rackover
2930fef177
Unless explicitely defined, do not generate iw4x specific zones
2021-07-10 11:30:35 +02:00
Dss0
b87c97ef15
Merge pull request #89 from Rackover/shellshock_parsing
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Parse shellshock for 461+ CODO maps (only for awp_arena so far ?)
2021-07-06 12:14:01 +02:00
Louve
434d0e93c9
Merge branch 'develop' into shellshock_parsing
2021-07-06 10:11:18 +02:00
Dss0
219c8f4004
Merge pull request #90 from GEEKiDoS/develop
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Fix 461 weapon loading, add vision file lookup function
2021-07-05 18:53:11 +02:00
rackover
d563379ab8
Do not check for Zones::Version
2021-07-02 11:49:24 +02:00
rackover
daeaf2e952
Add hooks for ParseShock
2021-07-02 11:44:57 +02:00
GEEKiDoS
2626c75926
Fix 461 weapon loading, add vision file lookup function
2021-07-02 17:34:03 +08:00
rackover
28ced14dd9
Parse shellshock for 461+ CODO maps (only for awp_arena so far ?)
2021-07-01 23:16:31 +02:00
Dss0
ee04b3e07d
Merge pull request #88 from GEEKiDoS/patch-1
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Add support for building custom fonts
2021-06-29 15:43:10 +02:00
GEEKiDoS
3785322171
Generate IWI instead of PGM
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Also remove PGM loading code
2021-06-29 21:06:50 +08:00
GEEKiDoS
ecc21b4ac2
Add pgm read code for tuning fonts easier
2021-06-29 11:59:15 +08:00
GEEKiDoS
d222334313
Add support for building custom fonts
2021-06-29 02:25:23 +08:00
Dss0
6d93f6a067
Merge pull request #87 from Emosewaj/develop
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Use new URL for Wiki
2021-06-26 18:26:09 +02:00
Emosewaj
6145d14fab
Don't rely on GitHub redirect, use new URL
2021-06-26 00:28:01 +02:00
Dss0
9cf6c8df2b
Merge pull request #84 from GEEKiDoS/develop
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Some change for loading codo maps
2021-06-15 14:40:58 +02:00
GEEKiDoS
440ae1d9d7
Some change for loading codo maps
2021-06-12 07:58:12 +08:00
Dss0
2541533434
Merge pull request #83 from GEEKiDoS/develop
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Fix compile
2021-06-07 23:30:20 +02:00
GEEKiDoS
6c13f4fb45
Fix compile
2021-06-07 21:24:28 +08:00
Dss0
b5357f41ca
Merge pull request #82 from diamante0018/develop
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Update README.md
2021-05-29 15:18:05 +02:00
Edoardo Sanguineti
322d381813
Update README.md
2021-05-29 15:12:55 +02:00
Dss0
fde66f5664
Merge pull request #79 from diamante0018/develop
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Correct typo in STDInclude
2021-05-28 02:07:15 +02:00
Edoardo Sanguineti
81739d4d8a
Correct typo in STDInclude
2021-05-27 14:07:28 +02:00
Dss0
4b94d01b10
Merge pull request #77 from Rackover/zb_better_techset_matching
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Corrected wc_unlit matching and a few others
2021-05-16 01:17:42 +02:00
rackover
cd2d5f616e
Corrected wc_unlit matching and a few others
2021-05-12 14:35:32 +02:00
Dss0
242a6a71f2
Merge pull request #76 from XLabsProject/discord-notify
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Create discord-notify.yml
2021-05-10 00:33:33 +02:00
Louve
34e00a45e8
Create discord-notify.yml
2021-05-09 22:21:42 +02:00
Dss0
fec16c179a
Merge pull request #74 from XLabsProject/fix/script-error-on-dedicated
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Do not interrupt gameplay for GSC errors
2021-05-05 13:20:38 +02:00
Louve
a4ebcbeb60
Do not interrupt gameplay for GSC errors
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Make iw4x developers life easier by not freezing their game up for GSC errors in basegame GSCs 🗡️
I understand why this feature exists, but it makes developing for iw4x impossible unless you comment it out - so maybe it doesn't belong on graphical clients.
2021-05-02 11:53:58 +02:00
Dss0
640db8a3e6
Merge pull request #71 from Rackover/fix_cod4_trigs_iw4xcompatible
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Enhance CoD4 map porting
2021-04-29 22:27:20 +02:00
rackover
462148a4b0
Fixed signed/unsigned masquerade
2021-04-28 20:23:56 +02:00
rackover
368e339efc
Aggressive material replacement
2021-04-28 19:05:11 +02:00
rackover
791bd35c53
It's okay if we don't write every asset we had in memory
2021-04-28 19:05:02 +02:00
rackover
63ccf0e2bd
draw model names
2021-04-28 19:04:54 +02:00
rackover
ee5f6a70c0
Sorted techset match-ups, slightly more sane techset matching, still not perfect though! (mp_convoy won't work unless the createart.gsc is smashed)
2021-04-21 23:42:57 +02:00
rackover
3e9b05d8ce
Load bounce sounds, better soundalias structure
2021-04-13 19:54:09 +02:00
rackover
1fe241c7e5
Load weapon sounds with zonebuilder
2021-04-13 10:29:17 +02:00
rackover
d98cfb55cb
Fix typos in WAV loading and streamed sound path
2021-04-13 10:29:12 +02:00
rackover
eebd0ae1da
Cleanup & handle flag conversion in iw3xport
2021-04-12 00:44:11 +02:00
rackover
eebc48ab7c
Set correct type flags when loading soundaliases (this should be in iw3xport, i'll move it later)
2021-04-12 00:44:03 +02:00
rackover
7dbb258a47
Correct array allocation for loaded sounds
2021-04-12 00:43:55 +02:00
rackover
e19409f550
Zonebuilder builds sounds & loaded_sounds now
2021-04-12 00:43:38 +02:00
rackover
4db236c852
Additional techset matching
2021-04-12 00:43:29 +02:00
rackover
d6394f0c69
weapon zonebuilding fix?
2021-04-07 15:17:56 +02:00
rackover
a2c8705868
Do not overwrite a techniqueset with another, the game really doesn't like taht
2021-04-06 21:16:44 +02:00
rackover
ace08107fe
Only read clipmap models if we have a clipmap model count
2021-04-06 21:16:37 +02:00
rackover
aa85b95740
Added more techset matching
2021-04-06 21:16:04 +02:00
rackover
aa9f98b0e7
Fix warnings, fix post-rebase issues
2021-04-05 18:13:00 +02:00
rackover
fe2e2f1b3c
Read clipmap from clipmap file (already converted) instead of converting it on the fly
2021-04-05 17:29:57 +02:00
rackover
953dcd2057
Material error formatting using const char* instead of string
2021-04-05 17:29:57 +02:00
rackover
22d63bf3b6
Group dvars to draw triggers/trees
2021-04-05 17:29:56 +02:00