This commit is contained in:
momo5502 2016-06-24 14:49:46 +02:00
parent 5c70ca9011
commit 75af2aa24e
10 changed files with 213 additions and 4 deletions

2
deps/json11 vendored

@ -1 +1 @@
Subproject commit a20878aaa5bd2546466585b18b6d09808a98233d
Subproject commit 913269c7a4cf9ab61a9748090c7e2484a2546a02

2
deps/mongoose vendored

@ -1 +1 @@
Subproject commit 3f1a33e4b468c1bfcd9f56348847df788f55c27b
Subproject commit 290e5f83d43286c015feea0356a3aa0cf6e14e60

2
deps/protobuf vendored

@ -1 +1 @@
Subproject commit 4f93098eb35b4868543b73d6023b07cb169c5a3a
Subproject commit 0ab78e19eb56fb992105eba034f3b63fd67b4ae5

View File

@ -16,6 +16,7 @@ namespace Components
Loader::Register(new Node());
Loader::Register(new RCon());
Loader::Register(new Menus());
Loader::Register(new Toast());
Loader::Register(new Party());
Loader::Register(new Colors());
Loader::Register(new D3D9Ex());

View File

@ -29,6 +29,7 @@ namespace Components
#include "Modules\News.hpp"
#include "Modules\Flags.hpp"
#include "Modules\Menus.hpp"
#include "Modules\Toast.hpp"
#include "Modules\Colors.hpp"
#include "Modules\D3D9Ex.hpp"
#include "Modules\Logger.hpp"

View File

@ -250,6 +250,23 @@ namespace Components
// DB_AddXAsset
Utils::Hook(0x5BB650, AssetHandler::AddAssetStub, HOOK_JUMP).Install()->Quick();
Command::Add("listassets", [] (Command::Params params)
{
if (params.Length() < 2) return;
Game::XAssetType type = Game::DB_GetXAssetNameType(params[1]);
if (type != Game::XAssetType::ASSET_TYPE_INVALID)
{
Game::DB_EnumXAssets(type, [] (Game::XAssetHeader header, void* data)
{
Game::XAssetType type = *static_cast<Game::XAssetType*>(data);
Game::XAsset asset = { type, header };
Logger::Print("%s\n", Game::DB_GetXAssetName(&asset));
}, &type, false);
}
});
// Register asset interfaces
AssetHandler::RegisterInterface(new Assets::IXModel());
AssetHandler::RegisterInterface(new Assets::IMapEnts());
@ -266,6 +283,7 @@ namespace Components
AssetHandler::RegisterInterface(new Assets::IMaterialVertexShader());
AssetHandler::RegisterInterface(new Assets::IStructuredDataDefSet());
AssetHandler::RegisterInterface(new Assets::IMaterialVertexDeclaration());
}
AssetHandler::~AssetHandler()

View File

@ -396,9 +396,12 @@ namespace Components
{
if (params.Length() < 2)
{
Logger::Print("Your current security level is %d\n", Auth::GetZeroBits(Auth::GuidToken, Auth::GuidKey.GetPublicKey()));
uint32_t level = Auth::GetZeroBits(Auth::GuidToken, Auth::GuidKey.GetPublicKey());
Logger::Print("Your current security level is %d\n", level);
Logger::Print("Your security token is: %s\n", Utils::DumpHex(Auth::GuidToken.ToString(), "").data());
Logger::Print("Your computation token is: %s\n", Utils::DumpHex(Auth::ComputeToken.ToString(), "").data());
Toast::Show("cardicon_locked", "^5Security Level", Utils::VA("Your security level is %d", level), 3000);
}
else
{

View File

@ -0,0 +1,157 @@
#include "STDInclude.hpp"
namespace Components
{
std::queue<Toast::UIToast> Toast::Queue;
std::mutex Toast::Mutex;
void Toast::Show(const char* image, const char* title, const char* description, int length)
{
Toast::Mutex.lock();
Toast::Queue.push({ image, title, description, length, 0 });
Toast::Mutex.unlock();
}
void Toast::Draw(UIToast* toast)
{
#pragma warning(push)
#pragma warning(disable: 4244)
if (!toast) return;
int width = Renderer::Width();
int height = Renderer::Height();
int slideTime = 100;
int duration = toast->Length;
int startTime = toast->Start;
int aCorners = 0; // Adjust the corners. They seem to have a 1px border
int cornerSize = 15;
int bHeight = 74;
int bWidth = 200;
int imgDim = 60;
Game::Material* circle = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, "circle").material;
Game::Material* white = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, "white").material;
Game::Material* image = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, toast->Image.data()).material;
Game::Font* font = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_FONT, "fonts/normalFont").font;
Game::vec4_t color = { 0, 0, 0, 0.7f };
Game::vec4_t wColor = { 1.0f, 1.0f, 1.0f, 1.0f };
if (Game::Com_Milliseconds() < startTime || (startTime + duration) < Game::Com_Milliseconds()) return;
// Fadein stuff
else if (Game::Com_Milliseconds() - startTime < slideTime)
{
height /= 5;
height *= 4;
int diffH = Renderer::Height() / 5;
int diff = Game::Com_Milliseconds() - startTime;
double scale = 1.0 - ((1.0 * diff) / (1.0 * slideTime));
diffH *= scale;
height += diffH;
}
// Fadeout stuff
else if (Game::Com_Milliseconds() - startTime > (duration - slideTime))
{
height /= 5;
height *= 4;
int diffH = Renderer::Height() / 5;
int diff = (startTime + duration) - Game::Com_Milliseconds();
double scale = 1.0 - ((1.0 * diff) / (1.0 * slideTime));
diffH *= scale;
height += diffH;
}
else
{
height /= 5;
height *= 4;
}
height += bHeight / 2 + aCorners - cornerSize;
// Calculate width data
int iOffset = (bHeight - imgDim) / 2 + aCorners;
int iOffsetLeft = iOffset * 2;
int titleSize = Game::R_TextWidth(toast->Title.data(), 0x7FFFFFFF, font);
int descrSize = Game::R_TextWidth(toast->Desc.data(), 0x7FFFFFFF, font);
bWidth = iOffsetLeft * 3 + imgDim + std::max(titleSize, descrSize);
// Make stuff divisible by 2
// Otherwise there are overlapping images
// and I'm too lazy to figure out the actual problem :P
bWidth += (bWidth % 2);
bHeight += (bHeight % 2);
// Corners
Game::R_AddCmdDrawStretchPic(width / 2 - bWidth / 2, height - bHeight / 2, cornerSize, cornerSize, 0, 0, 0.5f, 0.5f, color, circle); // Top-Left
Game::R_AddCmdDrawStretchPic(width / 2 + bWidth / 2 - cornerSize, height - bHeight / 2, cornerSize, cornerSize, 0.5f, 0, 0, 0.5f, color, circle); // Top-Right
Game::R_AddCmdDrawStretchPic(width / 2 - bWidth / 2, height + bHeight / 2 - cornerSize, cornerSize, cornerSize, 0, 0.5f, 0.5f, 0, color, circle); // Bottom-Left
Game::R_AddCmdDrawStretchPic(width / 2 + bWidth / 2 - cornerSize, height + bHeight / 2 - cornerSize, cornerSize, cornerSize, 0.5f, 0.5f, 0, 0, color, circle); // Bottom-Right
// Border
Game::R_AddCmdDrawStretchPic(width / 2 - bWidth / 2 + cornerSize, height - bHeight / 2 + aCorners, bWidth - cornerSize * 2, cornerSize - aCorners, 0, 0, 1.0f, 1.0f, color, white); // Top
Game::R_AddCmdDrawStretchPic(width / 2 - bWidth / 2 + cornerSize, height + bHeight / 2 - cornerSize, bWidth - cornerSize * 2, cornerSize - aCorners, 0, 0, 1.0f, 1.0f, color, white); // Bottom
Game::R_AddCmdDrawStretchPic(width / 2 - bWidth / 2 + aCorners, height - bHeight / 2 + cornerSize, cornerSize - aCorners, bHeight - cornerSize * 2, 0, 0, 1.0f, 1.0f, color, white); // Left
Game::R_AddCmdDrawStretchPic(width / 2 + bWidth / 2 - cornerSize, height - bHeight / 2 + cornerSize, cornerSize - aCorners, bHeight - cornerSize * 2, 0, 0, 1.0f, 1.0f, color, white); // Right
// Center
Game::R_AddCmdDrawStretchPic(width / 2 - (bWidth - cornerSize * 2) / 2, height - (bHeight - cornerSize * 2) / 2, bWidth - cornerSize * 2, bHeight - cornerSize * 2, 0, 0, 1.0f, 1.0f, color, white);
// Image
Game::R_AddCmdDrawStretchPic(width / 2 - bWidth / 2 + iOffsetLeft, height - bHeight / 2 + iOffset, imgDim, imgDim, 0, 0, 1.0f, 1.0f, wColor, image);
// Text
int leftText = width / 2 - bWidth / 2 - cornerSize + iOffsetLeft * 2 + imgDim;
int rightText = width / 2 + bWidth / 2 - cornerSize - aCorners - iOffsetLeft;
Game::R_AddCmdDrawText(toast->Title.data(), 0x7FFFFFFF, font, leftText + (rightText - leftText) / 2 - titleSize / 2 + cornerSize, height - bHeight / 2 + cornerSize * 2 + 7, 1.0f, 1.0f, 0, wColor, 0); // Title
Game::R_AddCmdDrawText(toast->Desc.data(), 0x7FFFFFFF, font, leftText + (rightText - leftText) / 2 - descrSize / 2 + cornerSize, height - bHeight / 2 + cornerSize * 2 + 33, 1.0f, 1.0f, 0, wColor, 0); // Description
#pragma warning(pop)
}
void Toast::Handler()
{
if (Toast::Queue.empty()) return;
Toast::Mutex.lock();
Toast::UIToast* toast = &Toast::Queue.front();
// Set start time
if (!toast->Start)
{
toast->Start = Game::Com_Milliseconds();
}
if ((toast->Start + toast->Length) < Game::Com_Milliseconds())
{
Toast::Queue.pop();
}
else
{
Toast::Draw(toast);
}
Toast::Mutex.unlock();
}
Toast::Toast()
{
Renderer::OnFrame(Toast::Handler);
Command::Add("testtoast", [] (Command::Params)
{
Toast::Show("specialty_nuke", "Test", "This is a test toast", 3000);
});
}
Toast::~Toast()
{
Toast::Queue = std::queue<Toast::UIToast>();
}
}

View File

@ -0,0 +1,28 @@
namespace Components
{
class Toast : public Component
{
public:
Toast();
~Toast();
const char* GetName() { return "Toast"; };
static void Show(const char* image, const char* title, const char* description, int length);
private:
struct UIToast
{
std::string Image;
std::string Title;
std::string Desc;
int Length;
int Start;
};
static void Handler();
static void Draw(UIToast* toast);
static std::queue<UIToast> Queue;
static std::mutex Mutex;
};
}

View File

@ -39,6 +39,7 @@
#include <thread>
#include <chrono>
#include <future>
#include <queue>
// Submodules
// Ignore the warnings, it's no our code!