 00:55:08 +01:00
momo5502
d400a1bd8e Move connectprotocol to the end. 2015-12-30 00:16:33 +01:00
/dev/sdb
571a2915d0 Added ConnectProtocol as module 2015-12-29 23:13:23 +01:00
momo5502
87c1c36943 Use premake. 2015-12-29 02:52:31 +01:00