1 datamodelszombie ZombieAggregateClientStat
RaidMax edited this page 2023-05-20 22:09:21 -05:00

ZombieAggregateClientStat Public class

Diagram

  flowchart LR
  classDef interfaceStyle stroke-dasharray: 5 5;
  classDef abstractStyle stroke-width:4px
  subgraph Data.Models.Zombie
  Data.Models.Zombie.ZombieAggregateClientStat[[ZombieAggregateClientStat]]
  Data.Models.Zombie.ZombieClientStat[[ZombieClientStat]]
  class Data.Models.Zombie.ZombieClientStat abstractStyle;
  end
Data.Models.Zombie.ZombieClientStat --> Data.Models.Zombie.ZombieAggregateClientStat

Members

Properties

Public properties

Type Name Methods
double AlivePercentage get, set
double AverageDowns get, set
double AverageKillsPerDown get, set
double AverageMelees get, set
double AveragePoints get, set
double AverageRevives get, set
double AverageRoundReached get, set
double HeadshotPercentage get, set
int HighestRound get, set
int TotalMatchesCompleted get, set
int TotalMatchesPlayed get, set
int TotalRoundsPlayed get, set

Details

Inheritance

Constructors

ZombieAggregateClientStat

public ZombieAggregateClientStat()

Properties

AverageKillsPerDown

public double AverageKillsPerDown { get; set; }

AverageDowns

public double AverageDowns { get; set; }

AverageRevives

public double AverageRevives { get; set; }

HeadshotPercentage

public double HeadshotPercentage { get; set; }

AlivePercentage

public double AlivePercentage { get; set; }

AverageMelees

public double AverageMelees { get; set; }

AverageRoundReached

public double AverageRoundReached { get; set; }

AveragePoints

public double AveragePoints { get; set; }

HighestRound

public int HighestRound { get; set; }

TotalRoundsPlayed

public int TotalRoundsPlayed { get; set; }

TotalMatchesPlayed

public int TotalMatchesPlayed { get; set; }

TotalMatchesCompleted

public int TotalMatchesCompleted { get; set; }

Generated with ModularDoc