Commit Graph

1963 Commits

Author SHA1 Message Date
GEEKiDoS
6c13f4fb45
Fix compile 2021-06-07 21:24:28 +08:00
Edoardo Sanguineti
81739d4d8a
Correct typo in STDInclude 2021-05-27 14:07:28 +02:00
rackover
cd2d5f616e Corrected wc_unlit matching and a few others 2021-05-12 14:35:32 +02:00
rackover
3157f60e6b Better deadzone handling for view / movement 2021-05-09 18:56:10 +02:00
rackover
7f8995cf3e Fix all killstreaks (but thermal on ac/cg) 2021-05-09 01:24:37 +02:00
rackover
9f6b5c6214 Slap a bunch of DVars to make every parameter tweakable 2021-05-04 22:12:07 +02:00
rackover
0354dd985e Reduce sensitivity when aiming down sights 2021-05-04 21:45:47 +02:00
rackover
bac2afa028 Overriding mouse is much better than overriding client angles 2021-05-04 18:11:16 +02:00
rackover
1df84f7536 Allow the user to use their keyboard even if the gamepad is plugged in 2021-05-04 15:54:12 +02:00
rackover
b3adacb71d Gamepad support for menus 2021-05-04 15:47:46 +02:00
rackover
04ef6c3fbe Vibrate the controller on start 2021-05-04 15:42:22 +02:00
rackover
fe5572c179 Do not use C++20 std:lerp 2021-05-04 13:04:05 +02:00
rackover
123ec69910 Better sensitivity management & don't spam button command 2021-05-02 16:13:33 +02:00
rackover
784c4c8372 Bit of cleanup + horizontal gamepad view acceleration 2021-05-02 13:13:13 +02:00
Louve
a4ebcbeb60
Do not interrupt gameplay for GSC errors
Make iw4x developers life easier by not freezing their game up for GSC errors in basegame GSCs 🗡️ 
I understand why this feature exists, but it makes developing for iw4x impossible unless you comment it out - so maybe it doesn't belong on graphical clients.
2021-05-02 11:53:58 +02:00
rackover
332232b88f Merge branch 'develop' of https://github.com/XLabsProject/iw4x-client into feature/xinput 2021-05-02 11:47:33 +02:00
rackover
462148a4b0 Fixed signed/unsigned masquerade 2021-04-28 20:23:56 +02:00
rackover
368e339efc Aggressive material replacement 2021-04-28 19:05:11 +02:00
rackover
791bd35c53 It's okay if we don't write every asset we had in memory 2021-04-28 19:05:02 +02:00
rackover
63ccf0e2bd draw model names 2021-04-28 19:04:54 +02:00
rackover
ee5f6a70c0 Sorted techset match-ups, slightly more sane techset matching, still not perfect though! (mp_convoy won't work unless the createart.gsc is smashed) 2021-04-21 23:42:57 +02:00
rackover
3e9b05d8ce Load bounce sounds, better soundalias structure 2021-04-13 19:54:09 +02:00
rackover
1fe241c7e5 Load weapon sounds with zonebuilder 2021-04-13 10:29:17 +02:00
rackover
d98cfb55cb Fix typos in WAV loading and streamed sound path 2021-04-13 10:29:12 +02:00
rackover
eebd0ae1da Cleanup & handle flag conversion in iw3xport 2021-04-12 00:44:11 +02:00
rackover
eebc48ab7c Set correct type flags when loading soundaliases (this should be in iw3xport, i'll move it later) 2021-04-12 00:44:03 +02:00
rackover
7dbb258a47 Correct array allocation for loaded sounds 2021-04-12 00:43:55 +02:00
rackover
e19409f550 Zonebuilder builds sounds & loaded_sounds now 2021-04-12 00:43:38 +02:00
rackover
4db236c852 Additional techset matching 2021-04-12 00:43:29 +02:00
rackover
d6394f0c69 weapon zonebuilding fix? 2021-04-07 15:17:56 +02:00
rackover
a2c8705868 Do not overwrite a techniqueset with another, the game really doesn't like taht 2021-04-06 21:16:44 +02:00
rackover
ace08107fe Only read clipmap models if we have a clipmap model count 2021-04-06 21:16:37 +02:00
rackover
aa85b95740 Added more techset matching 2021-04-06 21:16:04 +02:00
rackover
aa9f98b0e7 Fix warnings, fix post-rebase issues 2021-04-05 18:13:00 +02:00
rackover
fe2e2f1b3c Read clipmap from clipmap file (already converted) instead of converting it on the fly 2021-04-05 17:29:57 +02:00
rackover
953dcd2057 Material error formatting using const char* instead of string 2021-04-05 17:29:57 +02:00
rackover
22d63bf3b6 Group dvars to draw triggers/trees 2021-04-05 17:29:56 +02:00
rackover
529e44ac51 Fixed clipmap trigger brushmodel conversion (correct indexing) 2021-04-05 17:29:55 +02:00
rackover
9b86825713 whoopsie (need algorithm for clamp) 2021-04-05 17:29:54 +02:00
rackover
d610e85176 C-Compliant clipmap trigger conversion 2021-04-05 17:29:53 +02:00
rackover
f851a0a3a9 Put DOBJ back 2021-04-05 17:29:52 +02:00
Jan
e9f78eedb7 Add r_drawTriggers debugging dvar to draw triggers on the map 2021-04-05 17:29:49 +02:00
rackover
06301f5f85 DOBJ struct and better gentity_s 2021-04-05 17:25:53 +02:00
rackover
fe8571a0c6 Enhanced material matching for iw3 maps 2021-04-05 17:25:53 +02:00
rackover
2301892d1e More detailed sampler error message 2021-04-05 17:25:52 +02:00
rackover
a2832d606c Added r_drawSceneModelCollisions 2021-04-05 17:25:51 +02:00
rackover
f4838994f8 Small improvement to clipmap trigger generation code 2021-04-05 17:25:50 +02:00
Jan
b21e57ccc2 Add r_drawSceneModelBoundingBoxes debugging dvar to draw dobj and scene model bounding boxes 2021-04-05 17:25:49 +02:00
rackover
ff8e321836 Fix soundalias building for zonebuilder 2021-04-05 17:25:48 +02:00
rackover
d5c8f15f7b Enhance gentity_s struct 2021-04-05 17:25:47 +02:00
rackover
bb979639d6 Hook triggers 2021-04-05 17:25:47 +02:00
Jan
2b0529ab7d Make sure the code is considered c++17 because using msvc c++20 breaks existing code and no c++20 features are actually being used 2021-04-01 15:14:26 +02:00
OneFourOne
c64f3767d5
[Dvar] Unlock camera_thirdPersonCrosshairOffset 2021-03-19 00:02:48 +00:00
Maurice Heumann
8cb1fb1418 Yes 2021-02-16 10:38:22 +01:00
OneFourOne
c105b8e782
[Credits] Add contributor + Fix 2021-02-07 17:26:47 -05:00
Rackover Xiaochad
49a2fc8b70 Fix 332+ maps aswell as 359+ 2021-02-07 11:54:15 +01:00
Rackover Xiaochad
0c462c1152 Fix device recovery issues on CODO maps >359 2021-02-06 21:30:47 +01:00
INeedBots
38bb745d17 [Functions] Added cgameFOVSensitivityScale 2021-01-04 01:16:31 -06:00
INeedBots
2038ba5e8b [XInput] Added buttons 2021-01-03 02:33:12 -06:00
INeedBots
198a39c3db [XInput] RJoyStick working, need to do vanilla acceleration and sensitivity 2021-01-03 00:32:58 -06:00
INeedBots
75d6be1939 Increased protocol 2021-01-02 19:09:19 -06:00
INeedBots
16c6d11916 [XInput] Completed analog movement on server side 2021-01-02 19:06:40 -06:00
INeedBots
ef76acd8b4 [XInput] Stubbed user movement apply, make sure reading 8 bits for movement data 2021-01-02 17:37:46 -06:00
INeedBots
d123ade36f [XInput] Added sending movement components 2021-01-02 16:48:48 -06:00
INeedBots
a737dd16e4 [XInput] Got lJoystick working 2021-01-02 13:42:52 -06:00
INeedBots
01dc00bd7f [XInput] Polling for input 2021-01-02 01:17:37 -06:00
INeedBots
39c14fd775 [Modules] Added XInput stub module 2021-01-02 00:49:45 -06:00
INeedBots
28df9b651a [QuickPatch] Added G_Antilag dvar 2020-12-22 22:15:48 -06:00
OneFourOne
b09db145be
add contributors to credits 2020-12-22 16:16:14 -05:00
OneFourOne
9047e7bec2
[Game] Decrease protocol version 2020-12-22 16:15:23 -05:00
OneFourOne
7da79cc1ff
Add contributors to credits 2020-12-22 15:12:23 -05:00
OneFourOne
82bef71abe
Remove crash-helper 2020-12-22 15:00:15 -05:00
INeedGames
1f570fae79 Module is a keyword in c++20 2020-12-19 17:00:07 -06:00
INeedGames
75caede0b2 [Script] Added hitch warning 2020-12-19 16:50:51 -06:00
OneFourOne
0b178f5b1b
[Steam] Enable steam integration 2020-12-17 09:40:07 -05:00
OneFourOne
b06480b260
[Proxy] Fix steam proxy 2020-12-17 09:38:46 -05:00
OneFourOne
85fbdbd082
[Proxy] Fix steam proxy 2020-12-17 09:38:11 -05:00
INeedBots
f61e770996 [Script] Fixed compiling on C++20 again 2020-12-16 21:49:26 -06:00
INeedBots
74ac166885 [Download] Register HTTP GSC functions to prevent script compile errors 2020-12-16 11:45:28 -06:00
INeedBots
442980c056 Merge branch 'develop' into runtime_errors 2020-12-10 03:32:23 -06:00
INeedBots
9066b5fc05 Merge remote-tracking branch 'iw4x/develop' into develop 2020-12-09 14:58:09 -06:00
INeedBots
fcdfb563e6 [News] Remove broken updater 2020-12-09 14:57:34 -06:00
INeedBots
5f887a0364 [Maps] Download DLC by opening link 2020-12-09 14:57:01 -06:00
INeedBots
1ac9fadc57 [Changelog] Updated changelog location 2020-12-09 14:56:19 -06:00
INeedBots
a2bbbc0caf [Cache] Updated urls 2020-12-09 14:55:28 -06:00
Dss0
730db584fb
Merge pull request #53 from ineedbots/develop
Fixed Compile errors on C++20, still compiles on C++17
2020-12-09 21:28:46 +01:00
Dss0
a753159113
Merge pull request #51 from OneFourOne/develop
disable steam for now + add custom title menu
2020-12-09 21:28:12 +01:00
INeedBots
eeb70a7da4 Fixed compile errors on C++20 2020-12-09 13:13:34 -06:00
INeedBots
096992672b Merge branch 'develop' into runtime_errors 2020-12-09 11:25:33 -06:00
INeedBots
7d8050a7c6 [Script] Changed .contains to .count so it doesn't need C++20 2020-12-09 11:06:26 -06:00
OneFourOne
495eb32b94
add comment 2020-12-09 10:12:33 -05:00
OneFourOne
e7986db81c
add popup for custom title 2020-12-08 21:50:14 -05:00
OneFourOne
9406bf6752
disable steam [for now] 2020-12-08 21:29:52 -05:00
INeedBots
9f281ba3a1 [Script] Fixed indents 2020-12-08 16:18:09 -06:00
INeedBots
1176a15e71 [Script] Added Script Runtime Error printing when in Developer 2020-12-08 16:14:47 -06:00
Dss0
8d1b06203e
Merge pull request #46 from ineedbots/bot_scr
Bot GSC functions for bots pressing buttons and moving + fix for node system related crash
2020-12-05 02:41:08 +01:00
INeedBots
0bb12a9783 [Script] Added ScriptStorage, GetSystemTime, PrintConsole and Exec GSC Functions 2020-12-04 16:42:47 -06:00
Dss0
5f221e77cd
Merge pull request #48 from Joelrau/some-changes
Some changes
2020-12-04 22:39:06 +01:00
Dss0
767d3b3a64
Merge pull request #47 from OneFourOne/develop
unlock cg_fovscale
2020-12-04 22:33:56 +01:00
Dss0
98ccc64a5d
Merge pull request #42 from xerxes-at/develop
Unlocked safeArea_horizontal and safeArea_vertical
2020-12-04 22:33:06 +01:00
Joelrau
eb897f9a76 [Node] Use clcState instead of CL_IsCgameInitialized
Game::CL_IsCgameInitialized() only returns true when the player is actually in the game. With this clcState returns 0 when in main menu so if clcState isn't 0 we will return.
2020-12-04 23:20:15 +02:00
Joelrau
ebe27166f8 [Functions] Added clcState 2020-12-04 23:18:30 +02:00
Joelrau
febff1b703 [Structs] Added enum clientstate_t 2020-12-04 23:17:44 +02:00
Joelrau
a9b7cb384f [Command] Reduce the duration of toasts when successfull
I felt like 3 seconds is a little too long, especially when toggling noclip on and off repeatedly.
2020-12-04 23:17:18 +02:00
OneFourOne
a21aaa2e22
add cg_fovscale thanks to @shit-ware 2020-12-04 16:04:50 -05:00
INeedBots
b3e8ce95b4 Merge branch 'node_crash_fix' into bot_scr 2020-11-17 01:13:59 -06:00
INeedBots
e5a45023f2 [Node] Fragment the nodeListResponse send messages 2020-11-17 01:06:02 -06:00
INeedBots
1b9748a703 [Bots] Readded bot name numbering when no bots.txt is found 2020-11-14 03:37:58 -06:00
INeedBots
e63b9591ae [Bots] Fixed wanring 2020-11-14 03:29:53 -06:00
INeedBots
4c3ca3ca5c [Bots] Use static 2020-11-14 03:28:58 -06:00
INeedBots
e1c534fc50 [Bots] Added GSC Functions
- SetPing; Sets the ping of only a bot client
 - isBot; Returns true if the client is a bot
 - botStop; Bot stops all buttons and movement
 - botWeapon; Bot changes to the weapon told
 - botMovement; Bot moves in the given direction
 - botAction, Bot presses the given buttons
2020-11-14 03:20:56 -06:00
INeedBots
de12280d55 [Bots] Added the bot user command handle loop 2020-11-14 03:05:00 -06:00
INeedBots
992a23d713 [Bots] Added helper functions 2020-11-14 02:58:05 -06:00
INeedBots
b92ee0880e [Bots] Added structs needed for GSC bot commands 2020-11-14 02:47:35 -06:00
INeedBots
0df43296f8 [Bots] Stopped default behaviour of the bots 2020-11-14 02:44:59 -06:00
INeedBots
7aaa64f02d [Network] Stops buffer overflow and crash at NET_DeferPacketToClient
- Fixes #17
2020-11-14 02:17:20 -06:00
INeedBots
f5aa4f91e0 [Structs] Added deltaMessage and outgoingSequence to client_t 2020-11-14 01:56:45 -06:00
INeedBots
4c4975daaf [Functions] Added G_GetWeaponIndexForName, SV_ClientThink, svs_time, Scr_Error, Scr_GetType 2020-11-14 01:06:56 -06:00
INeedBots
03f1b9938c [Functions] Added NET_DeferPacketToClient 2020-11-14 00:54:29 -06:00
VVLNT
60b50104af [QuickPatch] Fix crash in G_GetClientScore
Fixed the crash when calling G_GetClientScore before the game was initialised, which could also cause IW4x's HTTP server to stop working.
2020-11-13 09:09:29 +02:00
Dss0
966ac99f7b
Merge branch 'develop' into IntermissionTime 2020-11-12 23:16:08 +01:00
Xerxes
2aad192335 Unlock the safeArea adjusted variats too 2020-10-31 18:55:32 +01:00
Xerxes
42058ffe00 Unlocked safeArea_horizontal and safeArea_vertical
This probably is only useful to ultra wide users.
2020-10-31 00:08:21 +01:00
Joelrau
a2a303c3d0 [Client] file functions now use FileSystem instead of Game functions
Updated accoding to momo5502's request.
2020-09-02 13:02:41 +02:00
Joelrau
49c2ccd700 [FileSystem] DeleteFile returns true or false now
FileSystem::DeleteFile: function returns the boolean from Game::Remove(<path>);
2020-09-02 13:02:41 +02:00
Joelrau
86bfc41812 [CSV] Updated csv so it won't overflow
Updated accoding to momo5502's request.
2020-09-02 13:02:41 +02:00
Joelrau
272addfd4f [Maps] Changed dvar 'r_specularCustomMaps' default value to false 2020-09-02 13:02:41 +02:00
Joelrau
4438205a01 [QuickPatch] Added dvars 'g_playerCollision' and 'g_playerEjection'
g_playerCollision: Flag whether player collision is on or off ( note: enemy nametags are not visible and crosshair color doesn't change when looking at an enemy )
g_playerEjection: Flag whether player ejection is on or off

Also added: Ignore call to print 'Offhand class mismatch when giving weapon...
2020-09-02 13:02:41 +02:00
Joelrau
b366f5cb4f [Client] Added new component 'Client'
-Client Stuff-

Functions:
+ fileWrite(<filepath>, <string>, <mode>)
+ fileRead(<filepath>)
+ fileExists(<filepath>)
+ fileRemove(<filepath>)

Methods:
+ self getIp()
+ self getPing()

Commands:
+ NULL
2020-09-02 13:02:41 +02:00
Joelrau
d958a0675d [Script] Added new functions and enabled methods 2020-09-02 13:02:41 +02:00
Joelrau
7a85eb9c9c [Maps] Added dvar 'r_specularCustomMaps'
+ dvar 'r_specularCustomMaps' (Allows shaders to use phong specular lighting on custom maps)
2020-09-02 13:02:41 +02:00
Joelrau
e8a9dc56b4 [Zones] Show missing soundaliases in debug builds 2020-09-02 13:02:41 +02:00
Joelrau
da52129076 [CSV] Allowed '//' comments in .csv files 2020-09-02 13:02:41 +02:00
Joelrau
4bdde19dba [Dvar] Added register float option 2020-09-02 13:02:41 +02:00
Dv4L
9d8fe54681 Reverted these modifications.. 2020-08-08 23:13:46 +02:00
Dv4L
c9a75a71ba - Make mod-specific stats toggleable via a dvar and disable it by default
- Disable D3D9Ex by default as it causes the client to not vid_restart correctly for many people
- Add more guids from shitty repacks that include a guid
2020-08-08 12:19:55 +02:00
Dv4L
6381826d1b More fixes to image decryption check. 2020-07-19 16:31:52 +02:00
Dv4L
da7961058a Made a mistake pasting this shit 2020-07-12 23:45:55 +02:00
Dv4L
ce4514d40a - Fix for the game trying to decrypt all read files instead of just encrypted images, also fixes a crash when loading mods due to the game trying to decrypt the gsc files.
- Ugly fix for the game crashing with the latest version of steam (credits to IceNinjaman).
2020-07-12 22:27:56 +02:00
RaidMax
e0cb39ceaa Fix issue that causes crash when retrieving client score on status generation if clients are in certain states 2020-05-11 13:33:08 -05:00
Maurice Heumann
dd42a06151 [MapDump] Introduce proper map dumping 2019-12-28 14:35:00 +01:00
Maurice Heumann
1424283f7e [News] Better wiki page 2019-12-26 13:46:40 +01:00
H3X1C
02907c1f97 [QuickPatch] Removed undesired save flag 2019-12-26 12:35:05 +00:00
Maurice Heumann
6b3ff8fd00 [FileSystem] Correctly free iwds 2019-12-26 13:24:48 +01:00
Maurice Heumann
bab063a974 [Cache] Add new cache url 2019-12-26 10:32:21 +01:00
Maurice Heumann
919462cc42 [Exception] Fix exception handling 2019-12-26 02:16:43 +01:00
H3X1C
c58797abc1 [QuickPatch] Datatype changed to float, correct flags added and fixed small typo 2019-12-26 00:11:52 +01:00
H3X1C
b662075620 [QuickPatch] Add intermission time dvar 2019-12-26 00:11:52 +01:00
0x90
50e93d7f2f [Download] Improve client downloads
This is a (partial) fix for issue #14
2019-12-26 00:07:04 +01:00
Maurice Heumann
e311e77861 [Download] Small optimizations 2019-12-25 21:53:15 +01:00