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using IW4MAdmin.Application.EventParsers ;
using IW4MAdmin.Application.IO ;
using IW4MAdmin.Application.RconParsers ;
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using SharedLibraryCore ;
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using SharedLibraryCore.Configuration ;
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using SharedLibraryCore.Database.Models ;
using SharedLibraryCore.Dtos ;
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using SharedLibraryCore.Exceptions ;
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using SharedLibraryCore.Helpers ;
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using SharedLibraryCore.Interfaces ;
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using SharedLibraryCore.Localization ;
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using SharedLibraryCore.Services ;
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using System ;
using System.Collections.Generic ;
using System.IO ;
using System.Linq ;
using System.Runtime.InteropServices ;
using System.Text.RegularExpressions ;
using System.Threading ;
using System.Threading.Tasks ;
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using static SharedLibraryCore . Database . Models . EFClient ;
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namespace IW4MAdmin
{
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public class IW4MServer : Server
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{
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private static readonly Index loc = Utilities . CurrentLocalization . LocalizationIndex ;
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private GameLogEventDetection LogEvent ;
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public int Id { get ; private set ; }
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public IW4MServer ( IManager mgr , ServerConfiguration cfg ) : base ( mgr , cfg )
{
}
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override public async Task OnClientConnected ( EFClient clientFromLog )
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{
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Logger . WriteDebug ( $"Client slot #{clientFromLog.ClientNumber} now reserved" ) ;
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EFClient client = await Manager . GetClientService ( ) . GetUnique ( clientFromLog . NetworkId ) ;
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// first time client is connecting to server
if ( client = = null )
{
Logger . WriteDebug ( $"Client {clientFromLog} first time connecting" ) ;
clientFromLog . CurrentServer = this ;
client = await Manager . GetClientService ( ) . Create ( clientFromLog ) ;
}
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/// this is only a temporary version until the IPAddress is transmitted
client . CurrentAlias = new EFAlias ( )
{
Name = clientFromLog . Name ,
IPAddress = clientFromLog . IPAddress
} ;
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Logger . WriteInfo ( $"Client {client} connected..." ) ;
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// Do the player specific stuff
client . ClientNumber = clientFromLog . ClientNumber ;
client . Score = clientFromLog . Score ;
client . Ping = clientFromLog . Ping ;
client . CurrentServer = this ;
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Clients [ client . ClientNumber ] = client ;
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#if DEBUG = = true
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Logger . WriteDebug ( $"End PreConnect for {client}" ) ;
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#endif
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var e = new GameEvent ( )
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{
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Origin = client ,
Owner = this ,
Type = GameEvent . EventType . Connect
} ;
await client . OnJoin ( client . IPAddress ) ;
client . State = ClientState . Connected ;
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Manager . GetEventHandler ( ) . AddEvent ( e ) ;
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}
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override public async Task OnClientDisconnected ( EFClient client )
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{
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#if DEBUG = = true
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if ( client . ClientNumber > = 0 )
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{
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#endif
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Logger . WriteInfo ( $"Client {client} [{client.State.ToString().ToLower()}] disconnecting..." ) ;
Clients [ client . ClientNumber ] = null ;
await client . OnDisconnect ( ) ;
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var e = new GameEvent ( )
{
Origin = client ,
Owner = this ,
Type = GameEvent . EventType . Disconnect
} ;
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Manager . GetEventHandler ( ) . AddEvent ( e ) ;
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#if DEBUG = = true
}
#endif
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}
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public override async Task ExecuteEvent ( GameEvent E )
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{
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bool canExecuteCommand = true ;
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if ( ! await ProcessEvent ( E ) )
{
return ;
}
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Command C = null ;
if ( E . Type = = GameEvent . EventType . Command )
{
try
{
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C = await SharedLibraryCore . Commands . CommandProcessing . ValidateCommand ( E ) ;
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}
catch ( CommandException e )
{
Logger . WriteInfo ( e . Message ) ;
}
if ( C ! = null )
{
E . Extra = C ;
}
}
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foreach ( var plugin in SharedLibraryCore . Plugins . PluginImporter . ActivePlugins )
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{
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try
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{
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await plugin . OnEventAsync ( E , this ) ;
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}
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catch ( AuthorizationException e )
{
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E . Origin . Tell ( $"{loc[" COMMAND_NOTAUTHORIZED "]} - {e.Message}" ) ;
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canExecuteCommand = false ;
}
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catch ( Exception Except )
{
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Logger . WriteError ( $"{loc[" SERVER_PLUGIN_ERROR "]} [{plugin.Name}]" ) ;
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Logger . WriteDebug ( Except . GetExceptionInfo ( ) ) ;
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}
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}
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// hack: this prevents commands from getting executing that 'shouldn't' be
if ( E . Type = = GameEvent . EventType . Command & &
E . Extra ! = null & &
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( canExecuteCommand | |
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E . Origin ? . Level = = EFClient . Permission . Console ) )
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{
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await ( ( ( Command ) E . Extra ) . ExecuteAsync ( E ) ) ;
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}
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}
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/// <summary>
/// Perform the server specific tasks when an event occurs
/// </summary>
/// <param name="E"></param>
/// <returns></returns>
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override protected async Task < bool > ProcessEvent ( GameEvent E )
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{
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#if DEBUG
Logger . WriteDebug ( $"processing event of type {E.Type}" ) ;
#endif
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if ( E . Type = = GameEvent . EventType . ConnectionLost )
{
var exception = E . Extra as Exception ;
Logger . WriteError ( exception . Message ) ;
if ( exception . Data [ "internal_exception" ] ! = null )
{
Logger . WriteDebug ( $"Internal Exception: {exception.Data[" internal_exception "]}" ) ;
}
Logger . WriteInfo ( "Connection lost to server, so we are throttling the poll rate" ) ;
Throttled = true ;
}
if ( E . Type = = GameEvent . EventType . ConnectionRestored )
{
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if ( Throttled )
{
Logger . WriteVerbose ( loc [ "MANAGER_CONNECTION_REST" ] . FormatExt ( $"[{IP}:{Port}]" ) ) ;
}
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Logger . WriteInfo ( "Connection restored to server, so we are no longer throttling the poll rate" ) ;
Throttled = false ;
}
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if ( E . Type = = GameEvent . EventType . ChangePermission )
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{
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var newPermission = ( Permission ) E . Extra ;
Logger . WriteInfo ( $"{E.Origin} is setting {E.Target} to permission level {newPermission}" ) ;
await Manager . GetClientService ( ) . UpdateLevel ( newPermission , E . Target , E . Origin ) ;
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}
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else if ( E . Type = = GameEvent . EventType . PreConnect )
{
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// we don't want to track bots in the database at all if ignore bots is requested
if ( E . Origin . IsBot & & Manager . GetApplicationSettings ( ) . Configuration ( ) . IgnoreBots )
{
return false ;
}
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var existingClient = GetClientsAsList ( ) . FirstOrDefault ( _client = > _client . Equals ( E . Origin ) ) ;
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// they're already connected
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if ( existingClient ! = null & & existingClient . ClientNumber = = E . Origin . ClientNumber & & ! E . Origin . IsBot )
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{
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Logger . WriteWarning ( $"detected preconnect for {E.Origin}, but they are already connected" ) ;
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return false ;
}
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// this happens for some reason rarely where the client spots get out of order
// possible a connect/reconnect game event before we get to process it here
else if ( existingClient ! = null & & existingClient . ClientNumber ! = E . Origin . ClientNumber )
{
Logger . WriteWarning ( $"client {E.Origin} is trying to connect in client slot {E.Origin.ClientNumber}, but they are already registed in client slot {existingClient.ClientNumber}, swapping..." ) ;
// we need to remove them so the client spots can swap
await OnClientDisconnected ( Clients [ existingClient . ClientNumber ] ) ;
}
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if ( Clients [ E . Origin . ClientNumber ] = = null )
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{
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#if DEBUG = = true
Logger . WriteDebug ( $"Begin PreConnect for {E.Origin}" ) ;
#endif
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// we can go ahead and put them in so that they don't get re added
Clients [ E . Origin . ClientNumber ] = E . Origin ;
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try
{
await OnClientConnected ( E . Origin ) ;
}
catch ( Exception ex )
{
Logger . WriteError ( $"{loc[" SERVER_ERROR_ADDPLAYER "]} {E.Origin}" ) ;
Logger . WriteDebug ( ex . GetExceptionInfo ( ) ) ;
Clients [ E . Origin . ClientNumber ] = null ;
return false ;
}
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ChatHistory . Add ( new ChatInfo ( )
{
Name = E . Origin . Name ,
Message = "CONNECTED" ,
Time = DateTime . UtcNow
} ) ;
if ( E . Origin . Level > EFClient . Permission . Moderator )
{
E . Origin . Tell ( string . Format ( loc [ "SERVER_REPORT_COUNT" ] , E . Owner . Reports . Count ) ) ;
}
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}
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// for some reason there's still a client in the spot
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else
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{
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Logger . WriteWarning ( $"{E.Origin} is connecting but {Clients[E.Origin.ClientNumber]} is currently in that client slot" ) ;
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}
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}
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else if ( E . Type = = GameEvent . EventType . Flag )
{
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DateTime ? expires = null ;
if ( E . Extra is TimeSpan ts )
{
expires = DateTime . UtcNow + ts ;
}
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// todo: maybe move this to a seperate function
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var newPenalty = new EFPenalty ( )
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{
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Type = EFPenalty . PenaltyType . Flag ,
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Expires = expires ,
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Offender = E . Target ,
Offense = E . Data ,
Punisher = E . Origin ,
When = DateTime . UtcNow ,
Link = E . Target . AliasLink
} ;
var addedPenalty = await Manager . GetPenaltyService ( ) . Create ( newPenalty ) ;
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E . Target . SetLevel ( Permission . Flagged , E . Origin ) ;
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}
else if ( E . Type = = GameEvent . EventType . Unflag )
{
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var unflagPenalty = new EFPenalty ( )
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{
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Type = EFPenalty . PenaltyType . Unflag ,
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Expires = DateTime . UtcNow ,
Offender = E . Target ,
Offense = E . Data ,
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Punisher = E . Origin ,
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When = DateTime . UtcNow ,
Link = E . Target . AliasLink
} ;
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E . Target . SetLevel ( Permission . User , E . Origin ) ;
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await Manager . GetPenaltyService ( ) . RemoveActivePenalties ( E . Target . AliasLinkId ) ;
await Manager . GetPenaltyService ( ) . Create ( unflagPenalty ) ;
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}
else if ( E . Type = = GameEvent . EventType . Report )
{
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Reports . Add ( new Report ( )
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{
Origin = E . Origin ,
Target = E . Target ,
Reason = E . Data
} ) ;
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var newReport = new EFPenalty ( )
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{
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Type = EFPenalty . PenaltyType . Report ,
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Expires = DateTime . UtcNow ,
Offender = E . Target ,
Offense = E . Message ,
Punisher = E . Origin ,
Active = true ,
When = DateTime . UtcNow ,
Link = E . Target . AliasLink
} ;
await Manager . GetPenaltyService ( ) . Create ( newReport ) ;
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}
else if ( E . Type = = GameEvent . EventType . TempBan )
{
await TempBan ( E . Data , ( TimeSpan ) E . Extra , E . Target , E . Origin ) ; ;
}
else if ( E . Type = = GameEvent . EventType . Ban )
{
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bool isEvade = E . Extra ! = null ? ( bool ) E . Extra : false ;
await Ban ( E . Data , E . Target , E . Origin , isEvade ) ;
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}
else if ( E . Type = = GameEvent . EventType . Unban )
{
await Unban ( E . Data , E . Target , E . Origin ) ;
}
else if ( E . Type = = GameEvent . EventType . Kick )
{
await Kick ( E . Data , E . Target , E . Origin ) ;
}
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else if ( E . Type = = GameEvent . EventType . Warn )
{
await Warn ( E . Data , E . Target , E . Origin ) ;
}
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else if ( E . Type = = GameEvent . EventType . Disconnect )
{
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ChatHistory . Add ( new ChatInfo ( )
{
Name = E . Origin . Name ,
Message = "DISCONNECTED" ,
Time = DateTime . UtcNow
} ) ;
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await new MetaService ( ) . AddPersistentMeta ( "LastMapPlayed" , CurrentMap . Alias , E . Origin ) ;
await new MetaService ( ) . AddPersistentMeta ( "LastServerPlayed" , E . Owner . Hostname , E . Origin ) ;
}
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else if ( E . Type = = GameEvent . EventType . PreDisconnect )
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{
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// predisconnect comes from minimal rcon polled players and minimal log players
// so we need to disconnect the "full" version of the client
var client = GetClientsAsList ( ) . FirstOrDefault ( _client = > _client . Equals ( E . Origin ) ) ;
if ( client ! = null )
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{
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#if DEBUG = = true
Logger . WriteDebug ( $"Begin PreDisconnect for {client}" ) ;
#endif
await OnClientDisconnected ( client ) ;
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#if DEBUG = = true
Logger . WriteDebug ( $"End PreDisconnect for {client}" ) ;
#endif
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}
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else if ( client ? . State ! = ClientState . Disconnecting )
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{
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Logger . WriteWarning ( $"Client {E.Origin} detected as disconnecting, but could not find them in the player list" ) ;
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Logger . WriteDebug ( $"Expected {E.Origin} but found {GetClientsAsList().FirstOrDefault(_client => _client.ClientNumber == E.Origin.ClientNumber)}" ) ;
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return false ;
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}
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}
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else if ( E . Type = = GameEvent . EventType . Update )
{
#if DEBUG = = true
Logger . WriteDebug ( $"Begin Update for {E.Origin}" ) ;
#endif
await OnClientUpdate ( E . Origin ) ;
}
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if ( E . Type = = GameEvent . EventType . Say )
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{
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if ( E . Data ? . Length > 0 )
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{
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string message = E . Data ;
if ( E . Data . IsQuickMessage ( ) )
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{
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try
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{
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message = Manager . GetApplicationSettings ( ) . Configuration ( )
. QuickMessages
. First ( _qm = > _qm . Game = = GameName )
. Messages [ E . Data . Substring ( 1 ) ] ;
}
catch { }
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}
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ChatHistory . Add ( new ChatInfo ( )
{
Name = E . Origin . Name ,
Message = message ,
Time = DateTime . UtcNow
} ) ;
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}
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}
if ( E . Type = = GameEvent . EventType . MapChange )
{
Logger . WriteInfo ( $"New map loaded - {ClientNum} active players" ) ;
// iw4 doesn't log the game info
if ( E . Extra = = null )
{
var dict = await this . GetInfoAsync ( ) ;
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if ( dict = = null )
{
Logger . WriteWarning ( "Map change event response doesn't have any data" ) ;
}
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else
{
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Gametype = dict [ "gametype" ] ;
Hostname = dict [ "hostname" ] ;
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string mapname = dict [ "mapname" ] ? ? CurrentMap . Name ;
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CurrentMap = Maps . Find ( m = > m . Name = = mapname ) ? ? new Map ( ) { Alias = mapname , Name = mapname } ;
}
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}
else
{
var dict = ( Dictionary < string , string > ) E . Extra ;
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Gametype = dict [ "g_gametype" ] ;
Hostname = dict [ "sv_hostname" ] ;
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MaxClients = int . Parse ( dict [ "sv_maxclients" ] ) ;
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string mapname = dict [ "mapname" ] ;
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CurrentMap = Maps . Find ( m = > m . Name = = mapname ) ? ? new Map ( )
{
Alias = mapname ,
Name = mapname
} ;
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}
}
if ( E . Type = = GameEvent . EventType . MapEnd )
{
Logger . WriteInfo ( "Game ending..." ) ;
}
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if ( E . Type = = GameEvent . EventType . Tell )
{
await Tell ( E . Message , E . Target ) ;
}
if ( E . Type = = GameEvent . EventType . Broadcast )
{
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#if DEBUG = = false
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// this is a little ugly but I don't want to change the abstract class
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if ( E . Data ! = null )
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{
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await E . Owner . ExecuteCommandAsync ( E . Data ) ;
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}
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#endif
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}
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lock ( ChatHistory )
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{
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while ( ChatHistory . Count > Math . Ceiling ( ClientNum / 2.0 ) )
{
ChatHistory . RemoveAt ( 0 ) ;
}
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}
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// the last client hasn't fully disconnected yet
// so there will still be at least 1 client left
if ( ClientNum < 2 )
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{
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ChatHistory . Clear ( ) ;
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}
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return true ;
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}
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private async Task OnClientUpdate ( EFClient origin )
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{
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var client = GetClientsAsList ( ) . FirstOrDefault ( _client = > _client . Equals ( origin ) ) ;
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if ( client ! = null )
{
client . Ping = origin . Ping ;
client . Score = origin . Score ;
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// update their IP if it hasn't been set yet
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if ( client . IPAddress = = null & &
! client . IsBot & &
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client . State = = ClientState . Connected )
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{
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try
{
await client . OnJoin ( origin . IPAddress ) ;
}
catch ( Exception e )
{
origin . CurrentServer . Logger . WriteWarning ( $"Could not execute on join for {origin}" ) ;
origin . CurrentServer . Logger . WriteDebug ( e . GetExceptionInfo ( ) ) ;
}
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}
}
}
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/// <summary>
/// lists the connecting and disconnecting clients via RCon response
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/// array index 0 = connecting clients
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/// array index 1 = disconnecting clients
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/// array index 2 = updated clients
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/// </summary>
/// <returns></returns>
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async Task < IList < EFClient > [ ] > PollPlayersAsync ( )
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{
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#if DEBUG
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var now = DateTime . Now ;
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#endif
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var currentClients = GetClientsAsList ( ) ;
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var polledClients = ( await this . GetStatusAsync ( ) ) . AsEnumerable ( ) ;
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if ( Manager . GetApplicationSettings ( ) . Configuration ( ) . IgnoreBots )
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{
polledClients = polledClients . Where ( c = > ! c . IsBot ) ;
}
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#if DEBUG
Logger . WriteInfo ( $"Polling players took {(DateTime.Now - now).TotalMilliseconds}ms" ) ;
#endif
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var disconnectingClients = currentClients . Except ( polledClients ) ;
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var connectingClients = polledClients . Except ( currentClients ) ;
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var updatedClients = polledClients . Except ( connectingClients ) . Except ( disconnectingClients ) ;
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return new List < EFClient > [ ]
{
connectingClients . ToList ( ) ,
disconnectingClients . ToList ( ) ,
updatedClients . ToList ( )
} ;
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}
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DateTime start = DateTime . Now ;
DateTime playerCountStart = DateTime . Now ;
DateTime lastCount = DateTime . Now ;
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override public async Task < bool > ProcessUpdatesAsync ( CancellationToken cts )
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{
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try
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{
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#region SHUTDOWN
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if ( Manager . CancellationToken . IsCancellationRequested )
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{
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foreach ( var plugin in SharedLibraryCore . Plugins . PluginImporter . ActivePlugins )
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{
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await plugin . OnUnloadAsync ( ) ;
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}
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return true ;
}
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#endregion
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try
{
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#if DEBUG
if ( Manager . GetApplicationSettings ( ) . Configuration ( ) . RConPollRate = = int . MaxValue )
{
return true ;
}
#endif
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var polledClients = await PollPlayersAsync ( ) ;
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var waiterList = new List < GameEvent > ( ) ;
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foreach ( var disconnectingClient in polledClients [ 1 ] )
{
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if ( disconnectingClient . State = = ClientState . Disconnecting )
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{
continue ;
}
var e = new GameEvent ( )
{
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Type = GameEvent . EventType . PreDisconnect ,
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Origin = disconnectingClient ,
Owner = this
} ;
Manager . GetEventHandler ( ) . AddEvent ( e ) ;
// wait until the disconnect event is complete
// because we don't want to try to fill up a slot that's not empty yet
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waiterList . Add ( e ) ;
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}
// wait for all the disconnect tasks to finish
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await Task . WhenAll ( waiterList . Select ( e = > e . WaitAsync ( Utilities . DefaultCommandTimeout , Manager . CancellationToken ) ) ) ;
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waiterList . Clear ( ) ;
// this are our new connecting clients
foreach ( var client in polledClients [ 0 ] )
{
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// note: this prevents players in ZMBI state from being registered with no name
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if ( string . IsNullOrEmpty ( client . Name ) | | ( client . Ping = = 999 & & ! client . IsBot ) )
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{
continue ;
}
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var e = new GameEvent ( )
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{
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Type = GameEvent . EventType . PreConnect ,
Origin = client ,
Owner = this
} ;
Manager . GetEventHandler ( ) . AddEvent ( e ) ;
waiterList . Add ( e ) ;
}
// wait for all the connect tasks to finish
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await Task . WhenAll ( waiterList . Select ( e = > e . WaitAsync ( Utilities . DefaultCommandTimeout , Manager . CancellationToken ) ) ) ;
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waiterList . Clear ( ) ;
// these are the clients that have updated
foreach ( var client in polledClients [ 2 ] )
{
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var e = new GameEvent ( )
{
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Type = GameEvent . EventType . Update ,
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Origin = client ,
Owner = this
} ;
Manager . GetEventHandler ( ) . AddEvent ( e ) ;
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waiterList . Add ( e ) ;
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}
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await Task . WhenAll ( waiterList . Select ( e = > e . WaitAsync ( Utilities . DefaultCommandTimeout , Manager . CancellationToken ) ) ) ;
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if ( ConnectionErrors > 0 )
{
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var _event = new GameEvent ( )
{
Type = GameEvent . EventType . ConnectionRestored ,
Owner = this ,
Origin = Utilities . IW4MAdminClient ( this ) ,
Target = Utilities . IW4MAdminClient ( this )
} ;
Manager . GetEventHandler ( ) . AddEvent ( _event ) ;
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}
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ConnectionErrors = 0 ;
LastPoll = DateTime . Now ;
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}
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catch ( NetworkException e )
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{
ConnectionErrors + + ;
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if ( ConnectionErrors = = 3 )
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{
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var _event = new GameEvent ( )
{
Type = GameEvent . EventType . ConnectionLost ,
Owner = this ,
Origin = Utilities . IW4MAdminClient ( this ) ,
Target = Utilities . IW4MAdminClient ( this ) ,
Extra = e ,
Data = ConnectionErrors . ToString ( )
} ;
Manager . GetEventHandler ( ) . AddEvent ( _event ) ;
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}
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return true ;
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}
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LastMessage = DateTime . Now - start ;
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lastCount = DateTime . Now ;
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// update the player history
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if ( ( lastCount - playerCountStart ) . TotalMinutes > = PlayerHistory . UpdateInterval )
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{
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while ( ClientHistory . Count > ( ( 60 / PlayerHistory . UpdateInterval ) * 12 ) ) // 12 times a hour for 12 hours
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{
ClientHistory . Dequeue ( ) ;
}
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ClientHistory . Enqueue ( new PlayerHistory ( ClientNum ) ) ;
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playerCountStart = DateTime . Now ;
}
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// send out broadcast messages
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if ( LastMessage . TotalSeconds > Manager . GetApplicationSettings ( ) . Configuration ( ) . AutoMessagePeriod
& & BroadcastMessages . Count > 0
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& & ClientNum > 0 )
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{
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string [ ] messages = ( await this . ProcessMessageToken ( Manager . GetMessageTokens ( ) , BroadcastMessages [ NextMessage ] ) ) . Split ( Environment . NewLine ) ;
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foreach ( string message in messages )
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{
Broadcast ( message ) ;
}
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NextMessage = NextMessage = = ( BroadcastMessages . Count - 1 ) ? 0 : NextMessage + 1 ;
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start = DateTime . Now ;
}
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return true ;
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}
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// this one is ok
catch ( ServerException e )
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{
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if ( e is NetworkException & & ! Throttled )
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{
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Logger . WriteError ( loc [ "SERVER_ERROR_COMMUNICATION" ] . FormatExt ( $"{IP}:{Port}" ) ) ;
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Logger . WriteDebug ( e . GetExceptionInfo ( ) ) ;
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}
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return false ;
}
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catch ( Exception E )
{
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Logger . WriteError ( loc [ "SERVER_ERROR_EXCEPTION" ] . FormatExt ( $"[{IP}:{Port}]" ) ) ;
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Logger . WriteDebug ( E . GetExceptionInfo ( ) ) ;
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return false ;
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}
}
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public async Task Initialize ( )
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{
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RconParser = Manager . AdditionalRConParsers
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. FirstOrDefault ( _parser = > _parser . Version = = ServerConfig . RConParserVersion ) ;
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EventParser = Manager . AdditionalEventParsers
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. FirstOrDefault ( _parser = > _parser . Version = = ServerConfig . EventParserVersion ) ;
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RconParser = RconParser ? ? new BaseRConParser ( ) ;
EventParser = EventParser ? ? new BaseEventParser ( ) ;
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RemoteConnection . SetConfiguration ( RconParser . Configuration ) ;
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var version = await this . GetDvarAsync < string > ( "version" ) ;
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Version = version . Value ;
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GameName = Utilities . GetGame ( version ? . Value ? ? RconParser . Version ) ;
if ( GameName = = Game . UKN )
{
GameName = RconParser . GameName ;
}
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if ( version ? . Value ? . Length ! = 0 )
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{
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var matchedRconParser = Manager . AdditionalRConParsers . FirstOrDefault ( _parser = > _parser . Version = = version . Value ) ;
RconParser . Configuration = matchedRconParser ! = null ? matchedRconParser . Configuration : RconParser . Configuration ;
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EventParser = Manager . AdditionalEventParsers . FirstOrDefault ( _parser = > _parser . Version = = version . Value ) ? ? EventParser ;
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Version = RconParser . Version ;
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}
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var infoResponse = RconParser . Configuration . CommandPrefixes . RConGetInfo ! = null ? await this . GetInfoAsync ( ) : null ;
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// this is normally slow, but I'm only doing it because different games have different prefixes
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var hostname = infoResponse = = null ?
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( await this . GetDvarAsync < string > ( "sv_hostname" ) ) . Value :
infoResponse . Where ( kvp = > kvp . Key . Contains ( "hostname" ) ) . Select ( kvp = > kvp . Value ) . First ( ) ;
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var mapname = infoResponse = = null ?
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( await this . GetDvarAsync < string > ( "mapname" ) ) . Value :
infoResponse [ "mapname" ] ;
int maxplayers = ( GameName = = Game . IW4 ) ? // gotta love IW4 idiosyncrasies
( await this . GetDvarAsync < int > ( "party_maxplayers" ) ) . Value :
infoResponse = = null ?
( await this . GetDvarAsync < int > ( "sv_maxclients" ) ) . Value :
Convert . ToInt32 ( infoResponse [ "sv_maxclients" ] ) ;
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var gametype = infoResponse = = null ?
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( await this . GetDvarAsync < string > ( "g_gametype" ) ) . Value :
infoResponse . Where ( kvp = > kvp . Key . Contains ( "gametype" ) ) . Select ( kvp = > kvp . Value ) . First ( ) ;
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var basepath = await this . GetDvarAsync < string > ( "fs_basepath" ) ;
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var game = infoResponse = = null | | ! infoResponse . ContainsKey ( "fs_game" ) ?
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( await this . GetDvarAsync < string > ( "fs_game" ) ) . Value :
infoResponse [ "fs_game" ] ;
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var logfile = await this . GetDvarAsync < string > ( "g_log" ) ;
var logsync = await this . GetDvarAsync < int > ( "g_logsync" ) ;
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var ip = await this . GetDvarAsync < string > ( "net_ip" ) ;
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WorkingDirectory = basepath . Value ;
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try
{
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var website = await this . GetDvarAsync < string > ( "_website" ) ;
Website = website . Value ;
}
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catch ( DvarException )
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{
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Website = loc [ "SERVER_WEBSITE_GENERIC" ] ;
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}
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InitializeMaps ( ) ;
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this . Hostname = hostname ;
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this . CurrentMap = Maps . Find ( m = > m . Name = = mapname ) ? ? new Map ( ) { Alias = mapname , Name = mapname } ;
this . MaxClients = maxplayers ;
this . FSGame = game ;
this . Gametype = gametype ;
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this . IP = ip . Value = = "localhost" ? ServerConfig . IPAddress : ip . Value ? ? ServerConfig . IPAddress ;
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if ( RconParser . CanGenerateLogPath )
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{
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bool needsRestart = false ;
if ( logsync . Value = = 0 )
{
await this . SetDvarAsync ( "g_logsync" , 2 ) ; // set to 2 for continous in other games, clamps to 1 for IW4
needsRestart = true ;
}
if ( string . IsNullOrWhiteSpace ( logfile . Value ) )
{
logfile . Value = "games_mp.log" ;
await this . SetDvarAsync ( "g_log" , logfile . Value ) ;
needsRestart = true ;
}
if ( needsRestart )
{
Logger . WriteWarning ( "Game log file not properly initialized, restarting map..." ) ;
await this . ExecuteCommandAsync ( "map_restart" ) ;
}
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// this DVAR isn't set until the a map is loaded
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await this . SetDvarAsync ( "logfile" , 2 ) ;
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}
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CustomCallback = await ScriptLoaded ( ) ;
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// they've manually specified the log path
if ( ! string . IsNullOrEmpty ( ServerConfig . ManualLogPath ) )
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{
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LogPath = ServerConfig . ManualLogPath ;
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}
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else
{
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string mainPath = EventParser . Configuration . GameDirectory ;
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LogPath = string . IsNullOrEmpty ( game ) ?
$"{basepath?.Value?.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{mainPath}{Path.DirectorySeparatorChar}{logfile?.Value}" :
$"{basepath?.Value?.Replace('\\', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{game?.Replace('/', Path.DirectorySeparatorChar)}{Path.DirectorySeparatorChar}{logfile?.Value}" ;
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// fix wine drive name mangling
if ( ! RuntimeInformation . IsOSPlatform ( OSPlatform . Windows ) )
{
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LogPath = Regex . Replace ( $"{Path.DirectorySeparatorChar}{LogPath}" , @"[A-Z]:/" , "" ) ;
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}
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if ( ! File . Exists ( LogPath ) & & ServerConfig . GameLogServerUrl = = null )
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{
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Logger . WriteError ( loc [ "SERVER_ERROR_DNE" ] . FormatExt ( LogPath ) ) ;
throw new ServerException ( loc [ "SERVER_ERROR_DNE" ] . FormatExt ( LogPath ) ) ;
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}
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}
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LogEvent = new GameLogEventDetection ( this , LogPath , ServerConfig . GameLogServerUrl ) ;
Logger . WriteInfo ( $"Log file is {LogPath}" ) ;
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_ = Task . Run ( ( ) = > LogEvent . PollForChanges ( ) ) ;
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#if ! DEBUG
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Broadcast ( loc [ "BROADCAST_ONLINE" ] ) ;
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#endif
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}
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protected override async Task Warn ( String Reason , EFClient Target , EFClient Origin )
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{
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// ensure player gets warned if command not performed on them in game
if ( Target . ClientNumber < 0 )
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{
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var ingameClient = Manager . GetActiveClients ( )
. FirstOrDefault ( c = > c . ClientId = = Target . ClientId ) ;
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if ( ingameClient ! = null )
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{
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await Warn ( Reason , ingameClient , Origin ) ;
return ;
}
}
else
{
if ( Target . Warnings > = 4 )
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{
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Target . Kick ( loc [ "SERVER_WARNLIMT_REACHED" ] , Utilities . IW4MAdminClient ( this ) ) ;
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return ;
}
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string message = $"^1{loc[" SERVER_WARNING "]} ^7[^3{Target.Warnings}^7]: ^3{Target.Name}^7, {Reason}" ;
2018-09-29 15:52:22 -04:00
Target . CurrentServer . Broadcast ( message ) ;
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}
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2019-05-29 17:55:35 -04:00
var newPenalty = new EFPenalty ( )
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{
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Type = EFPenalty . PenaltyType . Warning ,
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Expires = DateTime . UtcNow ,
Offender = Target ,
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Punisher = Origin ,
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Offense = Reason ,
Link = Target . AliasLink
} ;
await Manager . GetPenaltyService ( ) . Create ( newPenalty ) ;
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}
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protected override async Task Kick ( String Reason , EFClient Target , EFClient Origin )
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{
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// ensure player gets kicked if command not performed on them in game
if ( Target . ClientNumber < 0 )
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{
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var ingameClient = Manager . GetActiveClients ( )
. FirstOrDefault ( c = > c . ClientId = = Target . ClientId ) ;
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if ( ingameClient ! = null )
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{
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await Kick ( Reason , ingameClient , Origin ) ;
return ;
}
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}
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#if ! DEBUG
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else
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{
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string formattedKick = string . Format ( RconParser . Configuration . CommandPrefixes . Kick , Target . ClientNumber , $"{loc[" SERVER_KICK_TEXT "]} - ^5{Reason}^7" ) ;
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await Target . CurrentServer . ExecuteCommandAsync ( formattedKick ) ;
}
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#endif
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#if DEBUG
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await Target . CurrentServer . OnClientDisconnected ( Target ) ;
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#endif
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var newPenalty = new EFPenalty ( )
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{
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Type = EFPenalty . PenaltyType . Kick ,
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Expires = DateTime . UtcNow ,
Offender = Target ,
Offense = Reason ,
Punisher = Origin ,
Link = Target . AliasLink
} ;
await Manager . GetPenaltyService ( ) . Create ( newPenalty ) ;
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}
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protected override async Task TempBan ( String Reason , TimeSpan length , EFClient Target , EFClient Origin )
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{
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// ensure player gets banned if command not performed on them in game
if ( Target . ClientNumber < 0 )
{
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var ingameClient = Manager . GetActiveClients ( )
. FirstOrDefault ( c = > c . ClientId = = Target . ClientId ) ;
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if ( ingameClient ! = null )
{
await TempBan ( Reason , length , ingameClient , Origin ) ;
return ;
}
}
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#if ! DEBUG
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else
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{
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string formattedKick = String . Format ( RconParser . Configuration . CommandPrefixes . Kick , Target . ClientNumber , $"^7{loc[" SERVER_TB_TEXT "]}- ^5{Reason}" ) ;
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await Target . CurrentServer . ExecuteCommandAsync ( formattedKick ) ;
}
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#else
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await Target . CurrentServer . OnClientDisconnected ( Target ) ;
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#endif
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var newPenalty = new EFPenalty ( )
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{
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Type = EFPenalty . PenaltyType . TempBan ,
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Expires = DateTime . UtcNow + length ,
Offender = Target ,
Offense = Reason ,
Punisher = Origin ,
Link = Target . AliasLink
} ;
await Manager . GetPenaltyService ( ) . Create ( newPenalty ) ;
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}
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override protected async Task Ban ( string reason , EFClient targetClient , EFClient originClient , bool isEvade = false )
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{
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// ensure player gets banned if command not performed on them in game
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if ( targetClient . ClientNumber < 0 )
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{
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EFClient ingameClient = null ;
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ingameClient = Manager . GetServers ( )
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. Select ( s = > s . GetClientsAsList ( ) )
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. FirstOrDefault ( l = > l . FirstOrDefault ( c = > c . ClientId = = targetClient ? . ClientId ) ! = null )
? . First ( c = > c . ClientId = = targetClient . ClientId ) ;
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if ( ingameClient ! = null )
{
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await Ban ( reason , ingameClient , originClient , isEvade ) ;
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return ;
}
}
else
{
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#if ! DEBUG
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string formattedString = string . Format ( RconParser . Configuration . CommandPrefixes . Kick , targetClient . ClientNumber , $"{loc[" SERVER_BAN_TEXT "]} - ^5{reason} ^7{loc[" SERVER_BAN_APPEAL "].FormatExt(Website)}^7" ) ;
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await targetClient . CurrentServer . ExecuteCommandAsync ( formattedString ) ;
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#else
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await targetClient . CurrentServer . OnClientDisconnected ( targetClient ) ;
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#endif
}
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EFPenalty newPenalty = new EFPenalty ( )
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{
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Type = EFPenalty . PenaltyType . Ban ,
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Expires = null ,
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Offender = targetClient ,
Offense = reason ,
Punisher = originClient ,
Link = targetClient . AliasLink ,
AutomatedOffense = originClient . AdministeredPenalties ? . FirstOrDefault ( ) ? . AutomatedOffense ,
IsEvadedOffense = isEvade
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} ;
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targetClient . SetLevel ( Permission . Banned , originClient ) ;
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await Manager . GetPenaltyService ( ) . Create ( newPenalty ) ;
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}
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override public async Task Unban ( string reason , EFClient Target , EFClient Origin )
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{
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var unbanPenalty = new EFPenalty ( )
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{
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Type = EFPenalty . PenaltyType . Unban ,
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Expires = DateTime . Now ,
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Offender = Target ,
Offense = reason ,
Punisher = Origin ,
When = DateTime . UtcNow ,
Active = true ,
Link = Target . AliasLink
} ;
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Target . SetLevel ( Permission . User , Origin ) ;
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await Manager . GetPenaltyService ( ) . RemoveActivePenalties ( Target . AliasLink . AliasLinkId ) ;
await Manager . GetPenaltyService ( ) . Create ( unbanPenalty ) ;
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}
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override public void InitializeTokens ( )
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{
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Manager . GetMessageTokens ( ) . Add ( new MessageToken ( "TOTALPLAYERS" , ( Server s ) = > Task . Run ( async ( ) = > ( await Manager . GetClientService ( ) . GetTotalClientsAsync ( ) ) . ToString ( ) ) ) ) ;
Manager . GetMessageTokens ( ) . Add ( new MessageToken ( "VERSION" , ( Server s ) = > Task . FromResult ( Application . Program . Version . ToString ( ) ) ) ) ;
Manager . GetMessageTokens ( ) . Add ( new MessageToken ( "NEXTMAP" , ( Server s ) = > SharedLibraryCore . Commands . CNextMap . GetNextMap ( s ) ) ) ;
Manager . GetMessageTokens ( ) . Add ( new MessageToken ( "ADMINS" , ( Server s ) = > Task . FromResult ( SharedLibraryCore . Commands . CListAdmins . OnlineAdmins ( s ) ) ) ) ;
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}
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}
}