iw4x-client/src/Components/Modules/Maps.hpp
2016-10-27 18:01:51 +02:00

37 lines
1.0 KiB
C++

namespace Components
{
class Maps : public Component
{
public:
Maps();
~Maps();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
const char* GetName() { return "Maps"; };
#endif
static void AddDependency(std::string expression, std::string zone);
private:
static std::vector<Game::XAssetEntry> EntryPool;
static std::string CurrentMainZone;
static std::vector<std::pair<std::string, std::string>> DependencyList;
static std::vector<std::string> CurrentDependencies;
static void GetBSPName(char* buffer, size_t size, const char* format, const char* mapname);
static void LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, std::string name, bool* restrict);
static void LoadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
static void OverrideMapEnts(Game::MapEnts* ents);
static int IgnoreEntityStub(const char* entity);
#if defined(DEBUG) && defined(ENABLE_DXSDK)
static void ExportMap(Game::GfxWorld* world);
#endif
void ReallocateEntryPool();
};
}