Actually call the functions
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9d1b5cf604
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@ -379,6 +379,17 @@ namespace Components
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{
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if (Dedicated::IsEnabled()) return;
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Scheduler::OnFrame([]() {
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if (Game::CL_IsCgameInitialized())
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{
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DebugDrawAABBTrees();
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DebugDrawModelNames();
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DebugDrawSceneModelBoundingBoxes();
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DebugDrawSceneModelCollisions();
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DebugDrawTriggers();
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}
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});
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// Renderer::OnBackendFrame([] (IDirect3DDevice9* device)
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// {
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// if (Game::Sys_Milliseconds() % 2)
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