h2-mod/src/client/component/ui_scripting.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "chat.hpp"
#include "scheduler.hpp"
#include "command.hpp"
#include "game_console.hpp"
#include "fps.hpp"
#include "branding.hpp"
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#include "ui_scripting.hpp"
#include "game/ui_scripting/lua/engine.hpp"
#include <utils/string.hpp>
namespace ui_scripting
{
class component final : public component_interface
{
public:
void post_unpack() override
{
scheduler::once([]()
{
ui_scripting::lua::engine::start();
}, scheduler::pipeline::renderer);
scheduler::loop([]()
{
ui_scripting::lua::engine::run_frame();
fps::draw();
branding::draw();
game_console::draw_console();
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}, scheduler::pipeline::renderer);
command::add("reloadmenus", []()
{
scheduler::once([]()
{
ui_scripting::lua::engine::start();
}, scheduler::pipeline::renderer);
});
command::add("openluamenu", [](const command::params& params)
{
const std::string name = params.get(1);
scheduler::once([name]()
{
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ui_scripting::lua::engine::open_menu(name);
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}, scheduler::pipeline::renderer);
});
command::add("closeluamenu", [](const command::params& params)
{
const std::string name = params.get(1);
scheduler::once([name]()
{
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ui_scripting::lua::engine::close_menu(name);
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}, scheduler::pipeline::renderer);
});
}
};
}
REGISTER_COMPONENT(ui_scripting::component)