Experimental guid authentication
This commit is contained in:
parent
59cb673692
commit
6fbae4461e
@ -9,6 +9,7 @@ namespace Components
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Loader::Register(new Flags());
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Loader::Register(new Singleton());
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Loader::Register(new Auth());
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Loader::Register(new Dvar());
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Loader::Register(new Maps());
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Loader::Register(new News());
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@ -23,6 +23,7 @@ namespace Components
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};
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}
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#include "Modules\Auth.hpp"
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#include "Modules\Dvar.hpp"
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#include "Modules\Maps.hpp"
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#include "Modules\News.hpp"
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159
src/Components/Modules/Auth.cpp
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159
src/Components/Modules/Auth.cpp
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@ -0,0 +1,159 @@
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#include "STDInclude.hpp"
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namespace Components
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{
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Auth::AuthInfo Auth::ClientAuthInfo[18];
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void Auth::Frame()
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{
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for (int i = 0; i < *Game::svs_numclients; i++)
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{
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Game::client_t* client = &Game::svs_clients[i];
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Auth::AuthInfo* info = &Auth::ClientAuthInfo[i];
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// State must be 5 or greater here, as otherwise the client will crash when being kicked.
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// That's due to the hunk being freed by that time, but it hasn't been reallocated, therefore all future allocations will cause a crash.
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// Additionally, the game won't catch the errors and simply lose the connection, so we even have to add a delay to send the data.
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// Not sure if that's potentially unsafe, though.
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// Players faking their GUID will be connected for 5 seconds, which allows them to fuck up everything.
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// I think we have to perform the verification when clients are still in state 3, but for now it works.
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// I think we even have to lock the client into state 3 until the verification is done.
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// Intercepting the entire connection process to perform the authentication within state 3 solely is necessary, due to having a timeout.
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// Not sending a response might allow the player to connect for a few seconds (<= 5) until the timeout is reached.
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if (client->state >= 5)
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{
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if (info->state == Auth::STATE_NEGOTIATING && (Game::Com_Milliseconds() - info->time) > 1000 * 5)
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{
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info->state = Auth::STATE_INVALID;
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info->time = Game::Com_Milliseconds();
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Game::SV_KickClientError(client, "XUID verification timeout!");
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}
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else if (info->state == Auth::STATE_UNKNOWN && info->time && (Game::Com_Milliseconds() - info->time) > 1000 * 5) // Wait 5 seconds (error delay)
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{
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Logger::Print("Sending XUID authentication request to %s\n", Network::Address(client->adr).GetString());
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info->state = Auth::STATE_NEGOTIATING;
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info->time = Game::Com_Milliseconds();
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info->challenge = Utils::VA("%X", Utils::Cryptography::Rand::GenerateInt());
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Network::SendCommand(client->adr, "xuidAuthReq", info->challenge);
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}
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else if (info->state == Auth::STATE_UNKNOWN && !info->time)
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{
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info->time = Game::Com_Milliseconds();
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}
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}
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}
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}
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void Auth::RegisterClient(int clientNum)
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{
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if (clientNum >= 18) return;
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Network::Address address(Game::svs_clients[clientNum].adr);
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if (address.GetType() == Game::netadrtype_t::NA_BOT)
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{
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Auth::ClientAuthInfo[clientNum].state = Auth::STATE_VALID;
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}
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else
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{
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Logger::Print("Registering client %s\n", address.GetString());
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Auth::ClientAuthInfo[clientNum].time = 0;
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Auth::ClientAuthInfo[clientNum].state = Auth::STATE_UNKNOWN;
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}
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}
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void __declspec(naked) Auth::RegisterClientStub()
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{
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__asm
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{
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push esi
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call Auth::RegisterClient
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pop esi
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imul esi, 366Ch
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mov eax, 478A18h
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jmp eax
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}
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}
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Auth::Auth()
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{
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// Only clients receive the auth request
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if (!Dedicated::IsDedicated())
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{
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Network::Handle("xuidAuthReq", [] (Network::Address address, std::string data)
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{
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Logger::Print("Received XUID authentication request from %s\n", address.GetString());
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// Only accept requests from the server we're connected to
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if (address != *Game::connectedHost) return;
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if (!Steam::User::GuidKey.IsValid()) return;
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Proto::Auth::Response response;
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response.set_publickey(Steam::User::GuidKey.GetPublicKey());
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response.set_signature(Utils::Cryptography::ECDSA::SignMessage(Steam::User::GuidKey, data+"1"));
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Network::SendCommand(address, "xuidAuthResp", response.SerializeAsString());
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});
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}
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Network::Handle("xuidAuthResp", [] (Network::Address address, std::string data)
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{
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Logger::Print("Received XUID authentication response from %s\n", address.GetString());
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Proto::Auth::Response response;
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response.ParseFromString(data);
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if (response.signature().empty()) return;
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if (response.publickey().empty()) return;
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for (int i = 0; i < *Game::svs_numclients; i++)
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{
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Game::client_t* client = &Game::svs_clients[i];
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Auth::AuthInfo* info = &Auth::ClientAuthInfo[i];
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if (client->state >= 3 && address == client->adr && info->state == Auth::STATE_NEGOTIATING)
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{
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unsigned int id = static_cast<unsigned int>(~0x110000100000000 & client->steamid);
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// Check if guid matches the certificate
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if (id != (Utils::OneAtATime(response.publickey().data(), response.publickey().size()) & ~0x80000000))
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{
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info->state = Auth::STATE_INVALID;
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Game::SV_KickClientError(client, "XUID doesn't match the certificate!");
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}
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else
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{
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info->publicKey.Set(response.publickey());
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if (Utils::Cryptography::ECDSA::VerifyMessage(info->publicKey, info->challenge, response.signature()))
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{
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info->state = Auth::STATE_VALID;
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Logger::Print("Verified XUID from %s\n", address.GetString());
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}
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else
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{
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info->state = Auth::STATE_INVALID;
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Game::SV_KickClientError(client, "Challenge signature was invalid!");
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}
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}
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}
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}
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});
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// Install frame handlers
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Dedicated::OnFrame(Auth::Frame);
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Renderer::OnFrame(Auth::Frame);
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// Install registration hook
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Utils::Hook(0x478A12, Auth::RegisterClientStub, HOOK_JUMP).Install()->Quick();
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}
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Auth::~Auth()
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{
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}
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}
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35
src/Components/Modules/Auth.hpp
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35
src/Components/Modules/Auth.hpp
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namespace Components
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{
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class Auth : public Component
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{
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public:
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Auth();
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~Auth();
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const char* GetName() { return "Auth"; };
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private:
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enum AuthState
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{
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STATE_UNKNOWN,
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STATE_NEGOTIATING,
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STATE_VALID,
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STATE_INVALID,
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};
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struct AuthInfo
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{
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Utils::Cryptography::ECDSA::Key publicKey;
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std::string challenge;
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AuthState state;
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int time;
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};
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static AuthInfo ClientAuthInfo[18];
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static void Frame();
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static void RegisterClient(int clientNum);
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static void RegisterClientStub();
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};
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}
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@ -193,6 +193,7 @@ namespace Components
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// Disable host migration
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Utils::Hook::Set<BYTE>(0x5B58B2, 0xEB);
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Utils::Hook::Set<BYTE>(0x4D6171, 0);
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// Patch playlist stuff for non-party behavior
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Utils::Hook::Set<Game::dvar_t**>(0x4A4093, &partyEnable);
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@ -177,6 +177,8 @@ namespace Game
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gentity_t* g_entities = (gentity_t*)0x18835D8;
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netadr_t* connectedHost = (netadr_t*)0xA1E888;
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SOCKET* ip_socket = (SOCKET*)0x64A3008;
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void* ReallocateAssetPool(XAssetType type, unsigned int newSize)
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@ -303,4 +305,33 @@ namespace Game
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return hash;
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}
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void SV_KickClient(client_t* client, const char* reason)
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{
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__asm
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{
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push edi
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push esi
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mov edi, 0
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mov esi, client
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push reason
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push 0
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push 0
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mov eax, 6249A0h
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call eax
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add esp, 0Ch
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pop esi
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pop edi
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}
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}
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void SV_KickClientError(client_t* client, const char* reason)
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{
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if (client->state < 5)
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{
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Components::Network::Send(client->adr, Utils::VA("error\n%s", reason));
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}
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SV_KickClient(client, reason);
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}
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}
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@ -357,6 +357,7 @@ namespace Game
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extern gentity_t* g_entities;
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extern netadr_t* connectedHost;
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extern SOCKET* ip_socket;
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void* ReallocateAssetPool(XAssetType type, unsigned int newSize);
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@ -372,4 +373,7 @@ namespace Game
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void MessageBox(std::string message, std::string title);
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unsigned int R_HashString(const char* string);
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void SV_KickClient(client_t* client, const char* reason);
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void SV_KickClientError(client_t* client, const char* reason);
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}
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@ -905,7 +905,7 @@ namespace Game
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// 269044
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char pad6[9228];
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// 278272
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__int64 steamid;
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unsigned __int64 steamid;
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// 278280
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char pad7[403592];
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} client_t;
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9
src/Proto/auth.proto
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9
src/Proto/auth.proto
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syntax = "proto3";
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package Proto.Auth;
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message Response
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{
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bytes signature = 1;
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bytes publickey = 2;
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}
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// Protobuf
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#include "proto/network.pb.h"
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#include "proto/auth.pb.h"
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#include "proto/node.pb.h"
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#include "proto/rcon.pb.h"
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@ -2,6 +2,8 @@
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namespace Steam
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{
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::Utils::Cryptography::ECDSA::Key User::GuidKey;
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int User::GetHSteamUser()
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{
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return NULL;
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@ -26,19 +28,19 @@ namespace Steam
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}
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else if (Components::Singleton::IsFirstInstance()) // Hardware guid
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{
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DATA_BLOB Data[2];
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Data[0].pbData = (BYTE *)"AAAAAAAAAA";
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Data[0].cbData = 10;
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CryptProtectData(Data, NULL, NULL, NULL, NULL, CRYPTPROTECT_LOCAL_MACHINE, &Data[1]);
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subId = ::Utils::OneAtATime(reinterpret_cast<char*>(Data[1].pbData), 52);
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if (!subId)
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if (!User::GuidKey.IsValid())
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{
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Components::Logger::Print("Hardware-based GUID generation failed!\n");
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subId = (Game::Com_Milliseconds() + timeGetTime());
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User::GuidKey.Import(::Utils::ReadFile("players/guid.dat"), PK_PRIVATE);
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if (!User::GuidKey.IsValid())
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{
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User::GuidKey = ::Utils::Cryptography::ECDSA::GenerateKey(512);
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::Utils::WriteFile("players/guid.dat", User::GuidKey.Export(PK_PRIVATE));
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}
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}
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std::string publicKey = User::GuidKey.GetPublicKey();
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subId = ::Utils::OneAtATime(publicKey.data(), publicKey.size());
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}
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else // Random guid
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{
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@ -54,7 +56,7 @@ namespace Steam
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int User::InitiateGameConnection(void *pAuthBlob, int cbMaxAuthBlob, SteamID steamIDGameServer, unsigned int unIPServer, unsigned short usPortServer, bool bSecure)
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{
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// TODO: Generate auth ticket!
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Components::Logger::Print("%s\n", __FUNCTION__);
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return 0;
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}
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@ -20,5 +20,7 @@ namespace Steam
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virtual void EndAuthSession(SteamID steamID);
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virtual void CancelAuthTicket(unsigned int hAuthTicket);
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virtual unsigned int UserHasLicenseForApp(SteamID steamID, unsigned int appID);
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static ::Utils::Cryptography::ECDSA::Key GuidKey;
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};
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}
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@ -20,9 +20,9 @@ namespace Utils
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public:
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Key() : KeyStorage(new ecc_key)
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{
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ZeroMemory(this->KeyStorage.get(), sizeof(*this->KeyStorage.get()));
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ZeroMemory(this->KeyStorage.get(), sizeof(*this->GetKeyPtr()));
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};
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Key(ecc_key* key) : Key() { if(key) std::memmove(this->KeyStorage.get(), key, sizeof(*key)); };
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Key(ecc_key* key) : Key() { if(key) std::memmove(this->GetKeyPtr(), key, sizeof(*key)); };
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Key(ecc_key key) : Key(&key) {};
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~Key()
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{
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@ -34,7 +34,7 @@ namespace Utils
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bool IsValid()
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{
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return (!Utils::MemIsSet(this->KeyStorage.get(), 0, sizeof(*this->KeyStorage.get())));
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return (!Utils::MemIsSet(this->GetKeyPtr(), 0, sizeof(*this->GetKeyPtr())));
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}
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ecc_key* GetKeyPtr()
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@ -59,20 +59,43 @@ namespace Utils
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{
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this->Free();
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if (ecc_ansi_x963_import(reinterpret_cast<const uint8_t*>(pubKeyBuffer.data()), pubKeyBuffer.size(), this->KeyStorage.get()) != CRYPT_OK)
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if (ecc_ansi_x963_import(reinterpret_cast<const uint8_t*>(pubKeyBuffer.data()), pubKeyBuffer.size(), this->GetKeyPtr()) != CRYPT_OK)
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{
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ZeroMemory(this->KeyStorage.get(), sizeof(*this->KeyStorage.get()));
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ZeroMemory(this->KeyStorage.get(), sizeof(*this->GetKeyPtr()));
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}
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}
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void Import(std::string key, int type = PK_PRIVATE)
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{
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this->Free();
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if (ecc_import(reinterpret_cast<const uint8_t*>(key.data()), key.size(), this->GetKeyPtr()) != CRYPT_OK)
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{
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ZeroMemory(this->KeyStorage.get(), sizeof(*this->GetKeyPtr()));
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}
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}
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std::string Export(int type = PK_PRIVATE)
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{
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uint8_t buffer[4096] = { 0 };
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DWORD length = sizeof(buffer);
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if (ecc_export(buffer, &length, type, this->GetKeyPtr()) == CRYPT_OK)
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{
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return std::string(reinterpret_cast<char*>(buffer), length);
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}
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return "";
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}
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void Free()
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{
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if (this->IsValid())
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{
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ecc_free(this->KeyStorage.get());
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ecc_free(this->GetKeyPtr());
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}
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ZeroMemory(this->KeyStorage.get(), sizeof(*this->KeyStorage.get()));
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ZeroMemory(this->GetKeyPtr(), sizeof(*this->GetKeyPtr()));
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}
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private:
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@ -92,9 +115,9 @@ namespace Utils
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public:
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Key() : KeyStorage(new rsa_key)
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{
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ZeroMemory(this->KeyStorage.get(), sizeof(*this->KeyStorage.get()));
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ZeroMemory(this->KeyStorage.get(), sizeof(*this->GetKeyPtr()));
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};
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Key(rsa_key* key) : Key() { if (key) std::memmove(this->KeyStorage.get(), key, sizeof(*key)); };
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Key(rsa_key* key) : Key() { if (key) std::memmove(this->GetKeyPtr(), key, sizeof(*key)); };
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Key(rsa_key key) : Key(&key) {};
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~Key()
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{
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@ -111,17 +134,17 @@ namespace Utils
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bool IsValid()
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{
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return (!Utils::MemIsSet(this->KeyStorage.get(), 0, sizeof(*this->KeyStorage.get())));
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return (!Utils::MemIsSet(this->GetKeyPtr(), 0, sizeof(*this->GetKeyPtr())));
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}
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void Free()
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{
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if (this->IsValid())
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{
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rsa_free(this->KeyStorage.get());
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rsa_free(this->GetKeyPtr());
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}
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ZeroMemory(this->KeyStorage.get(), sizeof(*this->KeyStorage.get()));
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ZeroMemory(this->GetKeyPtr(), sizeof(*this->GetKeyPtr()));
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}
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private:
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