66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "chat.hpp"
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#include "scheduler.hpp"
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#include "command.hpp"
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#include "ui_scripting.hpp"
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#include "game/ui_scripting/lua/engine.hpp"
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#include "game/ui_scripting/lua/context.hpp"
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#include <utils/string.hpp>
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namespace ui_scripting
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{
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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scheduler::once([]()
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{
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ui_scripting::lua::engine::start();
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}, scheduler::pipeline::renderer);
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scheduler::loop([]()
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{
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ShowCursor(true);
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ui_scripting::lua::engine::run_frame();
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}, scheduler::pipeline::renderer);
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command::add("reloadmenus", []()
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{
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scheduler::once([]()
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{
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ui_scripting::lua::engine::start();
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}, scheduler::pipeline::renderer);
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});
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command::add("openluamenu", [](const command::params& params)
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{
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const std::string name = params.get(1);
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scheduler::once([name]()
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{
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ui_scripting::lua::open_menu(name);
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}, scheduler::pipeline::renderer);
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});
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command::add("closeluamenu", [](const command::params& params)
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{
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const std::string name = params.get(1);
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scheduler::once([name]()
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{
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ui_scripting::lua::close_menu(name);
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}, scheduler::pipeline::renderer);
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});
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}
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};
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}
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REGISTER_COMPONENT(ui_scripting::component)
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