Servercount and discovery tests.

This commit is contained in:
momo5502 2016-01-03 19:28:47 +01:00
parent 0bbcff083b
commit b514b9fb9d
9 changed files with 83 additions and 3 deletions

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@ -27,6 +27,7 @@ namespace Components
Loader::Register(new UIFeeder());
Loader::Register(new UIScript());
Loader::Register(new FastFiles());
Loader::Register(new Discovery());
Loader::Register(new Materials());
Loader::Register(new FileSystem());
Loader::Register(new QuickPatch());

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@ -38,6 +38,7 @@ namespace Components
#include "Modules\UIFeeder.hpp"
#include "Modules\UIScript.hpp"
#include "Modules\Dedicated.hpp"
#include "Modules\Discovery.hpp"
#include "Modules\FastFiles.hpp"
#include "Modules\Materials.hpp"
#include "Modules\Singleton.hpp"

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@ -0,0 +1,24 @@
#include "..\..\STDInclude.hpp"
#include <future>
namespace Components
{
Discovery::Discovery()
{
Command::Add("bcast", [] (Command::Params params)
{
std::async([]()
{
int start = Game::Com_Milliseconds();
OutputDebugStringA("Start!");
Network::BroadcastAll("getinfo xxx\n");
OutputDebugStringA(Utils::VA("End: %d", Game::Com_Milliseconds() - start));
});
});
}
Discovery::~Discovery()
{
}
}

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@ -0,0 +1,10 @@
namespace Components
{
class Discovery : public Component
{
public:
Discovery();
~Discovery();
const char* GetName() { return "Discovery"; };
};
}

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@ -15,11 +15,11 @@ namespace Components
}
void Network::Address::SetPort(unsigned short port)
{
this->address.port = port;
this->address.port = htons(port);
};
unsigned short Network::Address::GetPort()
{
return this->address.port;
return ntohs(this->address.port);
}
void Network::Address::SetIP(DWORD ip)
{
@ -29,6 +29,14 @@ namespace Components
{
return *(DWORD*)this->address.ip;
}
void Network::Address::SetType(Game::netadrtype_t type)
{
this->address.type = type;
}
Game::netadrtype_t Network::Address::GetType()
{
return this->address.type;
}
Game::netadr_t* Network::Address::Get()
{
return &this->address;
@ -70,6 +78,30 @@ namespace Components
Network::SendRaw(Game::netsrc_t::NS_CLIENT, target, data);
}
void Network::Broadcast(unsigned short port, std::string data)
{
Address target;
target.SetPort(port);
target.SetIP(INADDR_BROADCAST);
target.SetType(Game::netadrtype_t::NA_BROADCAST);
Network::SendRaw(Game::netsrc_t::NS_CLIENT, target, data);
}
void Network::BroadcastRange(unsigned int min, unsigned int max, std::string data)
{
for (unsigned int i = min; i < max; i++)
{
Network::Broadcast((unsigned short)(i & 0xFFFF), data);
}
}
void Network::BroadcastAll(std::string data)
{
Network::BroadcastRange(100, 65536, data);
}
int Network::PacketInterceptionHandler(const char* packet)
{
// Check if custom handler exists

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@ -20,6 +20,9 @@ namespace Components
void SetIP(DWORD ip);
DWORD GetIP();
void SetType(Game::netadrtype_t type);
Game::netadrtype_t GetType();
Game::netadr_t* Get();
const char* GetString();
@ -44,6 +47,10 @@ namespace Components
static void SendRaw(Address target, std::string data);
static void SendRaw(Game::netsrc_t type, Address target, std::string data);
static void Broadcast(unsigned short port, std::string data);
static void BroadcastRange(unsigned int min, unsigned int max, std::string data);
static void BroadcastAll(std::string data);
private:
static std::string SelectedPacket;
static std::map<std::string, Callback> PacketHandlers;

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@ -228,6 +228,7 @@ namespace Components
// Basic info handler
Network::Handle("getInfo", [] (Network::Address address, std::string data)
{
OutputDebugStringA(Utils::VA("Received inforequest from: %s", address.GetString()));
int clientCount = 0;
int maxclientCount = *Game::svs_numclients;
@ -294,6 +295,7 @@ namespace Components
Network::Handle("infoResponse", [] (Network::Address address, std::string data)
{
OutputDebugStringA(Utils::VA("Received inforesponse from: %s", address.GetString()));
Utils::InfoString info(data);
// Handle connection

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@ -36,7 +36,7 @@ namespace Components
Logger::Print("Received playlist request, sending currently stored buffer.\n");
// Split playlist data
int maxPacketSize = 1000;
unsigned int maxPacketSize = 1000;
unsigned int maxBytes = Playlist::CurrentPlaylistBuffer.size();
for (unsigned int i = 0; i < maxBytes; i += maxPacketSize)

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@ -247,6 +247,7 @@ namespace Components
// Display in the menu, like in COD4
//Logger::Print("Sent %d/%d\n", ServerList::RefreshContainer.SentCount, ServerList::RefreshContainer.SendCount);
Localization::Set("MPUI_SERVERQUERIED", Utils::VA("Queried: %d/%d", ServerList::RefreshContainer.SentCount, ServerList::RefreshContainer.SendCount));
if (SendServers <= 0) break;
}
@ -259,6 +260,8 @@ namespace Components
ServerList::OnlineList.clear();
ServerList::VisibleList.clear();
Localization::Set("MPUI_SERVERQUERIED", "Queried: 0/0");
Network::Handle("getServersResponse", [] (Network::Address address, std::string data)
{
if (ServerList::RefreshContainer.Host != address) return; // Only parse from host we sent to