Commit Graph

21 Commits

Author SHA1 Message Date
momo5502
61b2b0c920 Dependencies in basemaps 2016-11-01 18:06:51 +01:00
momo5502
ba052b201e Shader stuff 2016-11-01 13:21:03 +01:00
momo5502
37976a4f39 Fix spmap handling 2016-10-31 18:16:15 +01:00
momo5502
4c2f128e97 Fix glass and maptest 2016-10-31 16:49:45 +01:00
momo5502
7aba6250f6 Load team zones. 2016-10-31 15:02:32 +01:00
momo5502
af3a777a11 Remove dependencies. 2016-10-31 12:58:42 +01:00
momo5502
d8c43f4e8c DLC stuff 2016-10-30 22:38:45 +01:00
momo5502
49d0528dfa No runtime .text editing for gamemap data 2016-10-30 20:12:58 +01:00
momo5502
c9e26c05af Shipment patches 2016-10-27 18:01:51 +02:00
momo5502
b2a6d4aac3 sv_shortmap hook for shipment 2016-10-26 20:23:03 +02:00
momo5502
c2c38539ec Mirror textures in dumped maps and fix multiple dependency maps 2016-10-09 16:36:34 +02:00
momo5502
ad18adc187 Fix techniques (ZoneBuilder) and fully dump gfxworlds with enable-dxsdk flag 2016-10-09 12:02:17 +02:00
momo5502
e7910ac19f More map progress, add dumpmap command.
SE2Dev wants us to keep that code for us, so only in debug mode!
2016-10-08 20:51:00 +02:00
momo5502
aa89132770 Fix map looping 2016-09-19 21:16:26 +02:00
momo5502
3ff854f0dd More stuff 2016-09-18 20:52:32 +02:00
momo5502
c2931a04e1 Fix names in unittests 2016-09-16 11:04:28 +02:00
momo5502
1b71afcc21 Beginning of a banclient command 2016-08-15 16:40:30 +02:00
momo5502
9c8904d561 Nothing special 2016-06-13 18:09:02 +02:00
momo5502
8cef16017e Use wink-signals
boost.signals sadly requires way too many dependencies, libsigc++ requires too much configuration and all the other libs I tested mostly required constexpr as callbacks (due to passing callbacks via template list), which doesn't server this purpose, so wink-signals seems just about right for what we do.
2016-02-11 11:26:41 +01:00
momo5502
c1ef716e5c Structureddata stuff. Not the best implementation, but better than our old one :P 2016-02-06 13:37:23 +01:00
momo5502
87c1c36943 Use premake. 2015-12-29 02:52:31 +01:00