Louve
e961f70fda
Do not take headicons for reference even if they're using a nice tran… ( #359 )
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* Do not take headicons for reference even if they're using a nice transparent techset
* Update IMaterial.cpp
Co-authored-by: rackover <roxanne@thegamebakers.com>
Co-authored-by: Edo <edoardo.sanguineti222@gmail.com>
2022-07-16 13:54:20 +02:00
Diavolo
88ec372616
[IMaterial] fix format string
2022-06-30 19:42:29 +02:00
Diavolo
c07bfe8bd9
[General] Stop nonsense with asset handler header files
2022-06-22 17:36:06 +02:00
Edo
020201ab1f
[Logger] Use c++20 format
2022-06-12 23:07:53 +02:00
Diavolo
6c76136c5c
[ISO] Follow the c++20 standard
2022-05-31 18:38:09 +02:00
GEEKiDoS
609cbc167e
Fix font generation
2022-05-15 13:49:59 +08:00
Edo
df733bcc9a
Merge branch 'develop' into fix-dedi
2022-04-06 21:38:36 +02:00
Diavolo
57513c61d9
Fix dedi
2022-04-06 21:37:28 +02:00
Dss0
e7474b4543
Merge pull request #179 from diamante0018/fix-font-asset
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[IFont] Use Zone allocator instead of static mem allocator
2022-03-12 11:44:35 +01:00
FutureRave
bc852d8840
Revert changes to some maths operation
2022-03-11 10:42:22 +00:00
Dss0
1216f10b15
Merge pull request #170 from diamante0018/insanely-fast-crit-sections
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Fix DB_EnumXAssetEntries
2022-03-02 17:42:31 +01:00
FutureRave
c54981c6df
ISO Core guidelines
2022-02-27 12:53:44 +00:00
FutureRave
3bb39483dc
Use zone allocator instead of static mem allocator
2022-01-27 17:11:21 +00:00
FutureRave
93cb764c23
🔒 Used the wrong locks 🔒
2022-01-19 19:32:49 +00:00
FutureRave
7a33fe42e8
🚨 Fix DB_EnumXAssetEntries ⚡
2022-01-18 11:10:53 +00:00
Louvenarde
a721818cf6
Better techswap for trees
2021-09-06 21:45:04 +02:00
Louvenarde
cbc980e1c4
Add log print for material state copy
2021-09-06 19:24:48 +02:00
Louvenarde
ad9222a3ca
Better techset matching
2021-09-06 01:08:02 +02:00
Louvenarde
1f89c55a78
whoopsie
2021-09-06 01:07:53 +02:00
Louvenarde
27e9a22e43
Allow loading assets from disk even if they're already in memory
2021-09-06 00:20:16 +02:00
GEEKiDoS
3785322171
Generate IWI instead of PGM
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Also remove PGM loading code
2021-06-29 21:06:50 +08:00
GEEKiDoS
d222334313
Add support for building custom fonts
2021-06-29 02:25:23 +08:00
GEEKiDoS
6c13f4fb45
Fix compile
2021-06-07 21:24:28 +08:00
rackover
cd2d5f616e
Corrected wc_unlit matching and a few others
2021-05-12 14:35:32 +02:00
rackover
368e339efc
Aggressive material replacement
2021-04-28 19:05:11 +02:00
rackover
ee5f6a70c0
Sorted techset match-ups, slightly more sane techset matching, still not perfect though! (mp_convoy won't work unless the createart.gsc is smashed)
2021-04-21 23:42:57 +02:00
rackover
3e9b05d8ce
Load bounce sounds, better soundalias structure
2021-04-13 19:54:09 +02:00
rackover
1fe241c7e5
Load weapon sounds with zonebuilder
2021-04-13 10:29:17 +02:00
rackover
d98cfb55cb
Fix typos in WAV loading and streamed sound path
2021-04-13 10:29:12 +02:00
rackover
eebd0ae1da
Cleanup & handle flag conversion in iw3xport
2021-04-12 00:44:11 +02:00
rackover
eebc48ab7c
Set correct type flags when loading soundaliases (this should be in iw3xport, i'll move it later)
2021-04-12 00:44:03 +02:00
rackover
7dbb258a47
Correct array allocation for loaded sounds
2021-04-12 00:43:55 +02:00
rackover
e19409f550
Zonebuilder builds sounds & loaded_sounds now
2021-04-12 00:43:38 +02:00
rackover
4db236c852
Additional techset matching
2021-04-12 00:43:29 +02:00
rackover
d6394f0c69
weapon zonebuilding fix?
2021-04-07 15:17:56 +02:00
rackover
a2c8705868
Do not overwrite a techniqueset with another, the game really doesn't like taht
2021-04-06 21:16:44 +02:00
rackover
ace08107fe
Only read clipmap models if we have a clipmap model count
2021-04-06 21:16:37 +02:00
rackover
aa85b95740
Added more techset matching
2021-04-06 21:16:04 +02:00
rackover
aa9f98b0e7
Fix warnings, fix post-rebase issues
2021-04-05 18:13:00 +02:00
rackover
fe2e2f1b3c
Read clipmap from clipmap file (already converted) instead of converting it on the fly
2021-04-05 17:29:57 +02:00
rackover
953dcd2057
Material error formatting using const char* instead of string
2021-04-05 17:29:57 +02:00
rackover
529e44ac51
Fixed clipmap trigger brushmodel conversion (correct indexing)
2021-04-05 17:29:55 +02:00
rackover
d610e85176
C-Compliant clipmap trigger conversion
2021-04-05 17:29:53 +02:00
rackover
fe8571a0c6
Enhanced material matching for iw3 maps
2021-04-05 17:25:53 +02:00
rackover
f4838994f8
Small improvement to clipmap trigger generation code
2021-04-05 17:25:50 +02:00
rackover
ff8e321836
Fix soundalias building for zonebuilder
2021-04-05 17:25:48 +02:00
RektInator
7fbeacbe51
[Menus] Rollback old menu code
2019-10-03 19:23:06 +02:00
TheApadayo
07278ebbfa
[ZoneBuilder] Add support for iw3 techsets, decl, vs, and ps
2019-02-01 16:16:42 -05:00
TheApadayo
c845572be5
Merge branch 'feature/assetinterface-weapon' into 'develop'
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Add weapons to zonebuilder
2019-01-25 00:59:05 +01:00
TheApadayo
128ef8016b
[Menus] Reduce complexity in the system for loading menus (+1 squashed commits)
2019-01-22 19:29:30 -05:00