[Party] Reimplement some configstring checks

This commit is contained in:
momo5502 2016-12-05 20:43:42 +01:00
parent 631726b1d9
commit 1907677070

View File

@ -150,8 +150,8 @@ namespace Components
Utils::Hook::Set<BYTE>(0x401C15, 0xEB);
// disable configstring checksum matching (it's unreliable at most)
Utils::Hook::Set<BYTE>(0x4A75A7, 0xEB); // SV_SpawnServer
Utils::Hook::Set<BYTE>(0x5AC2CF, 0xEB); // CL_ParseGamestate
//Utils::Hook::Set<BYTE>(0x4A75A7, 0xEB); // SV_SpawnServer
//Utils::Hook::Set<BYTE>(0x5AC2CF, 0xEB); // CL_ParseGamestate
Utils::Hook::Set<BYTE>(0x5AC2C3, 0xEB); // CL_ParseGamestate
// AnonymousAddRequest