Louvenarde
241aed3d92
Merge branch 'develop' of https://github.com/XLabsProject/iw4x-client into better_r_draw_debug
2021-12-13 18:48:17 +01:00
Louvenarde
d726015ba2
Fix some declarations and pointer madness in Vec3SqrDist
2021-12-13 18:46:55 +01:00
FutureRave
f0687f8203
Use correct enum over numbers for com_error
2021-11-16 16:56:13 +00:00
Louvenarde
6d70cd3e74
Get int now works on enum dvars
2021-11-11 16:44:54 +01:00
Louvenarde
892f521728
Added a dvar for player draw debug distance, use array for dvar enums, a bit of formatting
2021-11-11 14:00:46 +01:00
Louvenarde
b57a780051
Fixed formatting a little bit
2021-11-08 19:00:51 +01:00
Louvenarde
08054af027
Whoopsies
2021-11-08 18:05:49 +01:00
Louvenarde
b63cdc6632
Much better r_drawmodelnames and r_drawboundingboxes for every model category
2021-11-08 17:56:19 +01:00
Louvenarde
15a3f0fe04
Actually call the functions
2021-11-07 22:57:35 +01:00
Louvenarde
9d1b5cf604
Better r_draw debug functions, and relocated in renderer
2021-11-07 22:48:52 +01:00
Diavolo
933f00017f
Add space after push
2021-08-19 17:28:22 +02:00
rackover
2301892d1e
More detailed sampler error message
2021-04-05 17:25:52 +02:00
RektInator
a1385f0a33
[Renderer] Enhance material debug information
2018-12-25 22:47:10 +01:00
RektInator
e79350e586
[FastFiles] Fixed XSurface count when loading fastfiles
...
[Renderer] Added logging for broken materials
2018-12-24 21:42:39 +01:00
momo5502
51ca49ad83
[Renderer] Implement single backend frame handler
2017-06-22 22:05:22 +02:00
momo5502
08bc848267
[General] Small code fixes and optimization
2017-06-14 20:53:54 +02:00
momo5502
5e3a8b313c
[Materials] Recover images to prevent vid_restart crashes
2017-06-06 14:02:56 +02:00
momo5502
fe6cb2d737
[Scheduler] Introduce scheduler with 80 compile errors
2017-05-31 15:50:32 +02:00
momo5502
1d5df78692
[Bots] Add spawnBot command
2017-04-23 13:32:47 +02:00
momo5502
e3fc5231a6
[AntiCheat] Disable process protection for dedis
2017-03-04 14:11:37 +01:00
momo5502
46c054e7a8
[General] Disable certain components when running as dedi
...
- Changelog
- D3D9Ex
- Renderer
- UIScript
- UIFeeder
2017-02-25 12:54:26 +01:00
momo5502
25fbd00c52
[Renderer] Use static address in hooks, hope this makes it more stable
2017-01-28 12:39:03 +01:00
momo5502
78c29360bf
[Download] Safer moddownload
2017-01-22 13:44:14 +01:00
momo5502
0f258046c3
[Utils] Copy signal slots before executing
2017-01-21 01:52:50 +01:00
momo5502
74b34f2a6d
[LineEndings] Fix them all
2017-01-19 22:55:15 +01:00
momo5502
07b0a42f45
[Download] Small fixes
2017-01-19 21:21:59 +01:00
sr0
e1a4e3ec27
Remove .gitattributes file
2017-01-18 23:44:36 +01:00
/dev/root
6c9e28ff42
[LineEndings] Fix crlf lineendings
...
- added gitattributes file to force crlf for hpp/cpp/lua
2017-01-16 17:42:50 +01:00
momo5502
c9d160c72a
[General] Get rid of unnecessary submodules
2017-01-06 15:27:35 +01:00
momo5502
8085e4bd88
[CodeStyle] Refactor the code to match our basic style guidelines
2016-11-20 14:10:57 +01:00
momo5502
b3c0487797
Fix connect protocol
2016-10-03 01:36:18 +02:00
momo5502
6dc46a4289
Begin implementing surface loading for CODO maps
2016-09-13 20:55:10 +02:00
momo5502
b0df3e0e21
Anticheat fixes and aimbot detection
2016-08-08 01:57:00 +02:00
momo5502
3c448f173f
Some experiments
2016-07-31 20:46:22 +02:00
momo5502
5fffac5bab
Entirely block dll injections
2016-03-01 13:37:51 +01:00
momo5502
9eb70a2999
My pull request got merged :3
2016-02-11 16:57:28 +01:00
momo5502
8cef16017e
Use wink-signals
...
boost.signals sadly requires way too many dependencies, libsigc++ requires too much configuration and all the other libs I tested mostly required constexpr as callbacks (due to passing callbacks via template list), which doesn't server this purpose, so wink-signals seems just about right for what we do.
2016-02-11 11:26:41 +01:00
momo5502
8a629bc391
Fastfile stuff.
2016-01-12 23:42:05 +01:00
/dev/urandom
f753acbe74
premake5: Use precompiled headers.
...
This easily doubles the compilation speed!!1
2016-01-04 20:58:00 +01:00
momo5502
87c1c36943
Use premake.
2015-12-29 02:52:31 +01:00