[Party] Reimplement some configstring checks
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@ -150,8 +150,8 @@ namespace Components
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Utils::Hook::Set<BYTE>(0x401C15, 0xEB);
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// disable configstring checksum matching (it's unreliable at most)
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Utils::Hook::Set<BYTE>(0x4A75A7, 0xEB); // SV_SpawnServer
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Utils::Hook::Set<BYTE>(0x5AC2CF, 0xEB); // CL_ParseGamestate
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//Utils::Hook::Set<BYTE>(0x4A75A7, 0xEB); // SV_SpawnServer
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//Utils::Hook::Set<BYTE>(0x5AC2CF, 0xEB); // CL_ParseGamestate
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Utils::Hook::Set<BYTE>(0x5AC2C3, 0xEB); // CL_ParseGamestate
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// AnonymousAddRequest
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