rackover
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9f6b5c6214
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Slap a bunch of DVars to make every parameter tweakable
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2021-05-04 22:12:07 +02:00 |
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rackover
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0354dd985e
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Reduce sensitivity when aiming down sights
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2021-05-04 21:45:47 +02:00 |
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rackover
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bac2afa028
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Overriding mouse is much better than overriding client angles
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2021-05-04 18:11:16 +02:00 |
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rackover
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1df84f7536
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Allow the user to use their keyboard even if the gamepad is plugged in
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2021-05-04 15:54:12 +02:00 |
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rackover
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b3adacb71d
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Gamepad support for menus
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2021-05-04 15:47:46 +02:00 |
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rackover
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04ef6c3fbe
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Vibrate the controller on start
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2021-05-04 15:42:22 +02:00 |
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rackover
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fe5572c179
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Do not use C++20 std:lerp
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2021-05-04 13:04:05 +02:00 |
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rackover
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123ec69910
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Better sensitivity management & don't spam button command
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2021-05-02 16:13:33 +02:00 |
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rackover
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784c4c8372
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Bit of cleanup + horizontal gamepad view acceleration
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2021-05-02 13:13:13 +02:00 |
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rackover
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332232b88f
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Merge branch 'develop' of https://github.com/XLabsProject/iw4x-client into feature/xinput
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2021-05-02 11:47:33 +02:00 |
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Dss0
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640db8a3e6
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Merge pull request #71 from Rackover/fix_cod4_trigs_iw4xcompatible
Enhance CoD4 map porting
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2021-04-29 22:27:20 +02:00 |
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rackover
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462148a4b0
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Fixed signed/unsigned masquerade
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2021-04-28 20:23:56 +02:00 |
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rackover
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368e339efc
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Aggressive material replacement
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2021-04-28 19:05:11 +02:00 |
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rackover
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791bd35c53
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It's okay if we don't write every asset we had in memory
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2021-04-28 19:05:02 +02:00 |
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rackover
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63ccf0e2bd
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draw model names
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2021-04-28 19:04:54 +02:00 |
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rackover
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ee5f6a70c0
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Sorted techset match-ups, slightly more sane techset matching, still not perfect though! (mp_convoy won't work unless the createart.gsc is smashed)
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2021-04-21 23:42:57 +02:00 |
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rackover
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3e9b05d8ce
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Load bounce sounds, better soundalias structure
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2021-04-13 19:54:09 +02:00 |
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rackover
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1fe241c7e5
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Load weapon sounds with zonebuilder
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2021-04-13 10:29:17 +02:00 |
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rackover
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d98cfb55cb
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Fix typos in WAV loading and streamed sound path
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2021-04-13 10:29:12 +02:00 |
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rackover
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eebd0ae1da
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Cleanup & handle flag conversion in iw3xport
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2021-04-12 00:44:11 +02:00 |
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rackover
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eebc48ab7c
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Set correct type flags when loading soundaliases (this should be in iw3xport, i'll move it later)
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2021-04-12 00:44:03 +02:00 |
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rackover
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7dbb258a47
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Correct array allocation for loaded sounds
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2021-04-12 00:43:55 +02:00 |
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rackover
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e19409f550
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Zonebuilder builds sounds & loaded_sounds now
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2021-04-12 00:43:38 +02:00 |
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rackover
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4db236c852
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Additional techset matching
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2021-04-12 00:43:29 +02:00 |
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rackover
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d6394f0c69
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weapon zonebuilding fix?
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2021-04-07 15:17:56 +02:00 |
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rackover
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a2c8705868
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Do not overwrite a techniqueset with another, the game really doesn't like taht
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2021-04-06 21:16:44 +02:00 |
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rackover
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ace08107fe
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Only read clipmap models if we have a clipmap model count
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2021-04-06 21:16:37 +02:00 |
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rackover
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aa85b95740
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Added more techset matching
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2021-04-06 21:16:04 +02:00 |
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rackover
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aa9f98b0e7
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Fix warnings, fix post-rebase issues
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2021-04-05 18:13:00 +02:00 |
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rackover
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fe2e2f1b3c
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Read clipmap from clipmap file (already converted) instead of converting it on the fly
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2021-04-05 17:29:57 +02:00 |
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rackover
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953dcd2057
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Material error formatting using const char* instead of string
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2021-04-05 17:29:57 +02:00 |
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rackover
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22d63bf3b6
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Group dvars to draw triggers/trees
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2021-04-05 17:29:56 +02:00 |
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rackover
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529e44ac51
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Fixed clipmap trigger brushmodel conversion (correct indexing)
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2021-04-05 17:29:55 +02:00 |
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rackover
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9b86825713
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whoopsie (need algorithm for clamp)
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2021-04-05 17:29:54 +02:00 |
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rackover
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d610e85176
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C-Compliant clipmap trigger conversion
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2021-04-05 17:29:53 +02:00 |
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rackover
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f851a0a3a9
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Put DOBJ back
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2021-04-05 17:29:52 +02:00 |
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Jan
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e9f78eedb7
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Add r_drawTriggers debugging dvar to draw triggers on the map
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2021-04-05 17:29:49 +02:00 |
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rackover
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06301f5f85
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DOBJ struct and better gentity_s
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2021-04-05 17:25:53 +02:00 |
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rackover
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fe8571a0c6
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Enhanced material matching for iw3 maps
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2021-04-05 17:25:53 +02:00 |
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rackover
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2301892d1e
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More detailed sampler error message
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2021-04-05 17:25:52 +02:00 |
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rackover
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b083021bbc
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Bump submodules
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2021-04-05 17:25:51 +02:00 |
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rackover
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a2832d606c
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Added r_drawSceneModelCollisions
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2021-04-05 17:25:51 +02:00 |
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rackover
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f4838994f8
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Small improvement to clipmap trigger generation code
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2021-04-05 17:25:50 +02:00 |
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Jan
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b21e57ccc2
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Add r_drawSceneModelBoundingBoxes debugging dvar to draw dobj and scene model bounding boxes
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2021-04-05 17:25:49 +02:00 |
|
rackover
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ff8e321836
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Fix soundalias building for zonebuilder
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2021-04-05 17:25:48 +02:00 |
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rackover
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d5c8f15f7b
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Enhance gentity_s struct
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2021-04-05 17:25:47 +02:00 |
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rackover
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bb979639d6
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Hook triggers
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2021-04-05 17:25:47 +02:00 |
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Jan
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2b0529ab7d
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Make sure the code is considered c++17 because using msvc c++20 breaks existing code and no c++20 features are actually being used
|
2021-04-01 15:14:26 +02:00 |
|
Maurice Heumann
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ca7637b438
|
Remove funding
|
2021-03-31 20:17:09 +02:00 |
|
Maurice Heumann
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0ccb227303
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Add funding button
|
2021-03-31 20:05:31 +02:00 |
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