Much better r_drawmodelnames and r_drawboundingboxes for every model category
This commit is contained in:
parent
0c87243519
commit
b63cdc6632
@ -10,10 +10,16 @@ namespace Components
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Dvar::Var Renderer::DrawTriggers;
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Dvar::Var Renderer::DrawSceneModelCollisions;
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Dvar::Var Renderer::DrawSceneModelBoundingBoxes;
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Dvar::Var Renderer::DrawModelBoundingBoxes;
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Dvar::Var Renderer::DrawModelNames;
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Dvar::Var Renderer::DrawAABBTrees;
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float sceneModelsColor[4] = { 1.0f, 1.0f, 0.0f, 1.0f };
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float dobjsColor[4] = { 0.0f, 1.0f, 1.0f, 1.0f };
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float staticModelsColor[4] = { 1.0f, 0.0f, 1.0f, 1.0f };
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float gentitiesColor[4] = { 1.0f, 0.5f, 0.5f, 1.0f };
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int drawDistance = 80000;
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__declspec(naked) void Renderer::FrameStub()
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{
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__asm
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@ -133,7 +139,7 @@ namespace Components
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// show error
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pushad;
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push [esp + 24h + 20h];
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push[esp + 24h + 20h];
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push eax;
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call R_TextureFromCodeError;
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add esp, 8;
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@ -258,45 +264,90 @@ namespace Components
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}
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}
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void Renderer::DebugDrawSceneModelBoundingBoxes()
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void Renderer::DebugDrawModelBoundingBoxes()
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{
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if (!DrawSceneModelBoundingBoxes.get<bool>()) return;
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auto val = DrawModelBoundingBoxes.get<Game::dvar_t*>()->current.integer;
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float red[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
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float blue[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
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if (!val) return;
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int clientNum = Game::CG_GetClientNum();
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if (!Game::CL_IsCgameInitialized() || clientNum >= 18 || clientNum < 0 || !Game::g_entities[clientNum].client) return;
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Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
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float(*playerPosition)[3] = &clientEntity->r.currentOrigin;
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auto mapName = Dvar::Var("mapname").get<const char*>();
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auto* scene = Game::scene;
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auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld;
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for (auto i = 0; i < scene->sceneModelCount; i++)
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{
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if (!scene->sceneModel[i].model)
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continue;
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switch (val) {
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case 1:
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for (auto i = 0; i < scene->sceneModelCount; i++)
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{
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if (!scene->sceneModel[i].model)
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continue;
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auto b = scene->sceneModel[i].model->bounds;
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b.midPoint[0] += scene->sceneModel[i].placement.base.origin[0];
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b.midPoint[1] += scene->sceneModel[i].placement.base.origin[1];
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b.midPoint[2] += scene->sceneModel[i].placement.base.origin[2];
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b.halfSize[0] *= scene->sceneModel[i].placement.scale;
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b.halfSize[1] *= scene->sceneModel[i].placement.scale;
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b.halfSize[2] *= scene->sceneModel[i].placement.scale;
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Game::R_AddDebugBounds(red, &b, &scene->sceneModel[i].placement.base.quat);
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}
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if (Utils::Vec3SqrDistance(playerPosition, &scene->sceneModel[i].placement.base.origin) < drawDistance)
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{
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auto b = scene->sceneModel[i].model->bounds;
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b.midPoint[0] += scene->sceneModel[i].placement.base.origin[0];
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b.midPoint[1] += scene->sceneModel[i].placement.base.origin[1];
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b.midPoint[2] += scene->sceneModel[i].placement.base.origin[2];
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b.halfSize[0] *= scene->sceneModel[i].placement.scale;
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b.halfSize[1] *= scene->sceneModel[i].placement.scale;
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b.halfSize[2] *= scene->sceneModel[i].placement.scale;
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Game::R_AddDebugBounds(sceneModelsColor, &b, &scene->sceneModel[i].placement.base.quat);
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}
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}
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break;
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for (auto i = 0; i < scene->sceneDObjCount; i++)
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{
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scene->sceneDObj[i].cull.bounds.halfSize[0] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[0]);
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scene->sceneDObj[i].cull.bounds.halfSize[1] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[1]);
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scene->sceneDObj[i].cull.bounds.halfSize[2] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[2]);
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if (scene->sceneDObj[i].cull.bounds.halfSize[0] < 0 ||
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scene->sceneDObj[i].cull.bounds.halfSize[1] < 0 ||
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scene->sceneDObj[i].cull.bounds.halfSize[2] < 0)
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case 2:
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for (auto i = 0; i < scene->sceneDObjCount; i++)
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{
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Components::Logger::Print("WARNING: Negative half size for DOBJ %s, this will cause culling issues!", scene->sceneDObj[i].obj->models[0]->name);
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}
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if (Utils::Vec3SqrDistance(playerPosition, &scene->sceneDObj[i].cull.bounds.midPoint) < drawDistance)
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{
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scene->sceneDObj[i].cull.bounds.halfSize[0] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[0]);
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scene->sceneDObj[i].cull.bounds.halfSize[1] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[1]);
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scene->sceneDObj[i].cull.bounds.halfSize[2] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[2]);
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Game::R_AddDebugBounds(blue, &scene->sceneDObj[i].cull.bounds);
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if (scene->sceneDObj[i].cull.bounds.halfSize[0] < 0 ||
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scene->sceneDObj[i].cull.bounds.halfSize[1] < 0 ||
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scene->sceneDObj[i].cull.bounds.halfSize[2] < 0)
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{
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Components::Logger::Print("WARNING: Negative half size for DOBJ %s, this will cause culling issues!", scene->sceneDObj[i].obj->models[0]->name);
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}
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Game::R_AddDebugBounds(dobjsColor, &scene->sceneDObj[i].cull.bounds);
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}
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}
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break;
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case 3:
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// Static models
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for (size_t i = 0; i < world->dpvs.smodelCount; i++)
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{
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auto staticModel = world->dpvs.smodelDrawInsts[i];
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if (Utils::Vec3SqrDistance(playerPosition, &staticModel.placement.origin) < drawDistance)
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{
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if (staticModel.model)
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{
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Game::Bounds b = staticModel.model->bounds;
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b.midPoint[0] += staticModel.placement.origin[0];
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b.midPoint[1] += staticModel.placement.origin[1];
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b.midPoint[2] += staticModel.placement.origin[2];
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b.halfSize[0] *= staticModel.placement.scale;
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b.halfSize[1] *= staticModel.placement.scale;
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b.halfSize[2] *= staticModel.placement.scale;
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Game::R_AddDebugBounds(staticModelsColor, &b);
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}
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}
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}
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break;
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}
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}
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@ -306,50 +357,62 @@ namespace Components
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if (!val) return;
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float sceneModelsColor[4] = { 1.0f, 1.0f, 0.0f, 1.0f };
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float dobjsColor[4] = { 0.0f, 1.0f, 1.0f, 1.0f };
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float staticModelsColor[4] = { 1.0f, 0.0f, 1.0f, 1.0f };
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int clientNum = Game::CG_GetClientNum();
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if (!Game::CL_IsCgameInitialized() || clientNum >= 18 || clientNum < 0 || !Game::g_entities[clientNum].client) return;
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Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
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float (*playerPosition)[3] = &clientEntity->r.currentOrigin;
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auto mapName = Dvar::Var("mapname").get<const char*>();
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auto* scene = Game::scene;
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auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld;
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if (val == 1)
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{
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switch (val) {
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case 1:
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for (auto i = 0; i < scene->sceneModelCount; i++)
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{
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if (!scene->sceneModel[i].model)
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continue;
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Game::R_AddDebugString(sceneModelsColor, scene->sceneModel[i].placement.base.origin, 1.0, scene->sceneModel[i].model->name);
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if (Utils::Vec3SqrDistance(playerPosition, &scene->sceneModel[i].placement.base.origin) < drawDistance)
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{
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Game::R_AddDebugString(sceneModelsColor, scene->sceneModel[i].placement.base.origin, 1.0, scene->sceneModel[i].model->name);
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}
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}
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}
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break;
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else if (val == 2)
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{
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case 2:
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for (auto i = 0; i < scene->sceneDObjCount; i++)
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{
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if (scene->sceneDObj[i].obj)
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{
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for (int j = 0; j < scene->sceneDObj[i].obj->numModels; j++)
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{
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Game::R_AddDebugString(dobjsColor, scene->sceneDObj[i].placement.origin, 1.0, scene->sceneDObj[i].obj->models[j]->name);
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if (Utils::Vec3SqrDistance(playerPosition, &scene->sceneDObj[i].placement.origin) < drawDistance)
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{
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Game::R_AddDebugString(dobjsColor, scene->sceneDObj[i].placement.origin, 1.0, scene->sceneDObj[i].obj->models[j]->name);
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}
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}
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}
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}
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}
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break;
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else if (val == 3)
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{
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case 3:
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// Static models
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for (size_t i = 0; i < world->dpvs.smodelCount; i++)
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{
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auto staticModel = world->dpvs.smodelDrawInsts[i];
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if (staticModel.model)
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{
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Game::R_AddDebugString(staticModelsColor, staticModel.placement.origin, 1.0, staticModel.model->name);
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auto dist = Utils::Vec3SqrDistance(playerPosition, &staticModel.placement.origin);
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if (dist < drawDistance)
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{
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Game::R_AddDebugString(staticModelsColor, staticModel.placement.origin, 1.0, staticModel.model->name);
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}
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}
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}
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break;
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}
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}
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@ -384,41 +447,41 @@ namespace Components
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{
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DebugDrawAABBTrees();
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DebugDrawModelNames();
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DebugDrawSceneModelBoundingBoxes();
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DebugDrawModelBoundingBoxes();
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DebugDrawSceneModelCollisions();
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DebugDrawTriggers();
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}
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});
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// Renderer::OnBackendFrame([] (IDirect3DDevice9* device)
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// {
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// if (Game::Sys_Milliseconds() % 2)
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// {
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// device->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 0, 0);
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// }
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//
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// return;
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//
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// IDirect3DSurface9* buffer = nullptr;
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//
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// device->CreateOffscreenPlainSurface(Renderer::Width(), Renderer::Height(), D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &buffer, nullptr);
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// device->GetFrontBufferData(0, buffer);
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//
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// if (buffer)
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// {
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// D3DSURFACE_DESC desc;
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// D3DLOCKED_RECT lockedRect;
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//
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// buffer->GetDesc(&desc);
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//
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// HRESULT res = buffer->LockRect(&lockedRect, NULL, D3DLOCK_READONLY);
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//
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//
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// buffer->UnlockRect();
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// }
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// });
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// Renderer::OnBackendFrame([] (IDirect3DDevice9* device)
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// {
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// if (Game::Sys_Milliseconds() % 2)
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// {
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// device->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, 0, 0, 0);
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// }
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//
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// return;
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//
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// IDirect3DSurface9* buffer = nullptr;
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//
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// device->CreateOffscreenPlainSurface(Renderer::Width(), Renderer::Height(), D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &buffer, nullptr);
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// device->GetFrontBufferData(0, buffer);
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//
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// if (buffer)
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// {
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// D3DSURFACE_DESC desc;
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// D3DLOCKED_RECT lockedRect;
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//
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// buffer->GetDesc(&desc);
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//
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// HRESULT res = buffer->LockRect(&lockedRect, NULL, D3DLOCK_READONLY);
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//
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//
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// buffer->UnlockRect();
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// }
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// });
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// Log broken materials
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// Log broken materials
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Utils::Hook(0x0054CAAA, Renderer::StoreGfxBufContextPtrStub1, HOOK_JUMP).install()->quick();
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Utils::Hook(0x0054CF8D, Renderer::StoreGfxBufContextPtrStub2, HOOK_JUMP).install()->quick();
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@ -433,41 +496,41 @@ namespace Components
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// Begin device recovery (not D3D9Ex)
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Utils::Hook(0x508298, []()
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{
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Game::DB_BeginRecoverLostDevice();
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Renderer::BeginRecoverDeviceSignal();
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}, HOOK_CALL).install()->quick();
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// End device recovery (not D3D9Ex)
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Utils::Hook(0x508355, []()
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{
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Renderer::EndRecoverDeviceSignal();
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Game::DB_EndRecoverLostDevice();
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}, HOOK_CALL).install()->quick();
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// Begin vid_restart
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Utils::Hook(0x4CA2FD, Renderer::PreVidRestart, HOOK_CALL).install()->quick();
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// End vid_restart
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Utils::Hook(0x4CA3A7, Renderer::PostVidRestartStub, HOOK_CALL).install()->quick();
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Dvar::OnInit([]
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{
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static std::vector < char* > values =
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{
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const_cast<char*>("Disabled"),
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const_cast<char*>("Scene Models"),
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const_cast<char*>("Scene Dynamic Objects"),
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const_cast<char*>("GfxWorld Static Models"),
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nullptr
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};
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Game::DB_BeginRecoverLostDevice();
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Renderer::BeginRecoverDeviceSignal();
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}, HOOK_CALL).install()->quick();
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Renderer::DrawSceneModelBoundingBoxes = Game::Dvar_RegisterBool("r_drawSceneModelBoundingBoxes", false, Game::DVAR_FLAG_CHEAT, "Draw scene model bounding boxes");
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Renderer::DrawSceneModelCollisions = Game::Dvar_RegisterBool("r_drawSceneModelCollisions", false, Game::DVAR_FLAG_CHEAT, "Draw scene model collisions");
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Renderer::DrawTriggers = Game::Dvar_RegisterBool("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers");
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Renderer::DrawModelNames = Game::Dvar_RegisterEnum("r_drawModelNames", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw all model names");
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Renderer::DrawAABBTrees = Game::Dvar_RegisterBool("r_drawAabbTrees", false, Game::DVAR_FLAG_CHEAT, "Draw aabb trees");
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});
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// End device recovery (not D3D9Ex)
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Utils::Hook(0x508355, []()
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{
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Renderer::EndRecoverDeviceSignal();
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Game::DB_EndRecoverLostDevice();
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}, HOOK_CALL).install()->quick();
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// Begin vid_restart
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Utils::Hook(0x4CA2FD, Renderer::PreVidRestart, HOOK_CALL).install()->quick();
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// End vid_restart
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Utils::Hook(0x4CA3A7, Renderer::PostVidRestartStub, HOOK_CALL).install()->quick();
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Dvar::OnInit([]
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{
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static std::vector < char* > values =
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{
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const_cast<char*>("Disabled"),
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const_cast<char*>("Scene Models"),
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const_cast<char*>("Scene Dynamic Objects"),
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const_cast<char*>("GfxWorld Static Models")
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nullptr
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};
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Renderer::DrawModelBoundingBoxes = Game::Dvar_RegisterEnum("r_drawModelBoundingBoxes", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw scene model bounding boxes");
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Renderer::DrawSceneModelCollisions = Game::Dvar_RegisterEnum("r_drawSceneModelCollisions", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw scene model collisions");
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Renderer::DrawTriggers = Game::Dvar_RegisterBool("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers");
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Renderer::DrawModelNames = Game::Dvar_RegisterEnum("r_drawModelNames", values.data(), 0, Game::DVAR_FLAG_CHEAT, "Draw all model names");
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Renderer::DrawAABBTrees = Game::Dvar_RegisterBool("r_drawAabbTrees", false, Game::DVAR_FLAG_CHEAT, "Draw aabb trees");
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});
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}
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Renderer::~Renderer()
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@ -37,7 +37,7 @@ namespace Components
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static void DebugDrawTriggers();
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static void DebugDrawSceneModelCollisions();
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static void DebugDrawSceneModelBoundingBoxes();
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static void DebugDrawModelBoundingBoxes();
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static void DebugDrawModelNames();
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static void DebugDrawAABBTrees();
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@ -49,7 +49,7 @@ namespace Components
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static Dvar::Var DrawTriggers;
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static Dvar::Var DrawSceneModelCollisions;
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static Dvar::Var DrawSceneModelBoundingBoxes;
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static Dvar::Var DrawModelBoundingBoxes;
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static Dvar::Var DrawModelNames;
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static Dvar::Var DrawAABBTrees;
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};
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