IW4M-Admin/Plugins/Stats/Cheat/Detection.cs
RaidMax 46bdc2ac33 moved event API stuff around
finally fixed threading issue (which actually had to do with IW4x log outputs being out of sync (not an issue with my code). What a lot of headache over something that wasn't my fault.
2018-08-30 20:53:00 -05:00

461 lines
22 KiB
C#

using SharedLibraryCore.Helpers;
using SharedLibraryCore.Interfaces;
using SharedLibraryCore.Objects;
using IW4MAdmin.Plugins.Stats.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IW4MAdmin.Plugins.Stats.Cheat
{
class Detection
{
public enum DetectionType
{
Bone,
Chest,
Offset,
Strain
};
public ChangeTracking<EFACSnapshot> Tracker { get; private set; }
int Kills;
int HitCount;
Dictionary<IW4Info.HitLocation, int> HitLocationCount;
double AngleDifferenceAverage;
EFClientStatistics ClientStats;
DateTime LastHit;
long LastOffset;
ILogger Log;
Strain Strain;
readonly DateTime ConnectionTime = DateTime.UtcNow;
public Detection(ILogger log, EFClientStatistics clientStats)
{
Log = log;
HitLocationCount = new Dictionary<IW4Info.HitLocation, int>();
foreach (var loc in Enum.GetValues(typeof(IW4Info.HitLocation)))
HitLocationCount.Add((IW4Info.HitLocation)loc, 0);
ClientStats = clientStats;
Strain = new Strain();
Tracker = new ChangeTracking<EFACSnapshot>();
}
/// <summary>
/// Analyze kill and see if performed by a cheater
/// </summary>
/// <param name="kill">kill performed by the player</param>
/// <returns>true if detection reached thresholds, false otherwise</returns>
public DetectionPenaltyResult ProcessKill(EFClientKill kill, bool isDamage)
{
if ((kill.DeathType != IW4Info.MeansOfDeath.MOD_PISTOL_BULLET &&
kill.DeathType != IW4Info.MeansOfDeath.MOD_RIFLE_BULLET &&
kill.DeathType != IW4Info.MeansOfDeath.MOD_HEAD_SHOT) ||
kill.HitLoc == IW4Info.HitLocation.none || kill.TimeOffset - LastOffset < 0)
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Any,
};
DetectionPenaltyResult result = null;
if (LastHit == DateTime.MinValue)
LastHit = DateTime.UtcNow;
HitLocationCount[kill.HitLoc]++;
if (!isDamage)
{
Kills++;
}
HitCount++;
#region VIEWANGLES
if (kill.AnglesList.Count >= 2)
{
double realAgainstPredict = Vector3.ViewAngleDistance(kill.AnglesList[0], kill.AnglesList[1], kill.ViewAngles);
// LIFETIME
var hitLoc = ClientStats.HitLocations
.First(hl => hl.Location == kill.HitLoc);
float previousAverage = hitLoc.HitOffsetAverage;
double newAverage = (previousAverage * (hitLoc.HitCount - 1) + realAgainstPredict) / hitLoc.HitCount;
hitLoc.HitOffsetAverage = (float)newAverage;
if (hitLoc.HitOffsetAverage > Thresholds.MaxOffset(hitLoc.HitCount) &&
hitLoc.HitCount > 100)
{
Log.WriteDebug("*** Reached Max Lifetime Average for Angle Difference ***");
Log.WriteDebug($"Lifetime Average = {newAverage}");
Log.WriteDebug($"Bone = {hitLoc.Location}");
Log.WriteDebug($"HitCount = {hitLoc.HitCount}");
Log.WriteDebug($"ID = {kill.AttackerId}");
result = new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
Value = hitLoc.HitOffsetAverage,
HitCount = hitLoc.HitCount,
Type = DetectionType.Offset
};
}
// SESSION
double sessAverage = (AngleDifferenceAverage * (HitCount - 1) + realAgainstPredict) / HitCount;
AngleDifferenceAverage = sessAverage;
if (sessAverage > Thresholds.MaxOffset(HitCount) &&
HitCount > 30)
{
Log.WriteDebug("*** Reached Max Session Average for Angle Difference ***");
Log.WriteDebug($"Session Average = {sessAverage}");
Log.WriteDebug($"HitCount = {HitCount}");
Log.WriteDebug($"ID = {kill.AttackerId}");
result = new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
Value = sessAverage,
HitCount = HitCount,
Type = DetectionType.Offset,
Location = hitLoc.Location
};
}
#if DEBUG
Log.WriteDebug($"PredictVsReal={realAgainstPredict}");
#endif
}
double currentStrain = Strain.GetStrain(isDamage, kill.Damage, kill.Distance / 0.0254, kill.ViewAngles, Math.Max(50, kill.TimeOffset - LastOffset));
LastOffset = kill.TimeOffset;
if (currentStrain > ClientStats.MaxStrain)
{
ClientStats.MaxStrain = currentStrain;
}
// flag
if (currentStrain > Thresholds.MaxStrainFlag
&& HitCount >= 10)
{
result = new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Flag,
Value = currentStrain,
HitCount = HitCount,
Type = DetectionType.Strain
};
}
// ban
if (currentStrain > Thresholds.MaxStrainBan &&
HitCount >= 15)
{
result = new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
Value = currentStrain,
HitCount = HitCount,
Type = DetectionType.Strain
};
}
#if DEBUG
Log.WriteDebug($"Current Strain: {currentStrain}");
#endif
#endregion
#region SESSION_RATIOS
if (Kills >= Thresholds.LowSampleMinKills)
{
double marginOfError = Thresholds.GetMarginOfError(HitCount);
// determine what the max headshot percentage can be for current number of kills
double lerpAmount = Math.Min(1.0, (HitCount - Thresholds.LowSampleMinKills) / (double)(/*Thresholds.HighSampleMinKills*/ 60 - Thresholds.LowSampleMinKills));
double maxHeadshotLerpValueForFlag = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(2.0), Thresholds.HeadshotRatioThresholdHighSample(2.0), lerpAmount) + marginOfError;
double maxHeadshotLerpValueForBan = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(3.5), Thresholds.HeadshotRatioThresholdHighSample(3.5), lerpAmount) + marginOfError;
// determine what the max bone percentage can be for current number of kills
double maxBoneRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(2.25), Thresholds.BoneRatioThresholdHighSample(2.25), lerpAmount) + marginOfError;
double maxBoneRatioLerpValueForBan = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(3.25), Thresholds.BoneRatioThresholdHighSample(3.25), lerpAmount) + marginOfError;
// calculate headshot ratio
double currentHeadshotRatio = ((HitLocationCount[IW4Info.HitLocation.head] + HitLocationCount[IW4Info.HitLocation.helmet] + HitLocationCount[IW4Info.HitLocation.neck]) / (double)HitCount);
// calculate maximum bone
double currentMaxBoneRatio = (HitLocationCount.Values.Select(v => v / (double)HitCount).Max());
var bone = HitLocationCount.FirstOrDefault(b => b.Value == HitLocationCount.Values.Max()).Key;
#region HEADSHOT_RATIO
// flag on headshot
if (currentHeadshotRatio > maxHeadshotLerpValueForFlag)
{
// ban on headshot
if (currentHeadshotRatio > maxHeadshotLerpValueForFlag)
{
Log.WriteDebug("**Maximum Headshot Ratio Reached For Ban**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**HitCount: {HitCount}");
Log.WriteDebug($"**Ratio {currentHeadshotRatio}");
Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
result = new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
Value = currentHeadshotRatio,
Location = IW4Info.HitLocation.head,
HitCount = HitCount,
Type = DetectionType.Bone
};
}
else
{
Log.WriteDebug("**Maximum Headshot Ratio Reached For Flag**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**HitCount: {HitCount}");
Log.WriteDebug($"**Ratio {currentHeadshotRatio}");
Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
result = new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Flag,
Value = currentHeadshotRatio,
Location = IW4Info.HitLocation.head,
HitCount = HitCount,
Type = DetectionType.Bone
};
}
}
#endregion
#region BONE_RATIO
// flag on bone ratio
else if (currentMaxBoneRatio > maxBoneRatioLerpValueForFlag)
{
// ban on bone ratio
if (currentMaxBoneRatio > maxBoneRatioLerpValueForBan)
{
Log.WriteDebug("**Maximum Bone Ratio Reached For Ban**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**HitCount: {HitCount}");
Log.WriteDebug($"**Ratio {currentMaxBoneRatio}");
Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValueForBan}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
result = new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
Value = currentMaxBoneRatio,
Location = bone,
HitCount = HitCount,
Type = DetectionType.Bone
};
}
else
{
Log.WriteDebug("**Maximum Bone Ratio Reached For Flag**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**HitCount: {HitCount}");
Log.WriteDebug($"**Ratio {currentMaxBoneRatio}");
Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
result = new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Flag,
Value = currentMaxBoneRatio,
Location = bone,
HitCount = HitCount,
Type = DetectionType.Bone
};
}
}
#endregion
}
#region CHEST_ABDOMEN_RATIO_SESSION
int chestHits = HitLocationCount[IW4Info.HitLocation.torso_upper];
if (chestHits >= Thresholds.MediumSampleMinKills)
{
double marginOfError = Thresholds.GetMarginOfError(chestHits);
double lerpAmount = Math.Min(1.0, (chestHits - Thresholds.MediumSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
// determine max acceptable ratio of chest to abdomen kills
double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3), Thresholds.ChestAbdomenRatioThresholdHighSample(3), lerpAmount) + marginOfError;
double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(4), Thresholds.ChestAbdomenRatioThresholdHighSample(4), lerpAmount) + marginOfError;
double currentChestAbdomenRatio = HitLocationCount[IW4Info.HitLocation.torso_upper] / (double)HitLocationCount[IW4Info.HitLocation.torso_lower];
if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag)
{
if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan && chestHits >= Thresholds.MediumSampleMinKills + 30)
{
Log.WriteDebug("**Maximum Chest/Abdomen Ratio Reached For Ban**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Chest Hits: {chestHits}");
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
Log.WriteDebug($"**MaxRatio {chestAbdomenLerpValueForBan}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
result = new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
Value = currentChestAbdomenRatio,
Location = IW4Info.HitLocation.torso_upper,
Type = DetectionType.Chest,
HitCount = chestHits
};
}
else
{
Log.WriteDebug("**Maximum Chest/Abdomen Ratio Reached For Flag**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Chest Hits: {chestHits}");
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
Log.WriteDebug($"**MaxRatio {chestAbdomenRatioLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
result = new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Flag,
Value = currentChestAbdomenRatio,
Location = IW4Info.HitLocation.torso_upper,
Type = DetectionType.Chest,
HitCount = chestHits
};
}
}
}
#endregion
#endregion
Tracker.OnChange(new EFACSnapshot()
{
Active = true,
When = kill.When,
ClientId = ClientStats.ClientId,
SessionAngleOffset = AngleDifferenceAverage,
CurrentSessionLength = (int)(DateTime.UtcNow - ConnectionTime).TotalSeconds,
CurrentStrain = currentStrain,
CurrentViewAngle = kill.ViewAngles,
Hits = HitCount,
Kills = Kills,
Deaths = ClientStats.SessionDeaths,
HitDestination = kill.DeathOrigin,
HitOrigin = kill.KillOrigin,
EloRating = ClientStats.EloRating,
HitLocation = kill.HitLoc,
LastStrainAngle = Strain.LastAngle,
PredictedViewAngles = kill.AnglesList,
// this is in "meters"
Distance = kill.Distance,
SessionScore = ClientStats.SessionScore,
HitType = kill.DeathType,
SessionSPM = ClientStats.SessionSPM,
StrainAngleBetween = Strain.LastDistance,
TimeSinceLastEvent = (int)Strain.LastDeltaTime,
WeaponId = kill.Weapon
});
return result ?? new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Any,
};
}
public DetectionPenaltyResult ProcessTotalRatio(EFClientStatistics stats)
{
int totalChestHits = stats.HitLocations.Single(c => c.Location == IW4Info.HitLocation.torso_upper).HitCount;
if (totalChestHits >= 60)
{
double marginOfError = Thresholds.GetMarginOfError(totalChestHits);
double lerpAmount = Math.Min(1.0, (totalChestHits - 60) / 250.0);
// determine max acceptable ratio of chest to abdomen kills
double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdHighSample(3.0), Thresholds.ChestAbdomenRatioThresholdHighSample(2.0), lerpAmount) + marginOfError;
double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdHighSample(4.0), Thresholds.ChestAbdomenRatioThresholdHighSample(3.0), lerpAmount) + marginOfError;
double currentChestAbdomenRatio = totalChestHits /
stats.HitLocations.Single(hl => hl.Location == IW4Info.HitLocation.torso_lower).HitCount;
if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag)
{
if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan)
{
Log.WriteDebug("**Maximum Lifetime Chest/Abdomen Ratio Reached For Ban**");
Log.WriteDebug($"ClientId: {stats.ClientId}");
Log.WriteDebug($"**Total Chest Hits: {totalChestHits}");
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
Log.WriteDebug($"**MaxRatio {chestAbdomenLerpValueForBan}");
var sb = new StringBuilder();
foreach (var location in stats.HitLocations)
sb.Append($"HitLocation: {location.Location} -> {location.HitCount}\r\n");
Log.WriteDebug(sb.ToString());
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
Value = currentChestAbdomenRatio,
Location = IW4Info.HitLocation.torso_upper,
HitCount = totalChestHits,
Type = DetectionType.Chest
};
}
else
{
Log.WriteDebug("**Maximum Lifetime Chest/Abdomen Ratio Reached For Flag**");
Log.WriteDebug($"ClientId: {stats.ClientId}");
Log.WriteDebug($"**Total Chest Hits: {totalChestHits}");
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
Log.WriteDebug($"**MaxRatio {chestAbdomenRatioLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var location in stats.HitLocations)
sb.Append($"HitLocation: {location.Location} -> {location.HitCount}\r\n");
Log.WriteDebug(sb.ToString());
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Flag,
Value = currentChestAbdomenRatio,
Location = IW4Info.HitLocation.torso_upper,
HitCount = totalChestHits,
Type = DetectionType.Chest
};
}
}
}
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Any
};
}
}
}