momo5502
df59a4089e
[Maps] Add temporary workaround to force model drawing
2017-03-19 00:31:47 +01:00
momo5502
60f96edcce
[Maps] Install dlcs using the updater
...
This also fixes @iw4x-dev-urandom's bug that prevents the updater from starting!!!
2017-02-11 19:47:48 +01:00
momo5502
9d08e84627
[General] Small refactoring
2017-02-10 22:02:13 +01:00
momo5502
b3f83fe955
[General] Fix code analysis warning and memory leaks
2017-02-10 14:17:01 +01:00
TheApadayo
d524092944
[General] Housekeeping stuff and a NPE fix
2017-02-06 15:09:41 -05:00
momo5502
3aeebf9ac5
[Maps] Increase the weapon pool accordingly to the weapon limit
2017-02-05 11:43:41 +01:00
TheApadayo
358822d560
[StartupMessages] Added startup messages for the user to let us warn them of things that we need to (steam not being on, not having correct combo of DLC installed). Menu still needs some work though
2017-01-30 21:57:31 -05:00
TheApadayo
c3fb9671b2
[DLC] Added better handling for users who don't have dlc maps installed when launching from the server list
2017-01-29 12:27:11 -05:00
momo5502
c15aac546d
[General] Prepare code for use with multiple projects
2017-01-27 14:43:52 +01:00
momo5502
82e9f3864c
[General] Refactor all the code
...
This is the actual refactoring, the last commit was broken
2017-01-20 22:41:03 +01:00
/dev/root
6c9e28ff42
[LineEndings] Fix crlf lineendings
...
- added gitattributes file to force crlf for hpp/cpp/lua
2017-01-16 17:42:50 +01:00
/dev/root
7606685fce
[Maps] Removed exact download url to dlcs
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- removed exact download url to dlcs to be able to use mirrors
2017-01-16 17:28:57 +01:00
momo5502
a001663afc
[Maps] Add dlc8 entry
2017-01-14 22:02:11 +01:00
momo5502
c9d160c72a
[General] Get rid of unnecessary submodules
2017-01-06 15:27:35 +01:00
momo5502
03345e8d21
[General] Correct assettype enum
2016-12-28 21:35:30 +01:00
momo5502
d6c0e17bcb
[IGfxWorld] Exporter progress and new struct
2016-12-25 20:55:42 +01:00
momo5502
896c3b7068
[ZoneBuilder] Correctly write GfxImages
2016-12-22 02:48:00 +01:00
momo5502
64e76c905e
[General] Use pre-incrementation in for loops
2016-12-22 01:32:07 +01:00
momo5502
3e69704aed
[ZoneBuilder] Correct XAssetHeader struct
2016-12-21 17:27:45 +01:00
momo5502
58073404cc
[ZoneBuilder] Add IGameWorldMp interface
2016-12-20 20:16:23 +01:00
momo5502
788ccae967
[Command] Use pointers instead of an abstraction interface for params
2016-12-07 20:00:24 +01:00
momo5502
6a14220ee7
[Maps] Load sun from main zone instead of gfxworld basename
2016-12-04 21:42:05 +01:00
momo5502
38aba91cc9
[Maps] Load raw suns
2016-12-01 21:00:09 +01:00
/dev/root
4254179520
[Cache] Refactored Cache::GetUrl
...
- renamed GetUrl() to GetStaticUrl()
2016-11-25 14:16:07 +01:00
/dev/root
124e86387b
[General] Fixed line endings
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- converted all line endings in cpp/hpp files to dos
2016-11-25 13:00:48 +01:00
/dev/root
ddce60ee00
[Cache] Removed Constructor
...
- removed Constructor
- changed all functions to static
[ci skip]
2016-11-21 20:49:33 +01:00
/dev/root
d17f287bf2
[Cache] Used Utils::Cache
...
[ci skip]
2016-11-21 11:29:55 +01:00
momo5502
8085e4bd88
[CodeStyle] Refactor the code to match our basic style guidelines
2016-11-20 14:10:57 +01:00
momo5502
4b9d9e11a0
[Maps] Remove workarounds for broken crash tropical
2016-11-13 11:15:38 +01:00
momo5502
6ea6fb50b9
[Maps] Add initial support for DLC 8
2016-11-13 11:15:38 +01:00
momo5502
38ee6780c5
[Zones] Fix vehicles for codol zones
2016-11-12 22:58:18 +01:00
momo5502
1439d5fa03
[Maps] Support for some tropical maps
...
This adds support for favela and estate tropical
More investigation is needed for crash tropical.
2016-11-12 20:06:23 +01:00
momo5502
12d96675ba
DLC7
2016-11-05 18:17:54 +01:00
momo5502
d32d58cc6f
AntiCheat refactoring part 7
...
?
2016-11-05 12:56:12 +01:00
momo5502
b1f283a066
Hunk debugging
2016-11-05 01:59:46 +01:00
momo5502
d1c2a9d194
Correct dependency loading.
2016-11-05 00:59:41 +01:00
momo5502
bfb17dd71d
Maybe glass fix v9999?
2016-11-01 22:31:22 +01:00
momo5502
61b2b0c920
Dependencies in basemaps
2016-11-01 18:06:51 +01:00
momo5502
1f4e59949f
ZM map loading
2016-11-01 13:23:45 +01:00
momo5502
ba052b201e
Shader stuff
2016-11-01 13:21:03 +01:00
momo5502
37976a4f39
Fix spmap handling
2016-10-31 18:16:15 +01:00
momo5502
4c2f128e97
Fix glass and maptest
2016-10-31 16:49:45 +01:00
momo5502
7aba6250f6
Load team zones.
2016-10-31 15:02:32 +01:00
momo5502
328b6964ce
Shipment
2016-10-31 13:04:40 +01:00
momo5502
af3a777a11
Remove dependencies.
2016-10-31 12:58:42 +01:00
momo5502
76b9d5a475
Remove red fx in debug mode and load training maps
2016-10-31 02:08:37 +01:00
momo5502
5c648250b6
Menu stuff for 359
2016-10-31 01:36:34 +01:00
momo5502
8a61f72ce7
Fix
2016-10-30 22:56:28 +01:00
momo5502
d8c43f4e8c
DLC stuff
2016-10-30 22:38:45 +01:00
momo5502
49d0528dfa
No runtime .text editing for gamemap data
2016-10-30 20:12:58 +01:00
momo5502
c9e26c05af
Shipment patches
2016-10-27 18:01:51 +02:00
momo5502
b2a6d4aac3
sv_shortmap hook for shipment
2016-10-26 20:23:03 +02:00
momo5502
9c2fca2efe
Ambush tests
2016-10-24 21:52:58 +02:00
momo5502
7748f96b50
shader fix
2016-10-23 19:07:34 +02:00
momo5502
2e6f0c1144
Stuff
2016-10-23 17:13:44 +02:00
momo5502
d2c5c45042
Fix shader stuff
2016-10-23 16:45:21 +02:00
momo5502
157061b6e8
Various fixes and fastfile stuff
2016-10-21 22:50:17 +02:00
momo5502
e63e56edc7
Add -dump flag
2016-10-18 19:36:53 +02:00
momo5502
b53f5bdf53
Fix gametype stuff
2016-10-17 22:38:59 +02:00
momo5502
b606983835
Add @Dasfonia's menu and gametype stuff
2016-10-17 20:42:15 +02:00
momo5502
2c70084962
Small fixes, remove debug stuff, increment node version
2016-10-09 17:27:37 +02:00
momo5502
c2c38539ec
Mirror textures in dumped maps and fix multiple dependency maps
2016-10-09 16:36:34 +02:00
momo5502
aea12a25ef
Mirror map when dumped
2016-10-09 12:34:06 +02:00
momo5502
ad18adc187
Fix techniques (ZoneBuilder) and fully dump gfxworlds with enable-dxsdk flag
2016-10-09 12:02:17 +02:00
momo5502
e7910ac19f
More map progress, add dumpmap command.
...
SE2Dev wants us to keep that code for us, so only in debug mode!
2016-10-08 20:51:00 +02:00
momo5502
3f048f3f32
Some more gfxworld stuff
2016-10-02 18:11:30 +02:00
momo5502
af0cc4d0dc
Fix materials for 359
2016-10-02 14:22:17 +02:00
momo5502
080f9b3599
359 zone stuff, (360 seems to work as well, as an old shipment copy i have on my hdd loads, i just don't have the iwds), gfx world still broken, might be possible to fix!
2016-10-02 04:07:48 +02:00
momo5502
ed2286009d
Some 332 zone stuff (concerning)
2016-09-26 22:14:11 +02:00
momo5502
c9c3d9f866
Load encrypted zones
2016-09-24 20:55:52 +02:00
momo5502
8f65266265
Remove unnecessary line
2016-09-22 09:58:42 +02:00
momo5502
aa89132770
Fix map looping
2016-09-19 21:16:26 +02:00
momo5502
39110c9db7
More cleanup
2016-09-19 20:55:31 +02:00
momo5502
3ff854f0dd
More stuff
2016-09-18 20:52:32 +02:00
momo5502
49beaf5566
Start implementing codo maps
2016-09-18 18:08:30 +02:00
momo5502
a9742bc8ec
Fix securitylevel message
2016-08-13 11:56:25 +02:00
momo5502
4aebdf5e96
More integrity checks
2016-08-08 18:59:02 +02:00
momo5502
9e9967b9d1
More anticheat detections
2016-08-07 21:46:30 +02:00
momo5502
245cd533d1
Steam proxy
2016-07-12 18:33:25 +02:00
momo5502
9562285ed7
Use new format library and sort utils
2016-07-11 17:14:58 +02:00
momo5502
546c60c7c7
Add co_hunted dependency until FX building works
2016-06-15 12:23:34 +02:00
momo5502
9c8904d561
Nothing special
2016-06-13 18:09:02 +02:00
momo5502
82fecdb1b9
Map ents experiments
2016-05-19 18:42:25 +02:00
momo5502
27e9487345
map ents fixes
2016-05-16 20:50:24 +02:00
momo5502
8ee95951ee
Rename zones.
2016-03-04 17:21:07 +01:00
momo5502
2886928f0b
Structureddata stuff in fastfiles
2016-03-04 17:02:00 +01:00
momo5502
3b8e47fecc
Implement the stuff B3 needs.
2016-03-04 14:48:31 +01:00
momo5502
8cef16017e
Use wink-signals
...
boost.signals sadly requires way too many dependencies, libsigc++ requires too much configuration and all the other libs I tested mostly required constexpr as callbacks (due to passing callbacks via template list), which doesn't server this purpose, so wink-signals seems just about right for what we do.
2016-02-11 11:26:41 +01:00
momo5502
029c1e4c7d
Use assertion macro.
2016-02-10 02:00:44 +01:00
momo5502
c1ef716e5c
Structureddata stuff. Not the best implementation, but better than our old one :P
2016-02-06 13:37:23 +01:00
momo5502
a9ecaf139f
Allow loading up to 10 maps simultaneously (for zone building!)
2016-02-03 12:20:21 +01:00
momo5502
73ed335b11
Fixes and shit.
2016-01-28 00:32:46 +01:00
momo5502
422147207d
Load new fastfiles (if available!)
2016-01-27 10:54:29 +01:00
momo5502
ba3187ce9e
More optimization.
2016-01-24 21:08:14 +01:00
momo5502
388d5836cd
Optimize loops.
2016-01-24 19:58:13 +01:00
momo5502
d28323f73e
Optimizations
...
- Increase warning level
- Use proper casting
- Fix some more warnings.
2016-01-24 12:19:34 +01:00
/dev/urandom
f753acbe74
premake5: Use precompiled headers.
...
This easily doubles the compilation speed!!1
2016-01-04 20:58:00 +01:00
momo5502
58ce9f0d17
Fix fastfile info allocation shit.
2016-01-02 04:51:08 +01:00
momo5502
49f97a7d67
Fix code-analysis warnings.
2015-12-30 22:22:24 +01:00
momo5502
f4469089f9
Protocol version changes
2015-12-29 16:38:36 +01:00