Enhance gentity_s struct
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@ -4477,15 +4477,30 @@ namespace Game
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typedef struct gentity_s
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{
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int number;
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unsigned char pad[308]; // 4
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unsigned char pad[139]; // 4
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unsigned int brushModel;
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unsigned char pad3[165];
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float origin[3]; // 312
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float angles[3]; // 324
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char pad2[8];
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gclient_t* client; // 344
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unsigned char pad3[28];
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void /*Turret*/ *turret;
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//Vehicle *vehicle;
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int physObjId;
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unsigned __int16 model;
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char physicsObject;
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char takedamage;
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char active;
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char handler;
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char team;
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bool freeAfterEvent;
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__int16 padding_short;
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short classname;
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short pad4;
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unsigned char pad5[248];
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unsigned __int16 script_classname;
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unsigned __int16 script_linkName;
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unsigned __int16 target;
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unsigned __int16 targetname;
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unsigned char pad5[242];
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} gentity_t;
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#pragma pack(push, 1)
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