From b57a7800511ba6245b4970d2e0f5383501fff9f9 Mon Sep 17 00:00:00 2001 From: Louvenarde Date: Mon, 8 Nov 2021 19:00:51 +0100 Subject: [PATCH] Fixed formatting a little bit --- src/Components/Modules/Renderer.cpp | 56 ++++++++++++++--------------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/src/Components/Modules/Renderer.cpp b/src/Components/Modules/Renderer.cpp index 7ea81832..815521b5 100644 --- a/src/Components/Modules/Renderer.cpp +++ b/src/Components/Modules/Renderer.cpp @@ -362,7 +362,7 @@ namespace Components Game::gentity_t* clientEntity = &Game::g_entities[clientNum]; - float (*playerPosition)[3] = &clientEntity->r.currentOrigin; + float(*playerPosition)[3] = &clientEntity->r.currentOrigin; auto mapName = Dvar::Var("mapname").get(); auto* scene = Game::scene; @@ -451,7 +451,7 @@ namespace Components DebugDrawSceneModelCollisions(); DebugDrawTriggers(); } - }); + }); // Renderer::OnBackendFrame([] (IDirect3DDevice9* device) // { @@ -501,36 +501,36 @@ namespace Components Renderer::BeginRecoverDeviceSignal(); }, HOOK_CALL).install()->quick(); - // End device recovery (not D3D9Ex) - Utils::Hook(0x508355, []() - { - Renderer::EndRecoverDeviceSignal(); - Game::DB_EndRecoverLostDevice(); - }, HOOK_CALL).install()->quick(); + // End device recovery (not D3D9Ex) + Utils::Hook(0x508355, []() + { + Renderer::EndRecoverDeviceSignal(); + Game::DB_EndRecoverLostDevice(); + }, HOOK_CALL).install()->quick(); - // Begin vid_restart - Utils::Hook(0x4CA2FD, Renderer::PreVidRestart, HOOK_CALL).install()->quick(); + // Begin vid_restart + Utils::Hook(0x4CA2FD, Renderer::PreVidRestart, HOOK_CALL).install()->quick(); - // End vid_restart - Utils::Hook(0x4CA3A7, Renderer::PostVidRestartStub, HOOK_CALL).install()->quick(); + // End vid_restart + Utils::Hook(0x4CA3A7, Renderer::PostVidRestartStub, HOOK_CALL).install()->quick(); - Dvar::OnInit([] - { - static std::vector < char* > values = - { - const_cast("Disabled"), - const_cast("Scene Models"), - const_cast("Scene Dynamic Objects"), - const_cast("GfxWorld Static Models"), - nullptr - }; + Dvar::OnInit([] + { + static std::vector < char* > values = + { + const_cast("Disabled"), + const_cast("Scene Models"), + const_cast("Scene Dynamic Objects"), + const_cast("GfxWorld Static Models"), + nullptr + }; - Renderer::DrawModelBoundingBoxes = Game::Dvar_RegisterEnum("r_drawModelBoundingBoxes", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw scene model bounding boxes"); - Renderer::DrawSceneModelCollisions = Game::Dvar_RegisterEnum("r_drawSceneModelCollisions", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw scene model collisions"); - Renderer::DrawTriggers = Game::Dvar_RegisterBool("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers"); - Renderer::DrawModelNames = Game::Dvar_RegisterEnum("r_drawModelNames", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw all model names"); - Renderer::DrawAABBTrees = Game::Dvar_RegisterBool("r_drawAabbTrees", false, Game::DVAR_FLAG_CHEAT, "Draw aabb trees"); - }); + Renderer::DrawModelBoundingBoxes = Game::Dvar_RegisterEnum("r_drawModelBoundingBoxes", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw scene model bounding boxes"); + Renderer::DrawSceneModelCollisions = Game::Dvar_RegisterEnum("r_drawSceneModelCollisions", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw scene model collisions"); + Renderer::DrawTriggers = Game::Dvar_RegisterBool("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers"); + Renderer::DrawModelNames = Game::Dvar_RegisterEnum("r_drawModelNames", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw all model names"); + Renderer::DrawAABBTrees = Game::Dvar_RegisterBool("r_drawAabbTrees", false, Game::DVAR_FLAG_CHEAT, "Draw aabb trees"); + }); } Renderer::~Renderer()