1 datamodelszombie ZombieClientStat
RaidMax edited this page 2023-05-20 22:09:21 -05:00

ZombieClientStat Public class

Diagram

  flowchart LR
  classDef interfaceStyle stroke-dasharray: 5 5;
  classDef abstractStyle stroke-width:4px
  subgraph Data.Models.Zombie
  Data.Models.Zombie.ZombieClientStat[[ZombieClientStat]]
  class Data.Models.Zombie.ZombieClientStat abstractStyle;
  end
  subgraph Data.Models
  Data.Models.DatedRecord[[DatedRecord]]
  end
Data.Models.DatedRecord --> Data.Models.Zombie.ZombieClientStat

Members

Properties

Public properties

Type Name Methods
EFClient Client get, set
int ClientId get, set
long DamageDealt get, set
int DamageReceived get, set
int Deaths get, set
int Downs get, set
int Headshots get, set
int Kills get, set
ZombieMatch Match get, set
Nullable<int> MatchId get, set
int Melees get, set
int PerksConsumed get, set
long PointsEarned get, set
long PointsSpent get, set
int PowerupsGrabbed get, set
int Revives get, set
long ZombieClientStatId get, set

Details

Inheritance

Constructors

ZombieClientStat

Source code

protected ZombieClientStat()

Properties

ZombieClientStatId

public long ZombieClientStatId { get; set; }

MatchId

public Nullable<int> MatchId { get; set; }

Match

public virtual ZombieMatch Match { get; set; }

ClientId

public int ClientId { get; set; }

Client

public virtual EFClient Client { get; set; }

Kills

public int Kills { get; set; }

Deaths

public int Deaths { get; set; }

DamageDealt

public long DamageDealt { get; set; }

DamageReceived

public int DamageReceived { get; set; }

Headshots

public int Headshots { get; set; }

Melees

public int Melees { get; set; }

Downs

public int Downs { get; set; }

Revives

public int Revives { get; set; }

PointsEarned

public long PointsEarned { get; set; }

PointsSpent

public long PointsSpent { get; set; }

PerksConsumed

public int PerksConsumed { get; set; }

PowerupsGrabbed

public int PowerupsGrabbed { get; set; }

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