[Dedicated] Fix frame handler
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9355b4b7c8
commit
f1d90af0d7
@ -244,7 +244,7 @@ namespace Components
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Dedicated::FrameSignal.connect(callback);
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}
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void Dedicated::FrameStub()
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void Dedicated::FrameHandler()
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{
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auto copy = Dedicated::FrameSignal;
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copy();
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@ -252,8 +252,19 @@ namespace Components
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copy = Dedicated::FrameOnceSignal;
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Dedicated::FrameOnceSignal.clear();
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copy();
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}
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Utils::Hook::Call<void()>(0x5A8E80)();
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__declspec(naked) void Dedicated::FrameStub()
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{
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__asm
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{
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pushad
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call Dedicated::FrameHandler
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popad
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push 5A8E80h
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retn
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}
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}
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Dedicated::Dedicated()
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@ -26,6 +26,7 @@ namespace Components
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static bool SendChat;
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static void MapRotate();
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static void FrameHandler();
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static void FrameStub();
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static void InitDedicatedServer();
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@ -326,7 +326,7 @@ namespace Components
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// increase max port binding attempts from 10 to 100
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Utils::Hook::Set<BYTE>(0x4FD48A, 100);
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// increase cl_maxpackets limit to 120
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// increase cl_maxpackets limit
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Utils::Hook::Set<BYTE>(0x4050A1, 125);
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// Parse port as short in Net_AddrToString
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@ -68,7 +68,7 @@ namespace Components
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SlowMotion::Delay = delay;
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// set snapshot num to 1 behind (T6 does this, why shouldn't we?)
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for (int i = 0; i < *Game::svs_numclients; i++)
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for (int i = 0; i < *Game::svs_numclients; ++i)
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{
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Game::svs_clients[i].snapNum = (*reinterpret_cast<DWORD*>(0x31D9384)) - 1;
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}
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@ -76,10 +76,11 @@ namespace Components
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SlowMotion::SlowMotion()
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{
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if (!Dedicated::IsEnabled()) return;
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SlowMotion::Delay = 0;
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Utils::Hook(0x5F5FF2, SlowMotion::SetSlowMotion, HOOK_JUMP).install()->quick();
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Utils::Hook(0x60B38A, SlowMotion::ApplySlowMotionStub, HOOK_CALL).install()->quick();
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if (Dedicated::IsEnabled())
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{
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SlowMotion::Delay = 0;
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Utils::Hook(0x5F5FF2, SlowMotion::SetSlowMotion, HOOK_JUMP).install()->quick();
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Utils::Hook(0x60B38A, SlowMotion::ApplySlowMotionStub, HOOK_CALL).install()->quick();
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}
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}
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}
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