1 iw4madminapplicationmisc LogPathGeneratorInfo
RaidMax edited this page 2023-05-20 22:09:21 -05:00

LogPathGeneratorInfo Public class

Description

dto class for handling log path generation

Diagram

  flowchart LR
  classDef interfaceStyle stroke-dasharray: 5 5;
  classDef abstractStyle stroke-width:4px
  subgraph IW4MAdmin.Application.Misc
  IW4MAdmin.Application.Misc.LogPathGeneratorInfo[[LogPathGeneratorInfo]]
  end

Members

Properties

Public properties

Type Name Methods
string BaseGameDirectory
directory under the paths where data comes from by default fs_basegame
get, set
string BasePathDirectory
base game root path fs_basepath
get, set
string GameDirectory
overide game directory plugin driven
get, set
string HomePathDirectory
directory for local storage fs_homepath
get, set
bool IsOneLog
indicates that the game does not log to the mods folder (when mod is loaded),
but rather always to the fs_basegame directory
get, set
bool IsWindows
indicates if running on windows
get, set
string LogFile
log file name g_log
get, set
string ModDirectory
game director fs_game
get, set

Details

Summary

dto class for handling log path generation

Constructors

LogPathGeneratorInfo

Source code

public LogPathGeneratorInfo()

Properties

BaseGameDirectory

public string BaseGameDirectory { get; set; }
Summary

directory under the paths where data comes from by default fs_basegame

BasePathDirectory

public string BasePathDirectory { get; set; }
Summary

base game root path fs_basepath

HomePathDirectory

public string HomePathDirectory { get; set; }
Summary

directory for local storage fs_homepath

GameDirectory

public string GameDirectory { get; set; }
Summary

overide game directory plugin driven

ModDirectory

public string ModDirectory { get; set; }
Summary

game director fs_game

LogFile

public string LogFile { get; set; }
Summary

log file name g_log

IsWindows

public bool IsWindows { get; set; }
Summary

indicates if running on windows

IsOneLog

public bool IsOneLog { get; set; }
Summary

indicates that the game does not log to the mods folder (when mod is loaded), but rather always to the fs_basegame directory

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