Commit Graph

1272 Commits

Author SHA1 Message Date
momo5502
350c451de8 [IMaterial] Find sortkey by comparing techsets 2017-05-30 10:52:22 +02:00
momo5502
7570ad055e [IMaterial] Fix for material remap fails 2017-05-30 10:09:27 +02:00
RektInator
d0663eaefc [AssetHandler] Visual bugs fixed. 2017-05-30 01:36:24 +02:00
momo5502
db2adce865 [Maps] Disable speculars on custom maps 2017-05-29 20:43:15 +02:00
momo5502
308b49ef0e [Party] Disconnect before connecting 2017-05-29 20:43:03 +02:00
momo5502
e13a8045a2 [ZoneBuilder] Use language dir for techset generation 2017-05-29 19:52:37 +02:00
momo5502
d6b6cfe06b [ZoneBuilder] Change fastfile version
As the techset bug is huge (90% of all assets require techsets)
we have to rebuild all fastfiles!
2017-05-29 10:58:43 +02:00
momo5502
d57bbbec18 [Materials] Remove unnecessary workarounds 2017-05-29 10:56:35 +02:00
momo5502
f6a242c6b7 [IMaterialTechniqueSet] Correctly write all arguments 2017-05-29 10:54:20 +02:00
momo5502
669a829c5c [Materials] Don't synchronize techset remapping 2017-05-28 22:39:37 +02:00
momo5502
144874d36b [Materials] Don't compare remapped techniques 2017-05-28 22:21:26 +02:00
momo5502
df2dd13b1d [Maps] Make sure techsets are clean when sorting materials 2017-05-28 18:13:48 +02:00
momo5502
345c8e5a98 [Maps] Delay material sorting 2017-05-27 20:50:22 +02:00
momo5502
692c80bf98 [Maps] Don't wait for the entire database, just glass data
This actually allows the thread to continue and this 'fixes' the
material crash for custom maps. The Material_Sort function requires
something our thread seems to compute. I haven't had a deep look into it,
as for now this fix works, but for the future, a real fix is needed!
2017-05-27 19:22:56 +02:00
momo5502
8076deeb91 [Maps] Temporarily disable distortion warnings 2017-05-27 17:26:12 +02:00
momo5502
b166af9f1b [ZoneBuilder] Use the custom entry point again 2017-05-27 17:17:12 +02:00
momo5502
908343a381 [ZoneBuilder] Disable experimental entrypoint until bugs are fixed 2017-05-27 15:38:12 +02:00
momo5502
84e2a2a7be [Dvar] Allow fov up to 120 2017-05-27 14:40:12 +02:00
momo5502
4803cd1289 [ZoneBuilder] Fix commandline parsing 2017-05-27 14:22:26 +02:00
TheApadayo
5be5c70cb6 [ZoneBuilder] building techsets.ff is now working. still need to clean it up and add a function to generate defaults.ff as well.
also featured in this commit:
- better cpu performance when running zb from the shell
- asset pools that are bigger than ever!
- new random struct stuff
2017-05-26 15:41:40 -04:00
TheApadayo
5bbfdfed53 [ZoneBuilder] make startup prettier 2017-05-25 18:08:43 -04:00
momo5502
d0fc79ef2f [ZoneBuilder] Use stderr for error messages 2017-05-25 21:12:20 +02:00
momo5502
7dd6ff0fe2 [Download] Optimize map download 2017-05-25 20:18:20 +02:00
momo5502
fc6c24ca30 [IFxEffectDef] Don't load native fx first 2017-05-25 15:01:28 +02:00
momo5502
72efac3a3a [ZoneBuilder] Fix command execution 2017-05-25 13:34:01 +02:00
TheApadayo
281e986f4f [ZoneBuilder] Fix stdout usage for zb. new entry point should work fully now. 2017-05-23 10:42:04 -04:00
TheApadayo
1b3a1302c5 [ZoneBuilder] Added Com_Error handling (very simple) and added default zones to fix build error. buildall should work now for iw4x-data 2017-05-22 21:55:03 -04:00
TheApadayo
0b6e7355a8 [ZoneBuilder] implement custom entry point for zonebuilder instead of nuking Com_Init
Still doesn't work for some reason and i still need to implement Com_Error functionality to see what the error is
2017-05-22 21:34:01 -04:00
/dev/urandom
708c30afaf
Revert "Revert "[ZoneBuilder] Neuter startup more and add support for defaults.ff and shaders.ff"" 2017-05-21 23:00:39 +02:00
/dev/urandom
c2930e59fb
Revert "[ZoneBuilder] Neuter startup more and add support for defaults.ff and shaders.ff" 2017-05-21 22:59:59 +02:00
TheApadayo
63cec317b4 [ZoneBuilder] Neuter startup more and add support for defaults.ff and shaders.ff
shaders.ff should probably be re-generated to include every single techies including the SP ones. i'll do that later
2017-05-20 14:41:04 -04:00
momo5502
f6894b46c5 [Download] Add ssl support 2017-05-15 21:57:45 +02:00
momo5502
a5a56f1e72 [Download] Implement gsc http download 2017-05-14 20:32:39 +02:00
momo5502
309e2d2987 [Script] Allow adding custom script functions 2017-05-13 12:09:58 +02:00
momo5502
221e550180 [Submodules] Update WinToast and libtomcrypt 2017-05-12 19:52:42 +02:00
momo5502
a1bf2ee2e8 [Script] Remove debug message 2017-05-08 18:47:20 +02:00
momo5502
62f58b5b09 [Script] Fix setExpFog hook 2017-05-07 19:04:57 +02:00
momo5502
9bf36c2c77 [IMaterial] Adjust missing techset message 2017-05-04 12:30:39 +02:00
momo5502
66bf02ba43 [AssetHandler] Optimize bypass state handling 2017-05-04 12:30:22 +02:00
momo5502
e5bca7654b [Exception] Fix error message 2017-05-02 13:37:41 +02:00
momo5502
997165d012 [Maps] Temporarily disable distortion for custom maps 2017-05-01 14:57:17 +02:00
momo5502
2c9a051aad [ZoneBuilder] Enumerate XAssetEntries instead of logging them 2017-05-01 13:08:34 +02:00
momo5502
70d7312472 [Script] Allow 6 params for setExpFog 2017-04-29 23:08:41 +02:00
momo5502
7fcd0331be [Colors] Fix color sign 2017-04-29 00:18:51 +02:00
momo5502
93e65b4767 [General] Fix issues for vs17 compatibility 2017-04-28 14:18:28 +02:00
momo5502
f750a15e78 [QuickPatch] Remove r from version 2017-04-27 22:30:08 +02:00
momo5502
3e20ca366a [ZoneBuilder] Better FastFile obfuscation 2017-04-27 22:03:05 +02:00
momo5502
d6a674b883 [Exception] Don't deadlock trying to close the window 2017-04-27 11:14:44 +02:00
momo5502
f7a337f04c [IMaterial] Update techset mapping 2017-04-26 08:05:11 +02:00
momo5502
7c728b4658 [General] Use preincrement 2017-04-24 22:33:13 +02:00