Fixed formatting a little bit
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parent
08054af027
commit
b57a780051
@ -362,7 +362,7 @@ namespace Components
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Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
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float (*playerPosition)[3] = &clientEntity->r.currentOrigin;
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float(*playerPosition)[3] = &clientEntity->r.currentOrigin;
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auto mapName = Dvar::Var("mapname").get<const char*>();
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auto* scene = Game::scene;
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@ -451,7 +451,7 @@ namespace Components
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DebugDrawSceneModelCollisions();
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DebugDrawTriggers();
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}
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});
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});
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// Renderer::OnBackendFrame([] (IDirect3DDevice9* device)
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// {
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@ -501,36 +501,36 @@ namespace Components
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Renderer::BeginRecoverDeviceSignal();
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}, HOOK_CALL).install()->quick();
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// End device recovery (not D3D9Ex)
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Utils::Hook(0x508355, []()
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{
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Renderer::EndRecoverDeviceSignal();
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Game::DB_EndRecoverLostDevice();
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}, HOOK_CALL).install()->quick();
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// End device recovery (not D3D9Ex)
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Utils::Hook(0x508355, []()
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{
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Renderer::EndRecoverDeviceSignal();
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Game::DB_EndRecoverLostDevice();
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}, HOOK_CALL).install()->quick();
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// Begin vid_restart
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Utils::Hook(0x4CA2FD, Renderer::PreVidRestart, HOOK_CALL).install()->quick();
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// Begin vid_restart
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Utils::Hook(0x4CA2FD, Renderer::PreVidRestart, HOOK_CALL).install()->quick();
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// End vid_restart
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Utils::Hook(0x4CA3A7, Renderer::PostVidRestartStub, HOOK_CALL).install()->quick();
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// End vid_restart
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Utils::Hook(0x4CA3A7, Renderer::PostVidRestartStub, HOOK_CALL).install()->quick();
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Dvar::OnInit([]
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{
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static std::vector < char* > values =
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{
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const_cast<char*>("Disabled"),
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const_cast<char*>("Scene Models"),
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const_cast<char*>("Scene Dynamic Objects"),
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const_cast<char*>("GfxWorld Static Models"),
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nullptr
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};
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Dvar::OnInit([]
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{
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static std::vector < char* > values =
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{
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const_cast<char*>("Disabled"),
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const_cast<char*>("Scene Models"),
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const_cast<char*>("Scene Dynamic Objects"),
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const_cast<char*>("GfxWorld Static Models"),
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nullptr
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};
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Renderer::DrawModelBoundingBoxes = Game::Dvar_RegisterEnum("r_drawModelBoundingBoxes", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw scene model bounding boxes");
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Renderer::DrawSceneModelCollisions = Game::Dvar_RegisterEnum("r_drawSceneModelCollisions", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw scene model collisions");
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Renderer::DrawTriggers = Game::Dvar_RegisterBool("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers");
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Renderer::DrawModelNames = Game::Dvar_RegisterEnum("r_drawModelNames", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw all model names");
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Renderer::DrawAABBTrees = Game::Dvar_RegisterBool("r_drawAabbTrees", false, Game::DVAR_FLAG_CHEAT, "Draw aabb trees");
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});
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Renderer::DrawModelBoundingBoxes = Game::Dvar_RegisterEnum("r_drawModelBoundingBoxes", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw scene model bounding boxes");
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Renderer::DrawSceneModelCollisions = Game::Dvar_RegisterEnum("r_drawSceneModelCollisions", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw scene model collisions");
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Renderer::DrawTriggers = Game::Dvar_RegisterBool("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers");
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Renderer::DrawModelNames = Game::Dvar_RegisterEnum("r_drawModelNames", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw all model names");
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Renderer::DrawAABBTrees = Game::Dvar_RegisterBool("r_drawAabbTrees", false, Game::DVAR_FLAG_CHEAT, "Draw aabb trees");
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});
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}
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Renderer::~Renderer()
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