IW4M-Admin/Application/IW4MServer.cs

1300 lines
49 KiB
C#
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using IW4MAdmin.Application.IO;
using IW4MAdmin.Application.Misc;
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using SharedLibraryCore;
using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Database.Models;
using SharedLibraryCore.Dtos;
using SharedLibraryCore.Exceptions;
using SharedLibraryCore.Helpers;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using static SharedLibraryCore.Database.Models.EFClient;
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namespace IW4MAdmin
{
public class IW4MServer : Server
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{
private static readonly SharedLibraryCore.Localization.TranslationLookup loc = Utilities.CurrentLocalization.LocalizationIndex;
public GameLogEventDetection LogEvent;
private readonly ITranslationLookup _translationLookup;
private readonly IMetaService _metaService;
private const int REPORT_FLAG_COUNT = 4;
private int lastGameTime = 0;
public int Id { get; private set; }
public IW4MServer(IManager mgr, ServerConfiguration cfg, ITranslationLookup lookup,
IRConConnectionFactory connectionFactory, IGameLogReaderFactory gameLogReaderFactory, IMetaService metaService) : base(cfg, mgr, connectionFactory, gameLogReaderFactory)
{
_translationLookup = lookup;
_metaService = metaService;
}
override public async Task<EFClient> OnClientConnected(EFClient clientFromLog)
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{
Logger.WriteDebug($"Client slot #{clientFromLog.ClientNumber} now reserved");
EFClient client = await Manager.GetClientService().GetUnique(clientFromLog.NetworkId);
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// first time client is connecting to server
if (client == null)
{
Logger.WriteDebug($"Client {clientFromLog} first time connecting");
clientFromLog.CurrentServer = this;
client = await Manager.GetClientService().Create(clientFromLog);
}
/// this is only a temporary version until the IPAddress is transmitted
client.CurrentAlias = new EFAlias()
{
Name = clientFromLog.Name,
IPAddress = clientFromLog.IPAddress
};
Logger.WriteInfo($"Client {client} connected...");
// Do the player specific stuff
client.ClientNumber = clientFromLog.ClientNumber;
client.Score = clientFromLog.Score;
client.Ping = clientFromLog.Ping;
client.CurrentServer = this;
client.State = ClientState.Connecting;
Clients[client.ClientNumber] = client;
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#if DEBUG == true
Logger.WriteDebug($"End PreConnect for {client}");
#endif
var e = new GameEvent()
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{
Origin = client,
Owner = this,
Type = GameEvent.EventType.Connect
};
Manager.AddEvent(e);
return client;
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}
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override public async Task OnClientDisconnected(EFClient client)
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{
if (!GetClientsAsList().Any(_client => _client.NetworkId == client.NetworkId))
{
Logger.WriteInfo($"{client} disconnecting, but they are not connected");
return;
}
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#if DEBUG == true
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if (client.ClientNumber >= 0)
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{
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#endif
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Logger.WriteInfo($"Client {client} [{client.State.ToString().ToLower()}] disconnecting...");
Clients[client.ClientNumber] = null;
await client.OnDisconnect();
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var e = new GameEvent()
{
Origin = client,
Owner = this,
Type = GameEvent.EventType.Disconnect
};
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Manager.AddEvent(e);
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#if DEBUG == true
}
#endif
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}
public override async Task ExecuteEvent(GameEvent E)
{
if (E == null)
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{
Logger.WriteError("Received NULL event");
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return;
}
if (E.IsBlocking)
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{
await E.Origin?.Lock();
}
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bool canExecuteCommand = true;
Exception lastException = null;
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try
{
if (!await ProcessEvent(E))
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{
return;
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}
Command C = null;
if (E.Type == GameEvent.EventType.Command)
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{
try
{
C = await SharedLibraryCore.Commands.CommandProcessing.ValidateCommand(E, Manager.GetApplicationSettings().Configuration());
}
catch (CommandException e)
{
Logger.WriteInfo(e.Message);
E.FailReason = GameEvent.EventFailReason.Invalid;
}
if (C != null)
{
E.Extra = C;
}
}
try
{
var loginPlugin = Manager.Plugins.FirstOrDefault(_plugin => _plugin.Name == "Login");
if (loginPlugin != null)
{
await loginPlugin.OnEventAsync(E, this);
}
}
catch (AuthorizationException e)
{
E.Origin.Tell($"{loc["COMMAND_NOTAUTHORIZED"]} - {e.Message}");
canExecuteCommand = false;
}
// hack: this prevents commands from getting executing that 'shouldn't' be
if (E.Type == GameEvent.EventType.Command && E.Extra is Command command &&
(canExecuteCommand || E.Origin?.Level == Permission.Console))
{
await command.ExecuteAsync(E);
}
var pluginTasks = Manager.Plugins.Where(_plugin => _plugin.Name != "Login").Select(async _plugin =>
{
try
{
// we don't want to run the events on parser plugins
if (_plugin is ScriptPlugin scriptPlugin && scriptPlugin.IsParser)
{
return;
}
using (var tokenSource = new CancellationTokenSource())
{
tokenSource.CancelAfter(Utilities.DefaultCommandTimeout);
await (_plugin.OnEventAsync(E, this)).WithWaitCancellation(tokenSource.Token);
}
}
catch (Exception Except)
{
Logger.WriteError($"{loc["SERVER_PLUGIN_ERROR"]} [{_plugin.Name}]");
Logger.WriteDebug(Except.GetExceptionInfo());
}
}).ToArray();
if (pluginTasks.Any())
{
await Task.WhenAny(pluginTasks);
}
}
catch (Exception e)
{
lastException = e;
if (E.Origin != null && E.Type == GameEvent.EventType.Command)
{
E.Origin.Tell(_translationLookup["SERVER_ERROR_COMMAND_INGAME"]);
}
}
finally
{
if (E.IsBlocking)
{
E.Origin?.Unlock();
}
if (lastException != null)
{
bool notifyDisconnects = !Manager.GetApplicationSettings().Configuration().IgnoreServerConnectionLost;
if (notifyDisconnects || (!notifyDisconnects && lastException as NetworkException == null))
{
throw lastException;
}
}
}
}
/// <summary>
/// Perform the server specific tasks when an event occurs
/// </summary>
/// <param name="E"></param>
/// <returns></returns>
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override protected async Task<bool> ProcessEvent(GameEvent E)
{
#if DEBUG
Logger.WriteDebug($"processing event of type {E.Type}");
#endif
if (E.Type == GameEvent.EventType.ConnectionLost)
{
var exception = E.Extra as Exception;
if (!Manager.GetApplicationSettings().Configuration().IgnoreServerConnectionLost)
{
Logger.WriteError(exception.Message);
if (exception.Data["internal_exception"] != null)
{
Logger.WriteDebug($"Internal Exception: {exception.Data["internal_exception"]}");
}
}
Logger.WriteInfo("Connection lost to server, so we are throttling the poll rate");
Throttled = true;
}
if (E.Type == GameEvent.EventType.ConnectionRestored)
{
if (Throttled && !Manager.GetApplicationSettings().Configuration().IgnoreServerConnectionLost)
{
Logger.WriteVerbose(loc["MANAGER_CONNECTION_REST"].FormatExt($"[{IP}:{Port}]"));
}
Logger.WriteInfo("Connection restored to server, so we are no longer throttling the poll rate");
Throttled = false;
}
if (E.Type == GameEvent.EventType.ChangePermission)
{
var newPermission = (Permission)E.Extra;
Logger.WriteInfo($"{E.Origin} is setting {E.Target} to permission level {newPermission}");
await Manager.GetClientService().UpdateLevel(newPermission, E.Target, E.Origin);
}
else if (E.Type == GameEvent.EventType.Connect)
{
if (E.Origin.State != ClientState.Connected)
{
E.Origin.State = ClientState.Connected;
E.Origin.LastConnection = DateTime.UtcNow;
E.Origin.Connections += 1;
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = "CONNECTED",
Time = DateTime.UtcNow
});
await E.Origin.OnJoin(E.Origin.IPAddress);
}
}
else if (E.Type == GameEvent.EventType.PreConnect)
{
// we don't want to track bots in the database at all if ignore bots is requested
if (E.Origin.IsBot && Manager.GetApplicationSettings().Configuration().IgnoreBots)
{
return false;
}
if (E.Origin.CurrentServer == null)
{
Logger.WriteWarning($"preconnecting client {E.Origin} did not have a current server specified");
E.Origin.CurrentServer = this;
}
var existingClient = GetClientsAsList().FirstOrDefault(_client => _client.Equals(E.Origin));
// they're already connected
if (existingClient != null && existingClient.ClientNumber == E.Origin.ClientNumber && !E.Origin.IsBot)
{
Logger.WriteWarning($"detected preconnect for {E.Origin}, but they are already connected");
return false;
}
// this happens for some reason rarely where the client spots get out of order
// possible a connect/reconnect game event before we get to process it here
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// it appears that new games decide to switch client slots between maps (even if the clients aren't disconnecting)
// bots can have duplicate names which causes conflicting GUIDs
else if (existingClient != null && existingClient.ClientNumber != E.Origin.ClientNumber && !E.Origin.IsBot)
{
Logger.WriteWarning($"client {E.Origin} is trying to connect in client slot {E.Origin.ClientNumber}, but they are already registed in client slot {existingClient.ClientNumber}, swapping...");
// we need to remove them so the client spots can swap
await OnClientDisconnected(Clients[existingClient.ClientNumber]);
}
if (Clients[E.Origin.ClientNumber] == null)
{
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#if DEBUG == true
Logger.WriteDebug($"Begin PreConnect for {E.Origin}");
#endif
// we can go ahead and put them in so that they don't get re added
Clients[E.Origin.ClientNumber] = E.Origin;
try
{
E.Origin = await OnClientConnected(E.Origin);
E.Target = E.Origin;
}
catch (Exception ex)
{
Logger.WriteError($"{loc["SERVER_ERROR_ADDPLAYER"]} {E.Origin}");
Logger.WriteDebug(ex.GetExceptionInfo());
Clients[E.Origin.ClientNumber] = null;
return false;
}
if (E.Origin.Level > Permission.Moderator)
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{
E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count));
}
}
// for some reason there's still a client in the spot
else
{
Logger.WriteWarning($"{E.Origin} is connecting but {Clients[E.Origin.ClientNumber]} is currently in that client slot");
}
}
else if (E.Type == GameEvent.EventType.Flag)
{
DateTime? expires = null;
if (E.Extra is TimeSpan ts)
{
expires = DateTime.UtcNow + ts;
}
// todo: maybe move this to a seperate function
var newPenalty = new EFPenalty()
{
Type = EFPenalty.PenaltyType.Flag,
Expires = expires,
Offender = E.Target,
Offense = E.Data,
Punisher = E.ImpersonationOrigin ?? E.Origin,
When = DateTime.UtcNow,
Link = E.Target.AliasLink
};
var addedPenalty = await Manager.GetPenaltyService().Create(newPenalty);
E.Target.SetLevel(Permission.Flagged, E.Origin);
}
else if (E.Type == GameEvent.EventType.Unflag)
{
var unflagPenalty = new EFPenalty()
{
Type = EFPenalty.PenaltyType.Unflag,
Expires = DateTime.UtcNow,
Offender = E.Target,
Offense = E.Data,
Punisher = E.ImpersonationOrigin ?? E.Origin,
When = DateTime.UtcNow,
Link = E.Target.AliasLink
};
E.Target.SetLevel(Permission.User, E.Origin);
await Manager.GetPenaltyService().RemoveActivePenalties(E.Target.AliasLinkId);
await Manager.GetPenaltyService().Create(unflagPenalty);
}
else if (E.Type == GameEvent.EventType.Report)
{
Reports.Add(new Report()
{
Origin = E.Origin,
Target = E.Target,
Reason = E.Data
});
var newReport = new EFPenalty()
{
Type = EFPenalty.PenaltyType.Report,
Expires = DateTime.UtcNow,
Offender = E.Target,
Offense = E.Message,
Punisher = E.ImpersonationOrigin ?? E.Origin,
Active = true,
When = DateTime.UtcNow,
Link = E.Target.AliasLink
};
await Manager.GetPenaltyService().Create(newReport);
int reportNum = await Manager.GetClientService().GetClientReportCount(E.Target.ClientId);
bool isAutoFlagged = await Manager.GetClientService().IsAutoFlagged(E.Target.ClientId);
if (!E.Target.IsPrivileged() && reportNum >= REPORT_FLAG_COUNT && !isAutoFlagged)
{
E.Target.Flag(Utilities.CurrentLocalization.LocalizationIndex["SERVER_AUTO_FLAG_REPORT"].FormatExt(reportNum), Utilities.IW4MAdminClient(E.Owner));
}
}
else if (E.Type == GameEvent.EventType.TempBan)
{
await TempBan(E.Data, (TimeSpan)E.Extra, E.Target, E.ImpersonationOrigin ?? E.Origin); ;
}
else if (E.Type == GameEvent.EventType.Ban)
{
bool isEvade = E.Extra != null ? (bool)E.Extra : false;
await Ban(E.Data, E.Target, E.ImpersonationOrigin ?? E.Origin, isEvade);
}
else if (E.Type == GameEvent.EventType.Unban)
{
await Unban(E.Data, E.Target, E.ImpersonationOrigin ?? E.Origin);
}
else if (E.Type == GameEvent.EventType.Kick)
{
await Kick(E.Data, E.Target, E.ImpersonationOrigin ?? E.Origin);
}
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else if (E.Type == GameEvent.EventType.Warn)
{
await Warn(E.Data, E.Target, E.ImpersonationOrigin ?? E.Origin);
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}
else if (E.Type == GameEvent.EventType.Disconnect)
{
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = "DISCONNECTED",
Time = DateTime.UtcNow
});
await _metaService.AddPersistentMeta("LastMapPlayed", CurrentMap.Alias, E.Origin);
await _metaService.AddPersistentMeta("LastServerPlayed", E.Owner.Hostname, E.Origin);
}
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else if (E.Type == GameEvent.EventType.PreDisconnect)
{
bool isPotentialFalseQuit = E.GameTime.HasValue && E.GameTime.Value == lastGameTime;
if (isPotentialFalseQuit)
{
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Logger.WriteInfo($"Receive predisconnect event for {E.Origin}, but it occured at game time {E.GameTime.Value}, which is the same last map change, so we're ignoring");
return false;
}
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// predisconnect comes from minimal rcon polled players and minimal log players
// so we need to disconnect the "full" version of the client
var client = GetClientsAsList().FirstOrDefault(_client => _client.Equals(E.Origin));
if (client == null)
{
Logger.WriteWarning($"Client {E.Origin} detected as disconnecting, but could not find them in the player list");
return false;
}
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else if (client.State != ClientState.Unknown)
{
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#if DEBUG == true
Logger.WriteDebug($"Begin PreDisconnect for {client}");
#endif
await OnClientDisconnected(client);
#if DEBUG == true
Logger.WriteDebug($"End PreDisconnect for {client}");
#endif
return true;
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}
else
{
Logger.WriteWarning($"Expected disconnecting client {client} to be in state {ClientState.Connected.ToString()}, but is in state {client.State}");
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return false;
}
}
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else if (E.Type == GameEvent.EventType.Update)
{
#if DEBUG == true
Logger.WriteDebug($"Begin Update for {E.Origin}");
#endif
await OnClientUpdate(E.Origin);
}
if (E.Type == GameEvent.EventType.Say)
{
if (E.Data?.Length > 0)
{
string message = E.Data;
if (E.Data.IsQuickMessage())
{
try
{
message = Manager.GetApplicationSettings().Configuration()
.QuickMessages
.First(_qm => _qm.Game == GameName)
.Messages[E.Data.Substring(1)];
}
catch { }
}
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = message,
Time = DateTime.UtcNow
});
}
}
if (E.Type == GameEvent.EventType.MapChange)
{
Logger.WriteInfo($"New map loaded - {ClientNum} active players");
// iw4 doesn't log the game info
if (E.Extra == null)
{
var dict = await this.GetInfoAsync(new TimeSpan(0, 0, 20));
if (dict == null)
{
Logger.WriteWarning("Map change event response doesn't have any data");
}
else
{
Gametype = dict["gametype"];
Hostname = dict["hostname"];
string mapname = dict["mapname"] ?? CurrentMap.Name;
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UpdateMap(mapname);
}
}
else
{
var dict = (Dictionary<string, string>)E.Extra;
Gametype = dict["g_gametype"];
Hostname = dict["sv_hostname"];
MaxClients = int.Parse(dict["sv_maxclients"]);
string mapname = dict["mapname"];
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UpdateMap(mapname);
}
if (E.GameTime.HasValue)
{
lastGameTime = E.GameTime.Value;
}
}
if (E.Type == GameEvent.EventType.MapEnd)
{
Logger.WriteInfo("Game ending...");
if (E.GameTime.HasValue)
{
lastGameTime = E.GameTime.Value;
}
}
if (E.Type == GameEvent.EventType.Tell)
{
await Tell(E.Message, E.Target);
}
if (E.Type == GameEvent.EventType.Broadcast)
{
if (!Utilities.IsDevelopment && E.Data != null) // hides broadcast when in development mode
{
await E.Owner.ExecuteCommandAsync(E.Data);
}
}
lock (ChatHistory)
{
while (ChatHistory.Count > Math.Ceiling(ClientNum / 2.0))
{
ChatHistory.RemoveAt(0);
}
}
// the last client hasn't fully disconnected yet
// so there will still be at least 1 client left
if (ClientNum < 2)
{
ChatHistory.Clear();
}
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return true;
}
private async Task OnClientUpdate(EFClient origin)
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{
var client = GetClientsAsList().FirstOrDefault(_client => _client.Equals(origin));
if (client == null)
{
Logger.WriteWarning($"{origin} expected to exist in client list for update, but they do not");
return;
}
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client.Ping = origin.Ping;
client.Score = origin.Score;
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// update their IP if it hasn't been set yet
if (client.IPAddress == null &&
!client.IsBot &&
client.State == ClientState.Connected)
{
try
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{
await client.OnJoin(origin.IPAddress);
}
catch (Exception e)
{
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Logger.WriteWarning($"Could not execute on join for {origin}");
Logger.WriteDebug(e.GetExceptionInfo());
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}
}
else if ((client.IPAddress != null && client.State == ClientState.Disconnecting) ||
client.Level == Permission.Banned)
{
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Logger.WriteWarning($"{client} state is Unknown (probably kicked), but they are still connected. trying to kick again...");
await client.CanConnect(client.IPAddress);
}
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}
/// <summary>
/// lists the connecting and disconnecting clients via RCon response
/// array index 0 = connecting clients
/// array index 1 = disconnecting clients
/// array index 2 = updated clients
/// </summary>
/// <returns></returns>
async Task<IList<EFClient>[]> PollPlayersAsync()
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{
#if DEBUG
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var now = DateTime.Now;
#endif
var currentClients = GetClientsAsList();
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var statusResponse = (await this.GetStatusAsync());
var polledClients = statusResponse.Item1.AsEnumerable();
if (Manager.GetApplicationSettings().Configuration().IgnoreBots)
{
polledClients = polledClients.Where(c => !c.IsBot);
}
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#if DEBUG
Logger.WriteInfo($"Polling players took {(DateTime.Now - now).TotalMilliseconds}ms");
#endif
var disconnectingClients = currentClients.Except(polledClients);
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var connectingClients = polledClients.Except(currentClients);
var updatedClients = polledClients.Except(connectingClients).Except(disconnectingClients);
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UpdateMap(statusResponse.Item2);
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UpdateGametype(statusResponse.Item3);
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return new List<EFClient>[]
{
connectingClients.ToList(),
disconnectingClients.ToList(),
updatedClients.ToList()
};
}
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private void UpdateMap(string mapname)
{
if (!string.IsNullOrEmpty(mapname))
{
CurrentMap = Maps.Find(m => m.Name == mapname) ?? new Map()
{
Alias = mapname,
Name = mapname
};
}
}
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private void UpdateGametype(string gameType)
{
if (!string.IsNullOrEmpty(gameType))
{
Gametype = gameType;
}
}
private async Task ShutdownInternal()
{
foreach (var client in GetClientsAsList())
{
await client.OnDisconnect();
var e = new GameEvent()
{
Type = GameEvent.EventType.Disconnect,
Owner = this,
Origin = client
};
Manager.AddEvent(e);
await e.WaitAsync(Utilities.DefaultCommandTimeout, new CancellationTokenRegistration().Token);
}
foreach (var plugin in Manager.Plugins)
{
await plugin.OnUnloadAsync();
}
}
DateTime start = DateTime.Now;
DateTime playerCountStart = DateTime.Now;
DateTime lastCount = DateTime.Now;
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override public async Task<bool> ProcessUpdatesAsync(CancellationToken cts)
{
bool notifyDisconnects = !Manager.GetApplicationSettings().Configuration().IgnoreServerConnectionLost;
try
{
if (cts.IsCancellationRequested)
{
await ShutdownInternal();
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return true;
}
try
{
#if DEBUG
if (Manager.GetApplicationSettings().Configuration().RConPollRate == int.MaxValue)
{
return true;
}
#endif
var polledClients = await PollPlayersAsync();
foreach (var disconnectingClient in polledClients[1])
{
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disconnectingClient.CurrentServer = this;
var e = new GameEvent()
{
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Type = GameEvent.EventType.PreDisconnect,
Origin = disconnectingClient,
Owner = this,
Source = GameEvent.EventSource.Status
};
Manager.AddEvent(e);
await e.WaitAsync(Utilities.DefaultCommandTimeout, Manager.CancellationToken);
}
// this are our new connecting clients
foreach (var client in polledClients[0])
{
// note: this prevents players in ZMBI state from being registered with no name
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if (string.IsNullOrEmpty(client.Name) || (client.Ping == 999 && !client.IsBot))
{
continue;
}
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client.CurrentServer = this;
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var e = new GameEvent()
{
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Type = GameEvent.EventType.PreConnect,
Origin = client,
Owner = this,
IsBlocking = true,
Source = GameEvent.EventSource.Status
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};
Manager.AddEvent(e);
await e.WaitAsync(Utilities.DefaultCommandTimeout, Manager.CancellationToken);
}
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// these are the clients that have updated
foreach (var client in polledClients[2])
{
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client.CurrentServer = this;
var e = new GameEvent()
{
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Type = GameEvent.EventType.Update,
Origin = client,
Owner = this
};
Manager.AddEvent(e);
}
if (ConnectionErrors > 0)
{
var _event = new GameEvent()
{
Type = GameEvent.EventType.ConnectionRestored,
Owner = this,
Origin = Utilities.IW4MAdminClient(this),
Target = Utilities.IW4MAdminClient(this)
};
Manager.AddEvent(_event);
}
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ConnectionErrors = 0;
LastPoll = DateTime.Now;
}
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catch (NetworkException e)
{
ConnectionErrors++;
if (ConnectionErrors == 3)
{
var _event = new GameEvent()
{
Type = GameEvent.EventType.ConnectionLost,
Owner = this,
Origin = Utilities.IW4MAdminClient(this),
Target = Utilities.IW4MAdminClient(this),
Extra = e,
Data = ConnectionErrors.ToString()
};
Manager.AddEvent(_event);
}
return true;
}
LastMessage = DateTime.Now - start;
lastCount = DateTime.Now;
// update the player history
if ((lastCount - playerCountStart).TotalMinutes >= PlayerHistory.UpdateInterval)
{
while (ClientHistory.Count > ((60 / PlayerHistory.UpdateInterval) * 12)) // 12 times a hour for 12 hours
{
ClientHistory.Dequeue();
}
ClientHistory.Enqueue(new PlayerHistory(ClientNum));
playerCountStart = DateTime.Now;
}
// send out broadcast messages
if (LastMessage.TotalSeconds > Manager.GetApplicationSettings().Configuration().AutoMessagePeriod
&& BroadcastMessages.Count > 0
&& ClientNum > 0)
{
string[] messages = (await this.ProcessMessageToken(Manager.GetMessageTokens(), BroadcastMessages[NextMessage])).Split(Environment.NewLine);
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foreach (string message in messages)
{
Broadcast(message);
}
NextMessage = NextMessage == (BroadcastMessages.Count - 1) ? 0 : NextMessage + 1;
start = DateTime.Now;
}
return true;
}
catch (TaskCanceledException)
{
await ShutdownInternal();
return true;
}
// this one is ok
catch (ServerException e)
{
if (e is NetworkException && !Throttled && notifyDisconnects)
{
Logger.WriteError(loc["SERVER_ERROR_COMMUNICATION"].FormatExt($"{IP}:{Port}"));
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Logger.WriteDebug(e.GetExceptionInfo());
}
else
{
Logger.WriteError(e.Message);
}
return false;
}
catch (Exception E)
{
Logger.WriteError(loc["SERVER_ERROR_EXCEPTION"].FormatExt($"[{IP}:{Port}]"));
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Logger.WriteDebug(E.GetExceptionInfo());
return false;
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}
}
public async Task Initialize()
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{
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RconParser = Manager.AdditionalRConParsers
.FirstOrDefault(_parser => _parser.Version == ServerConfig.RConParserVersion);
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EventParser = Manager.AdditionalEventParsers
.FirstOrDefault(_parser => _parser.Version == ServerConfig.EventParserVersion);
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RconParser = RconParser ?? Manager.AdditionalRConParsers[0];
EventParser = EventParser ?? Manager.AdditionalEventParsers[0];
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RemoteConnection.SetConfiguration(RconParser.Configuration);
var version = await this.GetMappedDvarValueOrDefaultAsync<string>("version");
Version = version.Value;
GameName = Utilities.GetGame(version?.Value ?? RconParser.Version);
if (GameName == Game.UKN)
{
GameName = RconParser.GameName;
}
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if (version?.Value?.Length != 0)
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{
var matchedRconParser = Manager.AdditionalRConParsers.FirstOrDefault(_parser => _parser.Version == version.Value);
RconParser.Configuration = matchedRconParser != null ? matchedRconParser.Configuration : RconParser.Configuration;
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EventParser = Manager.AdditionalEventParsers.FirstOrDefault(_parser => _parser.Version == version.Value) ?? EventParser;
Version = RconParser.Version;
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}
var svRunning = await this.GetMappedDvarValueOrDefaultAsync<string>("sv_running");
if (!string.IsNullOrEmpty(svRunning.Value) && svRunning.Value != "1")
{
throw new ServerException(loc["SERVER_ERROR_NOT_RUNNING"]);
}
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var infoResponse = RconParser.Configuration.CommandPrefixes.RConGetInfo != null ? await this.GetInfoAsync() : null;
string hostname = (await this.GetMappedDvarValueOrDefaultAsync<string>("sv_hostname", "hostname", infoResponse)).Value;
string mapname = (await this.GetMappedDvarValueOrDefaultAsync<string>("mapname", infoResponse: infoResponse)).Value;
int maxplayers = (await this.GetMappedDvarValueOrDefaultAsync<int>("sv_maxclients", infoResponse: infoResponse)).Value;
string gametype = (await this.GetMappedDvarValueOrDefaultAsync<string>("g_gametype", "gametype", infoResponse)).Value;
var basepath = (await this.GetMappedDvarValueOrDefaultAsync<string>("fs_basepath"));
var basegame = (await this.GetMappedDvarValueOrDefaultAsync<string>("fs_basegame"));
var game = (await this.GetMappedDvarValueOrDefaultAsync<string>("fs_game", infoResponse: infoResponse));
var logfile = await this.GetMappedDvarValueOrDefaultAsync<string>("g_log");
var logsync = await this.GetMappedDvarValueOrDefaultAsync<int>("g_logsync");
var ip = await this.GetMappedDvarValueOrDefaultAsync<string>("net_ip");
if (Manager.GetApplicationSettings().Configuration().EnableCustomSayName)
{
await this.SetDvarAsync("sv_sayname", Manager.GetApplicationSettings().Configuration().CustomSayName);
}
try
{
var website = await this.GetMappedDvarValueOrDefaultAsync<string>("_website");
// this occurs for games that don't give us anything back when
// the dvar is not set
if (string.IsNullOrWhiteSpace(website.Value))
{
throw new DvarException("value is empty");
}
Website = website.Value;
}
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catch (DvarException)
{
Website = loc["SERVER_WEBSITE_GENERIC"];
}
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InitializeMaps();
WorkingDirectory = basepath.Value;
this.Hostname = hostname;
this.MaxClients = maxplayers;
this.FSGame = game.Value;
this.Gametype = gametype;
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this.IP = ip.Value == "localhost" ? ServerConfig.IPAddress : ip.Value ?? ServerConfig.IPAddress;
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UpdateMap(mapname);
if (RconParser.CanGenerateLogPath)
{
bool needsRestart = false;
if (logsync.Value == 0)
{
await this.SetDvarAsync("g_logsync", 2); // set to 2 for continous in other games, clamps to 1 for IW4
needsRestart = true;
}
if (string.IsNullOrWhiteSpace(logfile.Value))
{
logfile.Value = "games_mp.log";
await this.SetDvarAsync("g_log", logfile.Value);
needsRestart = true;
}
if (needsRestart)
{
Logger.WriteWarning("Game log file not properly initialized, restarting map...");
await this.ExecuteCommandAsync("map_restart");
}
// this DVAR isn't set until the a map is loaded
await this.SetDvarAsync("logfile", 2);
}
CustomCallback = await ScriptLoaded();
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// they've manually specified the log path
if (!string.IsNullOrEmpty(ServerConfig.ManualLogPath) || !RconParser.CanGenerateLogPath)
{
LogPath = ServerConfig.ManualLogPath;
if (string.IsNullOrEmpty(LogPath) && !RconParser.CanGenerateLogPath)
{
throw new ServerException(loc["SERVER_ERROR_REQUIRES_PATH"].FormatExt(GameName.ToString()));
}
}
else
{
var logInfo = new LogPathGeneratorInfo()
{
BaseGameDirectory = basegame.Value,
BasePathDirectory = basepath.Value,
GameDirectory = EventParser.Configuration.GameDirectory ?? "",
ModDirectory = game.Value ?? "",
LogFile = logfile.Value,
IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows)
};
LogPath = GenerateLogPath(logInfo);
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if (!File.Exists(LogPath) && ServerConfig.GameLogServerUrl == null)
{
Logger.WriteError(loc["SERVER_ERROR_DNE"].FormatExt(LogPath));
throw new ServerException(loc["SERVER_ERROR_DNE"].FormatExt(LogPath));
}
}
LogEvent = new GameLogEventDetection(this, GenerateUriForLog(LogPath, ServerConfig.GameLogServerUrl?.AbsoluteUri), gameLogReaderFactory);
Logger.WriteInfo($"Log file is {LogPath}");
_ = Task.Run(() => LogEvent.PollForChanges());
if (!Utilities.IsDevelopment)
{
Broadcast(loc["BROADCAST_ONLINE"]);
}
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}
public Uri[] GenerateUriForLog(string logPath, string gameLogServerUrl)
{
var logUri = new Uri(logPath);
if (string.IsNullOrEmpty(gameLogServerUrl))
{
return new[] { logUri };
}
else
{
return new[] { new Uri(gameLogServerUrl), logUri };
}
}
public static string GenerateLogPath(LogPathGeneratorInfo logInfo)
{
string logPath;
string workingDirectory = logInfo.BasePathDirectory;
bool baseGameIsDirectory = !string.IsNullOrWhiteSpace(logInfo.BaseGameDirectory) &&
logInfo.BaseGameDirectory.IndexOfAny(Utilities.DirectorySeparatorChars) != -1;
bool baseGameIsRelative = logInfo.BaseGameDirectory.FixDirectoryCharacters()
.Equals(logInfo.GameDirectory.FixDirectoryCharacters(), StringComparison.InvariantCultureIgnoreCase);
// we want to see if base game is provided and it 'looks' like a directory
if (baseGameIsDirectory && !baseGameIsRelative)
{
workingDirectory = logInfo.BaseGameDirectory;
}
if (string.IsNullOrWhiteSpace(logInfo.ModDirectory))
{
logPath = Path.Combine(workingDirectory, logInfo.GameDirectory, logInfo.LogFile);
}
else
{
logPath = Path.Combine(workingDirectory, logInfo.ModDirectory, logInfo.LogFile);
}
// fix wine drive name mangling
if (!logInfo.IsWindows)
{
logPath = $"{Path.DirectorySeparatorChar}{Regex.Replace(logPath, @"[A-Z]:(\/|\\)", "")}";
}
return logPath.FixDirectoryCharacters();
}
public override async Task Warn(string reason, EFClient targetClient, EFClient targetOrigin)
{
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// ensure player gets warned if command not performed on them in game
targetClient = targetClient.ClientNumber < 0 ?
Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == targetClient?.ClientId) ?? targetClient :
targetClient;
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var newPenalty = new EFPenalty()
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{
Type = EFPenalty.PenaltyType.Warning,
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Expires = DateTime.UtcNow,
Offender = targetClient,
Punisher = targetOrigin,
Offense = reason,
Link = targetClient.AliasLink
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};
Logger.WriteDebug($"Creating warn penalty for {targetClient}");
await newPenalty.TryCreatePenalty(Manager.GetPenaltyService(), Manager.GetLogger(0));
if (targetClient.IsIngame)
{
if (targetClient.Warnings >= 4)
{
targetClient.Kick(loc["SERVER_WARNLIMT_REACHED"], Utilities.IW4MAdminClient(this));
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return;
}
string message = $"^1{loc["SERVER_WARNING"]} ^7[^3{targetClient.Warnings}^7]: ^3{targetClient.Name}^7, {reason}";
targetClient.CurrentServer.Broadcast(message);
}
}
public override async Task Kick(string Reason, EFClient targetClient, EFClient originClient)
{
targetClient = targetClient.ClientNumber < 0 ?
Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == targetClient?.ClientId) ?? targetClient :
targetClient;
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var newPenalty = new EFPenalty()
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{
Type = EFPenalty.PenaltyType.Kick,
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Expires = DateTime.UtcNow,
Offender = targetClient,
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Offense = Reason,
Punisher = originClient,
Link = targetClient.AliasLink
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};
Logger.WriteDebug($"Creating kick penalty for {targetClient}");
await newPenalty.TryCreatePenalty(Manager.GetPenaltyService(), Manager.GetLogger(0));
if (targetClient.IsIngame)
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{
var e = new GameEvent()
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{
Type = GameEvent.EventType.PreDisconnect,
Origin = targetClient,
Owner = this
};
Manager.AddEvent(e);
string formattedKick = string.Format(RconParser.Configuration.CommandPrefixes.Kick, targetClient.ClientNumber, $"{loc["SERVER_KICK_TEXT"]} - ^5{Reason}^7");
await targetClient.CurrentServer.ExecuteCommandAsync(formattedKick);
}
}
public override async Task TempBan(string Reason, TimeSpan length, EFClient targetClient, EFClient originClient)
{
// ensure player gets kicked if command not performed on them in the same server
targetClient = targetClient.ClientNumber < 0 ?
Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == targetClient?.ClientId) ?? targetClient :
targetClient;
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var newPenalty = new EFPenalty()
{
Type = EFPenalty.PenaltyType.TempBan,
Expires = DateTime.UtcNow + length,
Offender = targetClient,
Offense = Reason,
Punisher = originClient,
Link = targetClient.AliasLink
};
Logger.WriteDebug($"Creating tempban penalty for {targetClient}");
await newPenalty.TryCreatePenalty(Manager.GetPenaltyService(), Manager.GetLogger(0));
if (targetClient.IsIngame)
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{
string formattedKick = string.Format(RconParser.Configuration.CommandPrefixes.Kick, targetClient.ClientNumber, $"^7{loc["SERVER_TB_TEXT"]}- ^5{Reason}");
Logger.WriteDebug($"Executing tempban kick command for {targetClient}");
await targetClient.CurrentServer.ExecuteCommandAsync(formattedKick);
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}
}
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override public async Task Ban(string reason, EFClient targetClient, EFClient originClient, bool isEvade = false)
{
// ensure player gets kicked if command not performed on them in the same server
targetClient = targetClient.ClientNumber < 0 ?
Manager.GetActiveClients()
.FirstOrDefault(c => c.ClientId == targetClient?.ClientId) ?? targetClient :
targetClient;
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EFPenalty newPenalty = new EFPenalty()
{
Type = EFPenalty.PenaltyType.Ban,
Expires = null,
Offender = targetClient,
Offense = reason,
Punisher = originClient,
Link = targetClient.AliasLink,
IsEvadedOffense = isEvade
};
Logger.WriteDebug($"Creating ban penalty for {targetClient}");
targetClient.SetLevel(Permission.Banned, originClient);
await newPenalty.TryCreatePenalty(Manager.GetPenaltyService(), Manager.GetLogger(0));
if (targetClient.IsIngame)
{
Logger.WriteDebug($"Attempting to kicking newly banned client {targetClient}");
string formattedString = string.Format(RconParser.Configuration.CommandPrefixes.Kick, targetClient.ClientNumber, $"{loc["SERVER_BAN_TEXT"]} - ^5{reason} ^7{loc["SERVER_BAN_APPEAL"].FormatExt(Website)}^7");
await targetClient.CurrentServer.ExecuteCommandAsync(formattedString);
}
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}
override public async Task Unban(string reason, EFClient Target, EFClient Origin)
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{
var unbanPenalty = new EFPenalty()
{
Type = EFPenalty.PenaltyType.Unban,
Expires = DateTime.Now,
Offender = Target,
Offense = reason,
Punisher = Origin,
When = DateTime.UtcNow,
Active = true,
Link = Target.AliasLink
};
Target.SetLevel(Permission.User, Origin);
await Manager.GetPenaltyService().RemoveActivePenalties(Target.AliasLink.AliasLinkId);
await Manager.GetPenaltyService().Create(unbanPenalty);
}
override public void InitializeTokens()
{
Manager.GetMessageTokens().Add(new MessageToken("TOTALPLAYERS", (Server s) => Task.Run(async () => (await Manager.GetClientService().GetTotalClientsAsync()).ToString())));
Manager.GetMessageTokens().Add(new MessageToken("VERSION", (Server s) => Task.FromResult(Application.Program.Version.ToString())));
Manager.GetMessageTokens().Add(new MessageToken("NEXTMAP", (Server s) => SharedLibraryCore.Commands.NextMapCommand.GetNextMap(s, _translationLookup)));
Manager.GetMessageTokens().Add(new MessageToken("ADMINS", (Server s) => Task.FromResult(SharedLibraryCore.Commands.ListAdminsCommand.OnlineAdmins(s, _translationLookup))));
}
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}
}