h2-mod/src/client/component/ui_scripting.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "chat.hpp"
#include "scheduler.hpp"
#include "command.hpp"
#include "game_console.hpp"
#include "fps.hpp"
#include "branding.hpp"
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#include "ui_scripting.hpp"
#include "game/ui_scripting/lua/engine.hpp"
#include "game/ui_scripting/execution.hpp"
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#include "game/ui_scripting/lua/error.hpp"
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#include <utils/string.hpp>
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#include <utils/hook.hpp>
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namespace ui_scripting
{
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std::unordered_map<std::string, game::hks::lua_function> functions;
std::unordered_map<std::string, game::hks::lua_function> methods;
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namespace
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{
std::unordered_map<game::hks::cclosure*, sol::protected_function> converted_functions;
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utils::hook::detour hksi_open_lib_hook;
utils::hook::detour hksi_lual_error_hook;
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utils::hook::detour hksi_lual_error_hook2;
utils::hook::detour hksi_add_function_hook;
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utils::hook::detour hks_start_hook;
utils::hook::detour hks_shutdown_hook;
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bool error_hook_enabled = false;
void* hksi_open_lib_stub(game::hks::lua_State* s, const char* libname, game::hks::luaL_Reg* l)
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{
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for (auto i = l; i->name; ++i)
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{
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if (i->name == "__gc"s)
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{
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continue;
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}
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const auto lower = utils::string::to_lower(i->name);
libname
? functions[lower] = i->function
: methods[lower] = i->function;
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}
return hksi_open_lib_hook.invoke<void*>(s, libname, l);
}
void hksi_lual_error_stub(game::hks::lua_State* s, const char* fmt, ...)
{
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char va_buffer[2048] = {0};
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va_list ap;
va_start(ap, fmt);
vsprintf_s(va_buffer, fmt, ap);
va_end(ap);
const auto formatted = std::string(va_buffer);
if (!error_hook_enabled)
{
return hksi_lual_error_hook.invoke<void>(s, formatted.data());
}
else
{
throw std::runtime_error(formatted);
}
}
void* hks_start_stub(char a1)
{
const auto _ = gsl::finally([]()
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{
ui_scripting::lua::engine::start();
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});
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functions = {};
methods = {};
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return hks_start_hook.invoke<void*>(a1);
}
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void hks_shutdown_stub()
{
ui_scripting::lua::engine::stop();
hks_shutdown_hook.invoke<void*>();
}
void hksi_add_function_stub(game::hks::lua_State* s, game::hks::lua_function f, int a3, const char* name, int a5)
{
if (name != "( lua_CFunction )LUI_CoD_LuaCall_UIExpression"s)
{
std::string name_ = name;
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const auto sub = utils::string::to_lower(name_.substr(13, name_.size() - 14));
functions[sub] = f;
}
hksi_add_function_hook.invoke<void>(s, f, a3, name, a5);
}
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}
int main_function_handler(game::hks::lua_State* state)
{
const auto value = state->m_apistack.base[-1];
if (value.t != game::hks::TCFUNCTION)
{
return 0;
}
const auto closure = value.v.cClosure;
if (converted_functions.find(closure) == converted_functions.end())
{
return 0;
}
const auto function = converted_functions[closure];
const auto count = static_cast<int>(state->m_apistack.top - state->m_apistack.base);
const auto arguments = get_return_values(count);
const auto s = function.lua_state();
std::vector<sol::lua_value> converted_args;
for (const auto& argument : arguments)
{
converted_args.push_back(lua::convert(s, argument));
}
const auto results = function(sol::as_args(converted_args));
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lua::handle_error(results);
for (const auto& result : results)
{
push_value(lua::convert({s, result}));
}
return results.return_count();
}
void add_converted_function(game::hks::cclosure* closure, const sol::protected_function& function)
{
converted_functions[closure] = function;
}
void clear_converted_functions()
{
converted_functions.clear();
}
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void enable_error_hook()
{
error_hook_enabled = true;
}
void disable_error_hook()
{
error_hook_enabled = false;
}
game::hks::lua_function find_function(const std::string& name)
{
const auto lower = utils::string::to_lower(name);
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if (functions.find(lower) == functions.end())
{
return 0;
}
return functions[lower];
}
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game::hks::lua_function find_method(const std::string& name)
{
const auto lower = utils::string::to_lower(name);
if (methods.find(lower) == methods.end())
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{
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return 0;
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}
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return methods[lower];
}
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void notify(const event& e)
{
lua::engine::notify(e);
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}
class component final : public component_interface
{
public:
void post_unpack() override
{
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scheduler::loop([]()
{
ui_scripting::lua::engine::run_frame();
fps::draw();
branding::draw();
game_console::draw_console();
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}, scheduler::pipeline::renderer);
command::add("reloadmenus", []()
{
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scheduler::once(ui_scripting::lua::engine::start, scheduler::pipeline::renderer);
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});
command::add("openluamenu", [](const command::params& params)
{
const std::string name = params.get(1);
scheduler::once([name]()
{
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ui_scripting::lua::engine::open_menu(name);
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}, scheduler::pipeline::renderer);
});
command::add("closeluamenu", [](const command::params& params)
{
const std::string name = params.get(1);
scheduler::once([name]()
{
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ui_scripting::lua::engine::close_menu(name);
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}, scheduler::pipeline::renderer);
});
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hks_start_hook.create(0x328BE0_b, hks_start_stub);
hks_shutdown_hook.create(0x3203B0_b, hks_shutdown_stub);
hksi_open_lib_hook.create(0x2E4530_b, hksi_open_lib_stub);
hksi_lual_error_hook.create(0x2E3E40_b, hksi_lual_error_stub);
hksi_lual_error_hook2.create(0x2DCB40_b, hksi_lual_error_stub);
hksi_add_function_hook.create(0x2DB570_b, hksi_add_function_stub);
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}
};
}
REGISTER_COMPONENT(ui_scripting::component)