momo5502
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b72b8b8a15
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[ZoneBuilder] clipmap and gfxworld fixes
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2016-12-21 19:20:57 +01:00 |
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momo5502
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48557d02d1
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[ZoneBuilder] Add ComWorld interface
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2016-12-21 17:51:51 +01:00 |
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momo5502
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3e69704aed
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[ZoneBuilder] Correct XAssetHeader struct
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2016-12-21 17:27:45 +01:00 |
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momo5502
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fac7f0ef4c
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[AssetHandler] Use thread_local declaration instead of mutex
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2016-12-21 17:08:15 +01:00 |
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TheApadayo
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25c5baa549
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[IGfxWorld] GfxWorld writer completed
-also added mark for GfxWorld so it works properly
-still needs to be debugged (it doesn't work)
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2016-12-20 22:15:01 -05:00 |
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momo5502
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c216929687
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[IclipMap_t] Structure fixes
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2016-12-20 22:26:58 +01:00 |
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momo5502
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756d7c15a9
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[IGfxWorld] Small fixes and more progress
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2016-12-20 22:23:23 +01:00 |
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TheApadayo
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89fc89275f
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[ZoneBuilder] Added clipMap_t asset interface (untested)
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2016-12-20 16:22:20 -05:00 |
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momo5502
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58073404cc
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[ZoneBuilder] Add IGameWorldMp interface
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2016-12-20 20:16:23 +01:00 |
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momo5502
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1c82e29871
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[XModel] Adapt structure
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2016-12-20 18:15:28 +01:00 |
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momo5502
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3597bc7bfa
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[IGfxWorld] Correct formatting
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2016-12-20 17:42:15 +01:00 |
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TheApadayo
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58cedeaf5d
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[Style] Fixed my code to play nice with warnings
-also updated gitgnore
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2016-12-20 10:08:33 -05:00 |
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TheApadayo
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8b7c990a53
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[ZoneBuilder] Added GfxWorld asset interface but is completely untested
i have no idea if any of it works so try it out whenever
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2016-12-20 01:47:10 -05:00 |
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TheApadayo
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38abd43533
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[ZoneBuilder] Updated GfxWorld struct to be correct now
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2016-12-19 16:12:47 -05:00 |
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momo5502
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28767e9b56
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[AssetHandler] Controll bypass for each thread individually
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2016-12-19 20:55:38 +01:00 |
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momo5502
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bac3f4cd44
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[AssetHandler] Use mutex to synchronize DB_FXAH access
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2016-12-19 19:41:29 +01:00 |
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momo5502
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d8d67898f3
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[ModelSurfs] Fix possible memory leak
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2016-12-19 18:14:15 +01:00 |
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momo5502
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2b226dbcdb
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[Command] Add openLink command
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2016-12-18 17:42:25 +01:00 |
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momo5502
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241915d37b
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[General] Use unordered_map where it makes sense
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2016-12-18 13:24:15 +01:00 |
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momo5502
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5ef1c17e56
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[Localization] Remove unnecessary localizations
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2016-12-17 13:28:17 +01:00 |
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momo5502
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b045a488e1
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[AntiCheat] Add --ac-disable premake flag
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2016-12-17 12:58:16 +01:00 |
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momo5502
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dc6d78187c
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[FileSystem] Abstract file interfaces and rawfile interface
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2016-12-16 22:42:28 +01:00 |
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momo5502
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6aa94712e2
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[Bots] Fix spawning a second bot
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2016-12-15 20:05:50 +01:00 |
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momo5502
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deca58db58
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[Dvar] Don't use Steam name for now, it's not ready yet
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2016-12-15 19:18:08 +01:00 |
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momo5502
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f0e234dd2a
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[Material] Fix previews for zonebuilder
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2016-12-14 18:12:29 +01:00 |
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momo5502
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bb6b1b0764
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[Network] Ignore WSAENETRESET error
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2016-12-14 17:26:49 +01:00 |
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momo5502
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61647226f4
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[Materials] Use reader to hopefully prevent concurrency errors
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2016-12-13 22:19:18 +01:00 |
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momo5502
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d5241d7dfe
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[Memory] Use mutex for memory allocation
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2016-12-13 21:53:51 +01:00 |
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momo5502
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bc5aed43d8
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[Materials] Redirect preview images to loadscreens
This is a temporary workaround. We should create real previews!
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2016-12-13 21:31:51 +01:00 |
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momo5502
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f1d90af0d7
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[Dedicated] Fix frame handler
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2016-12-13 19:26:30 +01:00 |
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momo5502
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ba14a60429
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[Proxy] Don't release steam structs, as they cause deadlocks
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2016-12-11 13:31:59 +01:00 |
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momo5502
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22900cf1ed
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[Dvar] Use steamname as initial name
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2016-12-10 13:07:45 +01:00 |
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momo5502
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6b86d4a807
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[Proxy] Basic steam proxy
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2016-12-10 13:07:45 +01:00 |
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momo5502
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0fb882ef3b
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[Utils] Safer isstring
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2016-12-10 13:07:45 +01:00 |
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momo5502
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5cd08907a8
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[IFxEffectDef] Parse version
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2016-12-10 13:07:45 +01:00 |
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momo5502
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13f4af34b2
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[Network] Allow cl_maxpackets 125
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2016-12-08 21:23:06 +01:00 |
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momo5502
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fb8958d2ea
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[Dedicated] Time wrapping workaround
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2016-12-08 20:07:42 +01:00 |
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momo5502
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183da91131
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[Party] Re-Ignore configstring checksums
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2016-12-08 20:07:42 +01:00 |
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momo5502
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3e0beecdf5
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[Functions] Optimize parse session functions
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2016-12-08 20:07:42 +01:00 |
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momo5502
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81d94cbd5e
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[IFxEffectDef] Add the structs provided by @aerosoul94
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2016-12-07 22:08:13 +01:00 |
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momo5502
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dfa50dc1bb
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[IFxEffectDef] More preparations for fx loading
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2016-12-07 21:19:06 +01:00 |
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momo5502
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788ccae967
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[Command] Use pointers instead of an abstraction interface for params
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2016-12-07 20:00:24 +01:00 |
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momo5502
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835597fbf6
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[ZoneBuilder] Version system for models and anims
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2016-12-07 18:53:01 +01:00 |
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momo5502
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d6a2dbdd2b
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[Command] Implement abstract parameter interface
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2016-12-07 18:53:01 +01:00 |
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momo5502
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107076c26a
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[FastFiles] Partially correct fastfile progress
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2016-12-06 21:16:02 +01:00 |
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momo5502
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566cad6784
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[IFxEffectDef] Prepare efx loading
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2016-12-06 19:36:57 +01:00 |
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momo5502
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1907677070
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[Party] Reimplement some configstring checks
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2016-12-05 20:43:42 +01:00 |
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momo5502
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631726b1d9
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[General] Structure optimization
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2016-12-05 20:43:29 +01:00 |
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momo5502
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68548ad45a
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[Threading] Make the game run single-threaded
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2016-12-05 20:43:16 +01:00 |
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momo5502
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ef263d35c1
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[QuickPatch] Remove profile loading error
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2016-12-05 17:50:46 +01:00 |
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