moved event API stuff around
finally fixed threading issue (which actually had to do with IW4x log outputs being out of sync (not an issue with my code). What a lot of headache over something that wasn't my fault.
This commit is contained in:
parent
bbefd53db4
commit
46bdc2ac33
@ -5,7 +5,7 @@
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<MvcRazorExcludeRefAssembliesFromPublish>false</MvcRazorExcludeRefAssembliesFromPublish>
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<PackageId>RaidMax.IW4MAdmin.Application</PackageId>
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<Version>2.1.5</Version>
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<Version>2.1.6</Version>
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<Authors>RaidMax</Authors>
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<Company>Forever None</Company>
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<Product>IW4MAdmin</Product>
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@ -1,27 +1,72 @@
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using SharedLibraryCore;
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using SharedLibraryCore.Events;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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namespace IW4MAdmin.Application
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{
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class GameEventHandler : IEventHandler
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{
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private readonly IManager Manager;
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static long NextEventId = 1;
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private readonly SortedList<long, GameEvent> OutOfOrderEvents;
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private readonly SemaphoreSlim ProcessingEvent;
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public GameEventHandler(IManager mgr)
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{
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Manager = mgr;
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OutOfOrderEvents = new SortedList<long, GameEvent>();
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ProcessingEvent = new SemaphoreSlim(0);
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ProcessingEvent.Release();
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}
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public void AddEvent(GameEvent gameEvent)
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public bool AddEvent(GameEvent gameEvent)
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{
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#if DEBUG
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Manager.GetLogger().WriteDebug($"Got new event of type {gameEvent.Type} for {gameEvent.Owner}");
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Manager.GetLogger().WriteDebug($"Got new event of type {gameEvent.Type} for {gameEvent.Owner} with id {gameEvent.Id}");
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#endif
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// todo: later
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((Manager as ApplicationManager).OnServerEvent)(this, new ApplicationManager.GameEventArgs(null, false, gameEvent));
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while (OutOfOrderEvents.Values.FirstOrDefault()?.Id == Interlocked.Read(ref NextEventId))
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{
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lock (OutOfOrderEvents)
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{
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var fixedEvent = OutOfOrderEvents.Values[0];
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OutOfOrderEvents.RemoveAt(0);
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AddEvent(fixedEvent);
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}
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}
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// both the gameEvent Id and the LastEventId are thread safe because we want to synchronize when the
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// event occurs
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if (gameEvent.Id == Interlocked.Read(ref NextEventId))
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{
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Manager.GetLogger().WriteDebug($"Starting to wait for event with id {gameEvent.Id}");
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((Manager as ApplicationManager).OnServerEvent)(this, new GameEventArgs(null, false, gameEvent));
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Manager.GetLogger().WriteDebug($"Finished waiting for event with id {gameEvent.Id}");
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Interlocked.Increment(ref NextEventId);
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}
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// a "newer" event has been added before and "older" one has been added (due to threads and context switching)
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// so me must wait until the next expected one arrives
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else
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{
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Manager.GetLogger().WriteWarning("Incoming event is out of order");
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Manager.GetLogger().WriteDebug($"Expected event Id is {Interlocked.Read(ref NextEventId)}, but got {gameEvent.Id} instead");
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// this prevents multiple threads from adding simultaneously
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lock (OutOfOrderEvents)
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{
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if (!OutOfOrderEvents.TryGetValue(gameEvent.Id, out GameEvent discard))
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{
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OutOfOrderEvents.Add(gameEvent.Id, gameEvent);
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}
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}
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}
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return true;
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}
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}
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}
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@ -1,7 +1,9 @@
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using SharedLibraryCore;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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namespace IW4MAdmin.Application.IO
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@ -31,44 +33,36 @@ namespace IW4MAdmin.Application.IO
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{
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Reader = new GameLogReader(gameLogPath, server.EventParser);
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}
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Server = server;
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Task.Run(async () =>
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{
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while (!server.Manager.ShutdownRequested())
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{
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if ((server.Manager as ApplicationManager).IsInitialized)
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{
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OnEvent(new EventState()
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{
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Log = server.Manager.GetLogger(),
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ServerId = server.ToString()
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});
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}
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await Task.Delay(100);
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}
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});
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}
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private void OnEvent(object state)
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public void PollForChanges()
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{
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long newLength = Reader.Length;
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try
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while (!Server.Manager.ShutdownRequested())
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{
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UpdateLogEvents(newLength);
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}
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if ((Server.Manager as ApplicationManager).IsInitialized)
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{
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try
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{
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UpdateLogEvents();
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}
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catch (Exception e)
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{
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((EventState)state).Log.WriteWarning($"Failed to update log event for {((EventState)state).ServerId}");
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((EventState)state).Log.WriteDebug($"Exception: {e.Message}");
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((EventState)state).Log.WriteDebug($"StackTrace: {e.StackTrace}");
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catch (Exception e)
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{
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Server.Logger.WriteWarning($"Failed to update log event for {Server.GetHashCode()}");
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Server.Logger.WriteDebug($"Exception: {e.Message}");
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Server.Logger.WriteDebug($"StackTrace: {e.StackTrace}");
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}
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}
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Thread.Sleep(Reader.UpdateInterval);
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}
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}
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private void UpdateLogEvents(long fileSize)
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private void UpdateLogEvents()
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{
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long fileSize = Reader.Length;
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if (PreviousFileSize == 0)
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PreviousFileSize = fileSize;
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@ -79,9 +73,12 @@ namespace IW4MAdmin.Application.IO
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PreviousFileSize = fileSize;
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var events = Reader.EventsFromLog(Server, fileDiff, 0);
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var events = Reader.ReadEventsFromLog(Server, fileDiff, 0);
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foreach (var ev in events)
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{
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Server.Manager.GetEventHandler().AddEvent(ev);
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}
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PreviousFileSize = fileSize;
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}
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@ -14,7 +14,7 @@ namespace IW4MAdmin.Application.IO
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public long Length => new FileInfo(LogFile).Length;
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public int UpdateInterval => 100;
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public int UpdateInterval => 300;
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public GameLogReader(string logFile, IEventParser parser)
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{
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@ -22,7 +22,7 @@ namespace IW4MAdmin.Application.IO
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Parser = parser;
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}
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public ICollection<GameEvent> EventsFromLog(Server server, long fileSizeDiff, long startPosition)
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public ICollection<GameEvent> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
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{
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// allocate the bytes for the new log lines
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List<string> logLines = new List<string>();
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@ -29,11 +29,12 @@ namespace IW4MAdmin.Application.IO
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{
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using (var cl = new HttpClient())
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{
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using (var re = cl.GetAsync($"{LogFile}?length=1").Result)
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using (var re = cl.GetAsync($"{LogFile}&length=1").Result)
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{
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using (var content = re.Content)
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{
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return Convert.ToInt64(content.ReadAsStringAsync().Result ?? "0");
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string response = content.ReadAsStringAsync().Result ?? "0";
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return Convert.ToInt64(response);
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}
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}
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}
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@ -42,12 +43,15 @@ namespace IW4MAdmin.Application.IO
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public int UpdateInterval => 1000;
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public ICollection<GameEvent> EventsFromLog(Server server, long fileSizeDiff, long startPosition)
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public ICollection<GameEvent> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
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{
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#if DEBUG == true
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server.Logger.WriteDebug($"Begin reading {fileSizeDiff} from http log");
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#endif
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string log;
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using (var cl = new HttpClient())
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{
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using (var re = cl.GetAsync($"{LogFile}?start={fileSizeDiff}").Result)
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using (var re = cl.GetAsync($"{LogFile}&start={fileSizeDiff}").Result)
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{
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using (var content = re.Content)
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{
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@ -55,18 +59,29 @@ namespace IW4MAdmin.Application.IO
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}
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}
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}
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#if DEBUG == true
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server.Logger.WriteDebug($"retrieved events from http log");
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#endif
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List<GameEvent> events = new List<GameEvent>();
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string[] lines = log.Split(Environment.NewLine);
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#if DEBUG == true
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server.Logger.WriteDebug($"Begin parse of {lines.Length} lines from http log");
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#endif
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// parse each line
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foreach (string eventLine in log.Split(Environment.NewLine))
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foreach (string eventLine in lines)
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{
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if (eventLine.Length > 0)
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{
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try
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{
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// todo: catch elsewhere
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events.Add(Parser.GetEvent(server, eventLine));
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var e = Parser.GetEvent(server, eventLine);
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#if DEBUG == true
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server.Logger.WriteDebug($"Parsed event with id {e.Id} from http");
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#endif
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events.Add(e);
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}
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catch (Exception e)
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@ -106,7 +106,7 @@ namespace IW4MAdmin.Application
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ServerManager.Init().Wait();
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var consoleTask = Task.Run(() =>
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var consoleTask = Task.Run(async () =>
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{
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String userInput;
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Player Origin = ServerManager.GetClientService().Get(1).Result.AsPlayer();
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@ -136,7 +136,7 @@ namespace IW4MAdmin.Application
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};
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ServerManager.GetEventHandler().AddEvent(E);
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E.OnProcessed.Wait(5000);
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await E.OnProcessed.WaitAsync(30 * 1000);
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}
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Console.Write('>');
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@ -22,6 +22,7 @@ using System.Text;
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using IW4MAdmin.Application.API.Master;
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using System.Reflection;
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using SharedLibraryCore.Database;
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using SharedLibraryCore.Events;
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namespace IW4MAdmin.Application
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{
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@ -33,7 +34,6 @@ namespace IW4MAdmin.Application
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public ILogger Logger { get; private set; }
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public bool Running { get; private set; }
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public bool IsInitialized { get; private set; }
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//public EventHandler<GameEvent> ServerEventOccurred { get; private set; }
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// define what the delagate function looks like
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public delegate void OnServerEventEventHandler(object sender, GameEventArgs e);
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// expose the event handler so we can execute the events
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@ -48,22 +48,10 @@ namespace IW4MAdmin.Application
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readonly AliasService AliasSvc;
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readonly PenaltyService PenaltySvc;
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public BaseConfigurationHandler<ApplicationConfiguration> ConfigHandler;
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EventApi Api;
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GameEventHandler Handler;
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ManualResetEventSlim OnQuit;
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readonly IPageList PageList;
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public class GameEventArgs : System.ComponentModel.AsyncCompletedEventArgs
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{
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public GameEventArgs(Exception error, bool cancelled, GameEvent userState) : base(error, cancelled, userState)
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{
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Event = userState;
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}
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public GameEvent Event { get; }
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}
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private ApplicationManager()
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{
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Logger = new Logger($@"{Utilities.OperatingDirectory}IW4MAdmin.log");
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@ -75,13 +63,12 @@ namespace IW4MAdmin.Application
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AliasSvc = new AliasService();
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PenaltySvc = new PenaltyService();
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PrivilegedClients = new Dictionary<int, Player>();
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Api = new EventApi();
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//ServerEventOccurred += Api.OnServerEvent;
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ConfigHandler = new BaseConfigurationHandler<ApplicationConfiguration>("IW4MAdminSettings");
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StartTime = DateTime.UtcNow;
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OnQuit = new ManualResetEventSlim();
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PageList = new PageList();
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OnServerEvent += OnServerEventAsync;
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OnServerEvent += EventApi.OnGameEvent;
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}
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private async void OnServerEventAsync(object sender, GameEventArgs args)
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@ -108,7 +95,7 @@ namespace IW4MAdmin.Application
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return;
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}
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await newEvent.Owner.ExecuteEvent(newEvent);
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//// todo: this is a hacky mess
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if (newEvent.Origin?.DelayedEvents.Count > 0 &&
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@ -119,7 +106,20 @@ namespace IW4MAdmin.Application
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// add the delayed event to the queue
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while(events.Count > 0)
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{
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var e = events.Dequeue();
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var oldEvent = events.Dequeue();
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var e = new GameEvent()
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{
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Type = oldEvent.Type,
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Origin = newEvent.Origin,
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Data = oldEvent.Data,
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Extra = oldEvent.Extra,
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Owner = oldEvent.Owner,
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Message = oldEvent.Message,
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Target = oldEvent.Target,
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OnProcessed = oldEvent.OnProcessed,
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Remote = oldEvent.Remote
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};
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e.Origin = newEvent.Origin;
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// check if the target was assigned
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@ -140,9 +140,10 @@ namespace IW4MAdmin.Application
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}
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}
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Api.OnServerEvent(this, newEvent);
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await newEvent.Owner.ExecuteEvent(newEvent);
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#if DEBUG
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Logger.WriteDebug("Processed Event");
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Logger.WriteDebug($"Processed event with id {newEvent.Id}");
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#endif
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}
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@ -169,7 +170,7 @@ namespace IW4MAdmin.Application
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Logger.WriteDebug("Error Trace: " + ex.StackTrace);
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}
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// tell anyone waiting for the output that we're done
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newEvent.OnProcessed.Set();
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newEvent.OnProcessed.Release();
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}
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public IList<Server> GetServers()
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@ -423,7 +424,15 @@ namespace IW4MAdmin.Application
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Logger.WriteVerbose($"{Utilities.CurrentLocalization.LocalizationIndex["MANAGER_MONITORING_TEXT"]} {ServerInstance.Hostname}");
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// add the start event for this server
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Handler.AddEvent(new GameEvent(GameEvent.EventType.Start, "Server started", null, null, ServerInstance));
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Start,
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Data = $"{ServerInstance.GameName} started",
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Owner = ServerInstance
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};
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Handler.AddEvent(e);
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}
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catch (ServerException e)
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@ -562,7 +571,6 @@ namespace IW4MAdmin.Application
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public PenaltyService GetPenaltyService() => PenaltySvc;
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public IConfigurationHandler<ApplicationConfiguration> GetApplicationSettings() => ConfigHandler;
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public IDictionary<int, Player> GetPrivilegedClients() => PrivilegedClients;
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public IEventApi GetEventApi() => Api;
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public bool ShutdownRequested() => !Running;
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public IEventHandler GetEventHandler() => Handler;
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@ -27,11 +27,9 @@ namespace IW4MAdmin
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{
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private static readonly Index loc = Utilities.CurrentLocalization.LocalizationIndex;
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private GameLogEventDetection LogEvent;
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private ClientAuthentication AuthQueue;
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public IW4MServer(IManager mgr, ServerConfiguration cfg) : base(mgr, cfg)
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{
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AuthQueue = new ClientAuthentication();
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}
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public override int GetHashCode()
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@ -603,7 +601,7 @@ namespace IW4MAdmin
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try
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{
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var polledClients = await PollPlayersAsync();
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var waiterList = new List<ManualResetEventSlim>();
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var waiterList = new List<SemaphoreSlim>();
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foreach (var disconnectingClient in polledClients[1])
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{
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@ -625,7 +623,7 @@ namespace IW4MAdmin
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waiterList.Add(e.OnProcessed);
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}
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// wait for all the disconnect tasks to finish
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await Task.WhenAll(waiterList.Select(t => Task.Run(() => t.Wait(5000))));
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await Task.WhenAll(waiterList.Select(t => t.WaitAsync()));
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waiterList.Clear();
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// this are our new connecting clients
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@ -643,7 +641,7 @@ namespace IW4MAdmin
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}
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// wait for all the connect tasks to finish
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await Task.WhenAll(waiterList.Select(t => Task.Run(() => t.Wait(5000))));
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await Task.WhenAll(waiterList.Select(t => t.WaitAsync()));
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if (ConnectionErrors > 0)
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{
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@ -835,7 +833,7 @@ namespace IW4MAdmin
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logPath = Regex.Replace($"{Path.DirectorySeparatorChar}{logPath}", @"[A-Z]:", "");
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}
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if (!File.Exists(logPath))
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if (!File.Exists(logPath) && !logPath.StartsWith("http"))
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{
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Logger.WriteError($"{logPath} {loc["SERVER_ERROR_DNE"]}");
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#if !DEBUG
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@ -850,6 +848,8 @@ namespace IW4MAdmin
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}
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Logger.WriteInfo($"Log file is {logPath}");
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Task.Run(() => LogEvent.PollForChanges());
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#if !DEBUG
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await Broadcast(loc["BROADCAST_ONLINE"]);
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#endif
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@ -1002,15 +1002,17 @@ namespace IW4MAdmin
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// this is set only because they're still in the server.
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Target.Level = Player.Permission.Banned;
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// let the api know that a ban occured
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Manager.GetEventHandler().AddEvent(new GameEvent()
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Ban,
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Data = Message,
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Origin = Origin,
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Target = Target,
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Owner = this
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});
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};
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// let the api know that a ban occured
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Manager.GetEventHandler().AddEvent(e);
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#if !DEBUG
|
||||
string formattedString = String.Format(RconParser.GetCommandPrefixes().Kick, Target.ClientNumber, $"{loc["SERVER_BAN_TEXT"]} - ^5{Message} ^7({loc["SERVER_BAN_APPEAL"]} {Website})^7");
|
||||
|
@ -10,7 +10,7 @@ const plugin = {
|
||||
checkForVpn(origin) {
|
||||
let exempt = false;
|
||||
// prevent players that are exempt from being kicked
|
||||
this.vpnExceptionIds.forEach(function(id) {
|
||||
this.vpnExceptionIds.forEach(function (id) {
|
||||
if (id === origin.ClientId) {
|
||||
exempt = true;
|
||||
return false;
|
||||
@ -48,7 +48,7 @@ const plugin = {
|
||||
onEventAsync(gameEvent, server) {
|
||||
// connect event
|
||||
if (gameEvent.Type === 3) {
|
||||
this.checkForVpn(gameEvent.Origin)
|
||||
this.checkForVpn(gameEvent.Origin);
|
||||
}
|
||||
},
|
||||
|
||||
@ -57,7 +57,7 @@ const plugin = {
|
||||
this.logger = manager.GetLogger();
|
||||
},
|
||||
|
||||
onUnloadAsync() {},
|
||||
onUnloadAsync() { },
|
||||
|
||||
onTickAsync(server) {}
|
||||
}
|
||||
onTickAsync(server) { }
|
||||
};
|
@ -53,7 +53,7 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
|
||||
if ((kill.DeathType != IW4Info.MeansOfDeath.MOD_PISTOL_BULLET &&
|
||||
kill.DeathType != IW4Info.MeansOfDeath.MOD_RIFLE_BULLET &&
|
||||
kill.DeathType != IW4Info.MeansOfDeath.MOD_HEAD_SHOT) ||
|
||||
kill.HitLoc == IW4Info.HitLocation.none)
|
||||
kill.HitLoc == IW4Info.HitLocation.none || kill.TimeOffset - LastOffset < 0)
|
||||
return new DetectionPenaltyResult()
|
||||
{
|
||||
ClientPenalty = Penalty.PenaltyType.Any,
|
||||
@ -131,7 +131,6 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
|
||||
}
|
||||
|
||||
double currentStrain = Strain.GetStrain(isDamage, kill.Damage, kill.Distance / 0.0254, kill.ViewAngles, Math.Max(50, kill.TimeOffset - LastOffset));
|
||||
//double currentWeightedStrain = (currentStrain * ClientStats.SPM) / 170.0;
|
||||
LastOffset = kill.TimeOffset;
|
||||
|
||||
if (currentStrain > ClientStats.MaxStrain)
|
||||
|
@ -470,6 +470,9 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
|
||||
Owner = attacker.CurrentServer,
|
||||
Type = GameEvent.EventType.Flag
|
||||
};
|
||||
// because we created an event it must be processed by the manager
|
||||
// even if it didn't really do anything
|
||||
Manager.GetEventHandler().AddEvent(e);
|
||||
await new CFlag().ExecuteAsync(e);
|
||||
break;
|
||||
}
|
||||
@ -834,9 +837,9 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
|
||||
// calculate how much the KDR should weigh
|
||||
// 1.637 is a Eddie-Generated number that weights the KDR nicely
|
||||
double currentKDR = clientStats.SessionDeaths == 0 ? clientStats.SessionKills : clientStats.SessionKills / clientStats.SessionDeaths;
|
||||
double alpha = Math.Sqrt(2) / Math.Min(600, clientStats.Kills + clientStats.Deaths);
|
||||
double alpha = Math.Sqrt(2) / Math.Min(600, Math.Max(clientStats.Kills + clientStats.Deaths, 1));
|
||||
clientStats.RollingWeightedKDR = (alpha * currentKDR) + (1.0 - alpha) * clientStats.KDR;
|
||||
double KDRWeight = clientStats.RollingWeightedKDR != 0 ? Math.Round(Math.Pow(clientStats.RollingWeightedKDR, 1.637 / Math.E), 3) : 0;
|
||||
double KDRWeight = Math.Round(Math.Pow(clientStats.RollingWeightedKDR, 1.637 / Math.E), 3);
|
||||
|
||||
// calculate the weight of the new play time against last 10 hours of gameplay
|
||||
int totalPlayTime = (clientStats.TimePlayed == 0) ?
|
||||
|
@ -76,8 +76,12 @@ namespace IW4MAdmin.Plugins.Stats
|
||||
case GameEvent.EventType.ScriptKill:
|
||||
string[] killInfo = (E.Data != null) ? E.Data.Split(';') : new string[0];
|
||||
if (killInfo.Length >= 13)
|
||||
{
|
||||
// todo: remove me
|
||||
E.Owner.Logger.WriteDebug($"Starting Add script hit (kill) for event with id {E.Id}");
|
||||
await Manager.AddScriptHit(false, E.Time, E.Origin, E.Target, S.GetHashCode(), S.CurrentMap.Name, killInfo[7], killInfo[8],
|
||||
killInfo[5], killInfo[6], killInfo[3], killInfo[4], killInfo[9], killInfo[10], killInfo[11], killInfo[12], killInfo[13]);
|
||||
}
|
||||
break;
|
||||
case GameEvent.EventType.Kill:
|
||||
if (!E.Owner.CustomCallback)
|
||||
@ -90,8 +94,12 @@ namespace IW4MAdmin.Plugins.Stats
|
||||
case GameEvent.EventType.ScriptDamage:
|
||||
killInfo = (E.Data != null) ? E.Data.Split(';') : new string[0];
|
||||
if (killInfo.Length >= 13)
|
||||
{
|
||||
// todo: remove me
|
||||
E.Owner.Logger.WriteDebug($"Starting Add script hit (damage) for event with id {E.Id}");
|
||||
await Manager.AddScriptHit(true, E.Time, E.Origin, E.Target, S.GetHashCode(), S.CurrentMap.Name, killInfo[7], killInfo[8],
|
||||
killInfo[5], killInfo[6], killInfo[3], killInfo[4], killInfo[9], killInfo[10], killInfo[11], killInfo[12], killInfo[13]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ namespace Tests
|
||||
public void AddAndRemoveClientsViaJoinShouldSucceed()
|
||||
{
|
||||
var server = Manager.GetServers().First();
|
||||
var waiters = new Queue<ManualResetEventSlim>();
|
||||
var waiters = new Queue<SemaphoreSlim>();
|
||||
|
||||
int clientStartIndex = 4;
|
||||
int clientNum = 10;
|
||||
@ -103,7 +103,7 @@ namespace Tests
|
||||
public void AddAndRemoveClientsViaRconShouldSucceed()
|
||||
{
|
||||
var server = Manager.GetServers().First();
|
||||
var waiters = new Queue<ManualResetEventSlim>();
|
||||
var waiters = new Queue<SemaphoreSlim>();
|
||||
|
||||
int clientIndexStart = 1;
|
||||
int clientNum = 8;
|
||||
@ -187,7 +187,6 @@ namespace Tests
|
||||
|
||||
|
||||
resetEvent.Wait(5000);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -119,7 +119,17 @@ namespace SharedLibraryCore.Commands
|
||||
{
|
||||
await E.Target.Kick(E.Data, E.Origin);
|
||||
await E.Origin.Tell($"^5{E.Target} ^7{Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_KICK_SUCCESS"]}");
|
||||
E.Owner.Manager.GetEventHandler().AddEvent(new GameEvent(GameEvent.EventType.Kick, E.Data, E.Origin, E.Target, E.Owner));
|
||||
|
||||
var e = new GameEvent()
|
||||
{
|
||||
Type = GameEvent.EventType.Kick,
|
||||
Data = E.Data,
|
||||
Origin = E.Origin,
|
||||
Target = E.Target,
|
||||
Owner = E.Owner
|
||||
};
|
||||
|
||||
E.Owner.Manager.GetEventHandler().AddEvent(e);
|
||||
}
|
||||
else
|
||||
await E.Origin.Tell($"{Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_KICK_FAIL"]} {E.Target.Name}");
|
||||
@ -179,14 +189,17 @@ namespace SharedLibraryCore.Commands
|
||||
{
|
||||
await E.Target.TempBan(Message, length, E.Origin);
|
||||
await E.Origin.Tell($"^5{E.Target} ^7{Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_TEMPBAN_SUCCESS"]} ^5{length.TimeSpanText()}");
|
||||
E.Owner.Manager.GetEventHandler().AddEvent(new GameEvent()
|
||||
|
||||
var e = new GameEvent()
|
||||
{
|
||||
Type = GameEvent.EventType.TempBan,
|
||||
Data = E.Data,
|
||||
Origin = E.Origin,
|
||||
Target = E.Target,
|
||||
Owner = E.Owner
|
||||
});
|
||||
};
|
||||
|
||||
E.Owner.Manager.GetEventHandler().AddEvent(e);
|
||||
}
|
||||
else
|
||||
await E.Origin.Tell($"{Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_TEMPBAN_FAIL"]} {E.Target.Name}");
|
||||
@ -732,7 +745,17 @@ namespace SharedLibraryCore.Commands
|
||||
};
|
||||
|
||||
await E.Owner.Manager.GetPenaltyService().Create(newPenalty);
|
||||
E.Owner.Manager.GetEventHandler().AddEvent(new GameEvent(GameEvent.EventType.Flag, E.Data, E.Origin, E.Target, E.Owner));
|
||||
|
||||
var e = new GameEvent()
|
||||
{
|
||||
Type = GameEvent.EventType.Flag,
|
||||
Data = E.Data,
|
||||
Origin = E.Origin,
|
||||
Target = E.Target,
|
||||
Owner = E.Owner
|
||||
};
|
||||
|
||||
E.Owner.Manager.GetEventHandler().AddEvent(e);
|
||||
await E.Origin.Tell($"{Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_FLAG_SUCCESS"]} ^5{E.Target.Name}");
|
||||
}
|
||||
|
||||
@ -766,15 +789,16 @@ namespace SharedLibraryCore.Commands
|
||||
await E.Owner.Manager.GetClientService().Update(E.Target);
|
||||
await E.Origin.Tell($"{Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_FLAG_UNFLAG"]} ^5{E.Target.Name}");
|
||||
|
||||
E.Owner.Manager.GetEventHandler().AddEvent(new GameEvent()
|
||||
var e = new GameEvent()
|
||||
{
|
||||
Data = E.Data,
|
||||
Origin = E.Origin,
|
||||
Target = E.Target,
|
||||
Owner = E.Owner,
|
||||
Type = GameEvent.EventType.Unflag
|
||||
});
|
||||
};
|
||||
|
||||
E.Owner.Manager.GetEventHandler().AddEvent(e);
|
||||
}
|
||||
|
||||
else
|
||||
@ -846,7 +870,17 @@ namespace SharedLibraryCore.Commands
|
||||
await E.Owner.Manager.GetPenaltyService().Create(newReport);
|
||||
|
||||
await E.Origin.Tell(Utilities.CurrentLocalization.LocalizationIndex["COMMANDS_REPORT_SUCCESS"]);
|
||||
E.Owner.Manager.GetEventHandler().AddEvent(new GameEvent(GameEvent.EventType.Report, E.Data, E.Origin, E.Target, E.Owner));
|
||||
|
||||
var e = new GameEvent()
|
||||
{
|
||||
Type = GameEvent.EventType.Report,
|
||||
Data = E.Data,
|
||||
Origin = E.Origin,
|
||||
Target = E.Target,
|
||||
Owner = E.Owner
|
||||
};
|
||||
|
||||
E.Owner.Manager.GetEventHandler().AddEvent(e);
|
||||
await E.Owner.ToAdmins(String.Format("^5{0}^7->^1{1}^7: {2}", E.Origin.Name, E.Target.Name, E.Data));
|
||||
}
|
||||
}
|
||||
|
@ -1,19 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using SharedLibraryCore;
|
||||
using SharedLibraryCore.Dtos;
|
||||
using SharedLibraryCore.Interfaces;
|
||||
using SharedLibraryCore.Objects;
|
||||
|
||||
namespace IW4MAdmin.Application.API
|
||||
namespace SharedLibraryCore.Events
|
||||
{
|
||||
class EventApi : IEventApi
|
||||
public class EventApi
|
||||
{
|
||||
private const int MaxEvents = 100;
|
||||
private Queue<EventInfo> RecentEvents = new Queue<EventInfo>();
|
||||
const int MaxEvents = 100;
|
||||
static Queue<EventInfo> RecentEvents = new Queue<EventInfo>();
|
||||
|
||||
public IEnumerable<EventInfo> GetEvents(bool shouldConsume)
|
||||
public static IEnumerable<EventInfo> GetEvents(bool shouldConsume)
|
||||
{
|
||||
var eventList = RecentEvents.ToArray();
|
||||
|
||||
@ -26,8 +22,9 @@ namespace IW4MAdmin.Application.API
|
||||
return eventList;
|
||||
}
|
||||
|
||||
public void OnServerEvent(object sender, GameEvent E)
|
||||
public static void OnGameEvent(object sender, GameEventArgs eventState)
|
||||
{
|
||||
var E = eventState.Event;
|
||||
// don't want to clog up the api with unknown events
|
||||
if (E.Type == GameEvent.EventType.Unknown)
|
||||
return;
|
||||
@ -71,7 +68,7 @@ namespace IW4MAdmin.Application.API
|
||||
/// Adds event to the list and removes first added if reached max capacity
|
||||
/// </summary>
|
||||
/// <param name="info">EventInfo to add</param>
|
||||
private void AddNewEvent(EventInfo info)
|
||||
private static void AddNewEvent(EventInfo info)
|
||||
{
|
||||
// remove the first added event
|
||||
if (RecentEvents.Count >= MaxEvents)
|
@ -44,29 +44,17 @@ namespace SharedLibraryCore
|
||||
StatusUpdate
|
||||
}
|
||||
|
||||
public GameEvent(EventType t, string d, Player O, Player T, Server S)
|
||||
{
|
||||
Type = t;
|
||||
Data = d?.Trim();
|
||||
Origin = O;
|
||||
Target = T;
|
||||
Owner = S;
|
||||
OnProcessed = new ManualResetEventSlim();
|
||||
Time = DateTime.UtcNow;
|
||||
CurrentEventId++;
|
||||
Id = CurrentEventId;
|
||||
}
|
||||
static long NextEventId;
|
||||
static long GetNextEventId() => Interlocked.Increment(ref NextEventId);
|
||||
|
||||
public GameEvent()
|
||||
{
|
||||
OnProcessed = new ManualResetEventSlim();
|
||||
OnProcessed = new SemaphoreSlim(0);
|
||||
OnProcessed.Release();
|
||||
Time = DateTime.UtcNow;
|
||||
CurrentEventId++;
|
||||
Id = CurrentEventId;
|
||||
Id = GetNextEventId();
|
||||
}
|
||||
|
||||
private static long CurrentEventId;
|
||||
|
||||
public EventType Type;
|
||||
public string Data; // Data is usually the message sent by player
|
||||
public string Message;
|
||||
@ -75,8 +63,8 @@ namespace SharedLibraryCore
|
||||
public Server Owner;
|
||||
public Boolean Remote = false;
|
||||
public object Extra { get; set; }
|
||||
public ManualResetEventSlim OnProcessed { get; set; }
|
||||
public DateTime Time { get; private set; }
|
||||
public SemaphoreSlim OnProcessed { get; set; }
|
||||
public DateTime Time { get; set; }
|
||||
public long Id { get; private set; }
|
||||
|
||||
/// <summary>
|
23
SharedLibraryCore/Events/GameEventArgs.cs
Normal file
23
SharedLibraryCore/Events/GameEventArgs.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace SharedLibraryCore.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// represents the state of a game event for event processing
|
||||
/// </summary>
|
||||
public class GameEventArgs : System.ComponentModel.AsyncCompletedEventArgs
|
||||
{
|
||||
|
||||
public GameEventArgs(Exception error, bool cancelled, GameEvent userState) : base(error, cancelled, userState)
|
||||
{
|
||||
Event = userState;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Game event that occured on a server
|
||||
/// </summary>
|
||||
public GameEvent Event { get; }
|
||||
}
|
||||
}
|
@ -1,21 +0,0 @@
|
||||
using SharedLibraryCore.Dtos;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SharedLibraryCore.Interfaces
|
||||
{
|
||||
public interface IEventApi
|
||||
{
|
||||
/// <summary>
|
||||
/// Processes event from server as event info
|
||||
/// </summary>
|
||||
/// <param name="sender">Object state from Delegate method call</param>
|
||||
/// <param name="E">Event to process</param>
|
||||
void OnServerEvent(object sender, GameEvent E);
|
||||
/// <summary>
|
||||
/// Get list of recent events
|
||||
/// </summary>
|
||||
/// <param name="shouldConsume">specify wether the request should clear all events after retrieving</param>
|
||||
/// <returns>List of recent event</returns>
|
||||
IEnumerable<EventInfo> GetEvents(bool shouldConsume);
|
||||
}
|
||||
}
|
@ -13,6 +13,6 @@ namespace SharedLibraryCore.Interfaces
|
||||
/// Add a game event event to the queue to be processed
|
||||
/// </summary>
|
||||
/// <param name="gameEvent">Game event</param>
|
||||
void AddEvent(GameEvent gameEvent);
|
||||
bool AddEvent(GameEvent gameEvent);
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ namespace SharedLibraryCore.Interfaces
|
||||
/// <param name="fileSizeDiff"></param>
|
||||
/// <param name="startPosition"></param>
|
||||
/// <returns></returns>
|
||||
ICollection<GameEvent> EventsFromLog(Server server, long fileSizeDiff, long startPosition);
|
||||
ICollection<GameEvent> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition);
|
||||
/// <summary>
|
||||
/// how long the log file is
|
||||
/// </summary>
|
||||
|
@ -23,7 +23,6 @@ namespace SharedLibraryCore.Interfaces
|
||||
AliasService GetAliasService();
|
||||
PenaltyService GetPenaltyService();
|
||||
IDictionary<int, Player> GetPrivilegedClients();
|
||||
IEventApi GetEventApi();
|
||||
/// <summary>
|
||||
/// Get the event handlers
|
||||
/// </summary>
|
||||
|
@ -150,7 +150,8 @@ namespace SharedLibraryCore.RCon
|
||||
// will this really prevent flooding?
|
||||
if ((DateTime.Now - LastQuery).TotalMilliseconds < 350)
|
||||
{
|
||||
await Task.Delay(350);
|
||||
//await Task.Delay(350);
|
||||
Thread.Sleep(350);
|
||||
}
|
||||
|
||||
LastQuery = DateTime.Now;
|
||||
|
@ -118,25 +118,17 @@ namespace SharedLibraryCore
|
||||
{
|
||||
#if !DEBUG
|
||||
string formattedMessage = String.Format(RconParser.GetCommandPrefixes().Say, Message);
|
||||
|
||||
var e = new GameEvent()
|
||||
{
|
||||
Message = formattedMessage,
|
||||
Data = formattedMessage,
|
||||
Owner = this,
|
||||
Type = GameEvent.EventType.Broadcast,
|
||||
};
|
||||
|
||||
Manager.GetEventHandler().AddEvent(e);
|
||||
#else
|
||||
Logger.WriteVerbose(Message.StripColors());
|
||||
#endif
|
||||
Manager.GetEventHandler().AddEvent(new GameEvent()
|
||||
var e = new GameEvent()
|
||||
{
|
||||
Type = GameEvent.EventType.Broadcast,
|
||||
Data = Message,
|
||||
Owner = this
|
||||
});
|
||||
};
|
||||
|
||||
Manager.GetEventHandler().AddEvent(e);
|
||||
|
||||
await Task.CompletedTask;
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
using SharedLibraryCore;
|
||||
using SharedLibraryCore.Events;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -14,7 +15,7 @@ namespace WebfrontCore.Controllers.API
|
||||
[HttpGet]
|
||||
public IActionResult Event(bool shouldConsume = true)
|
||||
{
|
||||
var events = Manager.GetEventApi().GetEvents(shouldConsume);
|
||||
var events = EventApi.GetEvents(shouldConsume);
|
||||
return Json(events);
|
||||
}
|
||||
|
||||
|
@ -48,7 +48,7 @@ namespace WebfrontCore.Controllers
|
||||
|
||||
Manager.GetEventHandler().AddEvent(remoteEvent);
|
||||
// wait for the event to process
|
||||
await Task.Run(() => remoteEvent.OnProcessed.Wait(5000));
|
||||
await remoteEvent.OnProcessed.WaitAsync(60*1000);
|
||||
var response = server.CommandResult.Where(c => c.ClientId == client.ClientId).ToList();
|
||||
|
||||
// remove the added command response
|
||||
|
Loading…
Reference in New Issue
Block a user