1 datamodelsclientstats EFClientHitStatistic
RaidMax edited this page 2023-05-20 22:09:21 -05:00

EFClientHitStatistic Public class

Diagram

  flowchart LR
  classDef interfaceStyle stroke-dasharray: 5 5;
  classDef abstractStyle stroke-width:4px
  subgraph Data.Models.Client.Stats
  Data.Models.Client.Stats.EFClientHitStatistic[[EFClientHitStatistic]]
  end
  subgraph Stats.Models
  Stats.Models.AuditFields[[AuditFields]]
  end
Stats.Models.AuditFields --> Data.Models.Client.Stats.EFClientHitStatistic

Members

Properties

Public properties

Type Name Methods
EFClient Client get, set
int ClientHitStatisticId get, set
int ClientId get, set
int DamageInflicted
how much damage the player inflicted
get, set
int DamageReceived
how much damage the player received
get, set
int DeathCount
how many kills the player received
get, set
int HitCount
how many hits the player got
get, set
EFHitLocation HitLocation get, set
Nullable<int> HitLocationId get, set
int KillCount
how many kills the player got
get, set
EFMeansOfDeath MeansOfDeath get, set
Nullable<int> MeansOfDeathId get, set
int ReceivedHitCount
how many hits the player received
get, set
Nullable<int> Score
total in-game score
get, set
EFServer Server get, set
Nullable<long> ServerId get, set
int SuicideCount
how many times the player killed themself
get, set
Nullable<int> UsageSeconds
estimation of time spent with the configuration
get, set
EFWeapon Weapon get, set
EFWeaponAttachmentCombo WeaponAttachmentCombo get, set
Nullable<int> WeaponAttachmentComboId get, set
Nullable<int> WeaponId get, set

Details

Inheritance

Constructors

EFClientHitStatistic

Source code

public EFClientHitStatistic()

Properties

ClientHitStatisticId

public int ClientHitStatisticId { get; set; }

ClientId

public int ClientId { get; set; }

Client

public virtual EFClient Client { get; set; }

ServerId

public Nullable<long> ServerId { get; set; }

Server

public virtual EFServer Server { get; set; }

HitLocationId

public Nullable<int> HitLocationId { get; set; }

HitLocation

public virtual EFHitLocation HitLocation { get; set; }

MeansOfDeathId

public Nullable<int> MeansOfDeathId { get; set; }

MeansOfDeath

public virtual EFMeansOfDeath MeansOfDeath { get; set; }

WeaponId

public Nullable<int> WeaponId { get; set; }

Weapon

public virtual EFWeapon Weapon { get; set; }

WeaponAttachmentComboId

public Nullable<int> WeaponAttachmentComboId { get; set; }

WeaponAttachmentCombo

public virtual EFWeaponAttachmentCombo WeaponAttachmentCombo { get; set; }

HitCount

public int HitCount { get; set; }
Summary

how many hits the player got

KillCount

public int KillCount { get; set; }
Summary

how many kills the player got

DamageInflicted

public int DamageInflicted { get; set; }
Summary

how much damage the player inflicted

ReceivedHitCount

public int ReceivedHitCount { get; set; }
Summary

how many hits the player received

DeathCount

public int DeathCount { get; set; }
Summary

how many kills the player received

DamageReceived

public int DamageReceived { get; set; }
Summary

how much damage the player received

SuicideCount

public int SuicideCount { get; set; }
Summary

how many times the player killed themself

UsageSeconds

public Nullable<int> UsageSeconds { get; set; }
Summary

estimation of time spent with the configuration

Score

public Nullable<int> Score { get; set; }
Summary

total in-game score

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