[IGfxWorld] Correct formatting
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@ -421,6 +421,7 @@ namespace Components
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AssetHandler::RegisterInterface(new Assets::IMapEnts());
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AssetHandler::RegisterInterface(new Assets::IRawFile());
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AssetHandler::RegisterInterface(new Assets::IGfxImage());
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AssetHandler::RegisterInterface(new Assets::IGfxWorld());
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AssetHandler::RegisterInterface(new Assets::ISndCurve());
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AssetHandler::RegisterInterface(new Assets::IMaterial());
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AssetHandler::RegisterInterface(new Assets::IPhysPreset());
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@ -437,7 +438,6 @@ namespace Components
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AssetHandler::RegisterInterface(new Assets::IMaterialVertexShader());
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AssetHandler::RegisterInterface(new Assets::IStructuredDataDefSet());
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AssetHandler::RegisterInterface(new Assets::IMaterialVertexDeclaration());
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AssetHandler::RegisterInterface(new Assets::IGfxWorld());
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}
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}
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@ -77,6 +77,7 @@ namespace Components
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#include "AssetInterfaces\IMapEnts.hpp"
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#include "AssetInterfaces\IRawFile.hpp"
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#include "AssetInterfaces\IGfxImage.hpp"
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#include "AssetInterfaces\IGfxWorld.hpp"
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#include "AssetInterfaces\IMaterial.hpp"
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#include "AssetInterfaces\ISndCurve.hpp"
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#include "AssetInterfaces\IPhysPreset.hpp"
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@ -93,4 +94,3 @@ namespace Components
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#include "AssetInterfaces\IMaterialVertexShader.hpp"
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#include "AssetInterfaces\IStructuredDataDefSet.hpp"
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#include "AssetInterfaces\IMaterialVertexDeclaration.hpp"
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#include "AssetInterfaces\IGfxWorld.hpp"
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File diff suppressed because it is too large
Load Diff
@ -7,13 +7,12 @@ namespace Assets
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virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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virtual void load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
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private:
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void saveGfxWorldDpvsPlanes(Game::GfxWorld* world, Game::GfxWorldDpvsPlanes* asset, Game::GfxWorldDpvsPlanes* dest, Components::ZoneBuilder::Zone* builder);
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void saveGfxWorldDraw(Game::GfxWorldDraw* asset, Game::GfxWorldDraw* dest, Components::ZoneBuilder::Zone* builder);
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void saveGfxLightGrid(Game::GfxLightGrid* asset, Game::GfxLightGrid* dest, Components::ZoneBuilder::Zone* builder);
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void savesunflare_t(Game::sunflare_t* asset, Game::sunflare_t* dest, Components::ZoneBuilder::Zone* builder);
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void saveGfxWorldDpvsStatic(Game::GfxWorldDpvsStatic* asset, Game::GfxWorldDpvsStatic* dest, int planeCount, Components::ZoneBuilder::Zone* builder);
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void saveGfxWorldDpvsDynamic(Game::GfxWorldDpvsDynamic* asset, Game::GfxWorldDpvsDynamic* dest, int planeCount, Components::ZoneBuilder::Zone* builder);
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private:
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void saveGfxWorldDpvsPlanes(Game::GfxWorld* world, Game::GfxWorldDpvsPlanes* asset, Game::GfxWorldDpvsPlanes* dest, Components::ZoneBuilder::Zone* builder);
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void saveGfxWorldDraw(Game::GfxWorldDraw* asset, Game::GfxWorldDraw* dest, Components::ZoneBuilder::Zone* builder);
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void saveGfxLightGrid(Game::GfxLightGrid* asset, Game::GfxLightGrid* dest, Components::ZoneBuilder::Zone* builder);
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void savesunflare_t(Game::sunflare_t* asset, Game::sunflare_t* dest, Components::ZoneBuilder::Zone* builder);
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void saveGfxWorldDpvsStatic(Game::GfxWorldDpvsStatic* asset, Game::GfxWorldDpvsStatic* dest, int planeCount, Components::ZoneBuilder::Zone* builder);
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void saveGfxWorldDpvsDynamic(Game::GfxWorldDpvsDynamic* asset, Game::GfxWorldDpvsDynamic* dest, int planeCount, Components::ZoneBuilder::Zone* builder);
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};
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}
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