[AntiCheat] Add --ac-disable premake flag
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@ -24,6 +24,7 @@
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| ------------- | ------------- |
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| `--copy-to=PATH` | Optional, copy the DLL to a custom folder after build, define the path here if wanted. |
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| `--copy-pdb` | Copy debug information for binaries as well to the path given via --copy-to. |
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| `--ac-disable` | Disable anticheat. |
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| `--ac-debug-detections` | Log anticheat detections. |
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| `--ac-debug-load-library` | Log libraries that get loaded. |
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| `--force-unit-tests` | Always compile unit tests. |
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@ -43,6 +43,11 @@ newoption {
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description = "Copy debug information for binaries as well to the path given via --copy-to."
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}
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newoption {
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trigger = "ac-disable",
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description = "Disable anticheat."
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}
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newoption {
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trigger = "ac-debug-detections",
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description = "Log anticheat detections."
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@ -311,6 +316,9 @@ workspace "iw4x"
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}
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-- Debug flags
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if _OPTIONS["ac-disable"] then
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defines { "DISABLE_ANTICHEAT" }
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end
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if _OPTIONS["ac-debug-detections"] then
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defines { "DEBUG_DETECTIONS" }
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end
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@ -48,7 +48,9 @@ namespace Components
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Loader::Register(new Renderer());
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Loader::Register(new UIFeeder());
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Loader::Register(new UIScript());
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#ifndef DISABLE_ANTICHEAT
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Loader::Register(new AntiCheat());
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#endif
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Loader::Register(new Dedicated());
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Loader::Register(new Discovery());
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Loader::Register(new Exception());
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@ -86,7 +86,7 @@ namespace Components
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// This is placed here in case the anticheat has been disabled!
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// Make sure this is called after the memory scan!
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#ifndef DEBUG
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#if !defined(DEBUG) && !defined(DISABLE_ANTICHEAT)
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Utils::Hook(0x5ACB9E, [] () // Somewhere in the renderer, past the scan check
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{
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AntiCheat::ScanIntegrityCheck();
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@ -101,7 +101,7 @@ namespace Components
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// This is placed here in case the anticheat has been disabled!
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// Make sure this is called after every onther anticheat check!
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#ifndef DEBUG
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#if !defined(DEBUG) && !defined(DISABLE_ANTICHEAT)
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Utils::Hook(0x5ACBA3, [] () // Somewhere in the renderer, past other renderer hooks!
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{
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AntiCheat::FlagIntegrityCheck();
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@ -723,7 +723,7 @@ namespace Components
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Renderer::OnFrame(ServerList::Frame);
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// This is placed here in case the anticheat has been disabled!
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#ifndef DEBUG
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#if !defined(DEBUG) && !defined(DISABLE_ANTICHEAT)
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Renderer::OnFrame(AntiCheat::ReadIntegrityCheck);
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#endif
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}
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