Fixed formatting a little bit

This commit is contained in:
Louvenarde 2021-11-08 19:00:51 +01:00
parent 08054af027
commit b57a780051

View File

@ -362,7 +362,7 @@ namespace Components
Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
float (*playerPosition)[3] = &clientEntity->r.currentOrigin;
float(*playerPosition)[3] = &clientEntity->r.currentOrigin;
auto mapName = Dvar::Var("mapname").get<const char*>();
auto* scene = Game::scene;
@ -451,7 +451,7 @@ namespace Components
DebugDrawSceneModelCollisions();
DebugDrawTriggers();
}
});
});
// Renderer::OnBackendFrame([] (IDirect3DDevice9* device)
// {
@ -501,36 +501,36 @@ namespace Components
Renderer::BeginRecoverDeviceSignal();
}, HOOK_CALL).install()->quick();
// End device recovery (not D3D9Ex)
Utils::Hook(0x508355, []()
{
Renderer::EndRecoverDeviceSignal();
Game::DB_EndRecoverLostDevice();
}, HOOK_CALL).install()->quick();
// End device recovery (not D3D9Ex)
Utils::Hook(0x508355, []()
{
Renderer::EndRecoverDeviceSignal();
Game::DB_EndRecoverLostDevice();
}, HOOK_CALL).install()->quick();
// Begin vid_restart
Utils::Hook(0x4CA2FD, Renderer::PreVidRestart, HOOK_CALL).install()->quick();
// Begin vid_restart
Utils::Hook(0x4CA2FD, Renderer::PreVidRestart, HOOK_CALL).install()->quick();
// End vid_restart
Utils::Hook(0x4CA3A7, Renderer::PostVidRestartStub, HOOK_CALL).install()->quick();
// End vid_restart
Utils::Hook(0x4CA3A7, Renderer::PostVidRestartStub, HOOK_CALL).install()->quick();
Dvar::OnInit([]
{
static std::vector < char* > values =
{
const_cast<char*>("Disabled"),
const_cast<char*>("Scene Models"),
const_cast<char*>("Scene Dynamic Objects"),
const_cast<char*>("GfxWorld Static Models"),
nullptr
};
Dvar::OnInit([]
{
static std::vector < char* > values =
{
const_cast<char*>("Disabled"),
const_cast<char*>("Scene Models"),
const_cast<char*>("Scene Dynamic Objects"),
const_cast<char*>("GfxWorld Static Models"),
nullptr
};
Renderer::DrawModelBoundingBoxes = Game::Dvar_RegisterEnum("r_drawModelBoundingBoxes", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw scene model bounding boxes");
Renderer::DrawSceneModelCollisions = Game::Dvar_RegisterEnum("r_drawSceneModelCollisions", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw scene model collisions");
Renderer::DrawTriggers = Game::Dvar_RegisterBool("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers");
Renderer::DrawModelNames = Game::Dvar_RegisterEnum("r_drawModelNames", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw all model names");
Renderer::DrawAABBTrees = Game::Dvar_RegisterBool("r_drawAabbTrees", false, Game::DVAR_FLAG_CHEAT, "Draw aabb trees");
});
Renderer::DrawModelBoundingBoxes = Game::Dvar_RegisterEnum("r_drawModelBoundingBoxes", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw scene model bounding boxes");
Renderer::DrawSceneModelCollisions = Game::Dvar_RegisterEnum("r_drawSceneModelCollisions", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw scene model collisions");
Renderer::DrawTriggers = Game::Dvar_RegisterBool("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers");
Renderer::DrawModelNames = Game::Dvar_RegisterEnum("r_drawModelNames", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw all model names");
Renderer::DrawAABBTrees = Game::Dvar_RegisterBool("r_drawAabbTrees", false, Game::DVAR_FLAG_CHEAT, "Draw aabb trees");
});
}
Renderer::~Renderer()