1 sharedlibrarycoredtosmetaresponses MessageResponse
RaidMax edited this page 2023-05-20 22:09:21 -05:00

MessageResponse Public class

Diagram

  flowchart LR
  classDef interfaceStyle stroke-dasharray: 5 5;
  classDef abstractStyle stroke-width:4px
  subgraph SharedLibraryCore.Dtos.Meta.Responses
  SharedLibraryCore.Dtos.Meta.Responses.MessageResponse[[MessageResponse]]
  SharedLibraryCore.Dtos.Meta.Responses.BaseMetaResponse[[BaseMetaResponse]]
  end
SharedLibraryCore.Dtos.Meta.Responses.BaseMetaResponse --> SharedLibraryCore.Dtos.Meta.Responses.MessageResponse

Members

Properties

Public properties

Type Name Methods
string ClientName
name of the client
get, set
Game GameName
specifies the game the chat occured on
get, set
string HiddenMessage get
bool IsHidden get, set
bool IsQuickMessage
indicates if the chat message is a quick message phrase
get, set
string Message get, set
bool SentIngame
indicates if the message was sent ingame
get, set
long ServerId get, set
string ServerName
hostname of the server
get, set

Details

Inheritance

Constructors

MessageResponse

Source code

public MessageResponse()

Properties

ServerId

public long ServerId { get; set; }

Message

public string Message { get; set; }

IsHidden

public bool IsHidden { get; set; }

ClientName

public string ClientName { get; set; }
Summary

name of the client

ServerName

public string ServerName { get; set; }
Summary

hostname of the server

GameName

public Game GameName { get; set; }
Summary

specifies the game the chat occured on

IsQuickMessage

public bool IsQuickMessage { get; set; }
Summary

indicates if the chat message is a quick message phrase

SentIngame

public bool SentIngame { get; set; }
Summary

indicates if the message was sent ingame

HiddenMessage

public string HiddenMessage { get; }

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