t7x/src/client/component/loot.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include <utils/hook.hpp>
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#include "scheduler.hpp"
#include "game/game.hpp"
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#include "game/utils.hpp"
namespace loot
{
namespace
{
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const game::dvar_t* dvar_cg_unlockall_loot;
const game::dvar_t* dvar_cg_unlockall_purchases;
const game::dvar_t* dvar_cg_unlockall_attachments;
const game::dvar_t* dvar_cg_unlockall_camos_and_reticles;
const game::dvar_t* dvar_cg_unlockall_calling_cards;
const game::dvar_t* dvar_cg_unlockall_specialists_outfits;
utils::hook::detour loot_getitemquantity_hook;
utils::hook::detour liveinventory_getitemquantity_hook;
utils::hook::detour liveinventory_areextraslotspurchased_hook;
utils::hook::detour bg_unlockablesisitempurchased_hook;
utils::hook::detour bg_unlockablesisitemattachmentlocked_hook;
utils::hook::detour bg_unlockablesisattachmentslotlocked_hook;
utils::hook::detour bg_unlockablesemblemorbackinglockedbychallenge_hook;
utils::hook::detour bg_unlockablesitemoptionlocked_hook;
utils::hook::detour bg_unlockedgetchallengeunlockedforindex_hook;
utils::hook::detour bg_unlockablescharactercustomizationitemlocked_hook;
utils::hook::detour bg_emblemisentitlementbackgroundgranted_hook;
utils::hook::detour liveentitlements_isentitlementactiveforcontroller_hook;
int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode, const int item_id)
{
if (!dvar_cg_unlockall_loot->current.value.enabled)
{
return loot_getitemquantity_hook.invoke<int>(controller_index, mode, item_id);
}
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if (mode == game::eModes::MODE_ZOMBIES)
{
return 999;
}
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return 1;
}
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int liveinventory_getitemquantity_stub(const game::ControllerIndex_t controller_index, const int item_id)
{
// Item id's for extra CaC slots, CWL camo's and paid specialist outfits
if (dvar_cg_unlockall_loot->current.value.enabled && (item_id == 99003 || item_id >= 99018 && item_id <= 99021 || item_id == 99025 ||
item_id >= 90047 && item_id <= 90064))
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{
return 1;
}
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return liveinventory_getitemquantity_hook.invoke<int>(controller_index, item_id);
}
bool liveinventory_areextraslotspurchased_stub(const game::ControllerIndex_t controller_index)
{
if (dvar_cg_unlockall_loot->current.value.enabled)
{
return true;
}
return liveinventory_areextraslotspurchased_hook.invoke<bool>(controller_index);
}
bool bg_unlockablesisitempurchased_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index)
{
if (dvar_cg_unlockall_purchases->current.value.enabled)
{
return true;
}
return bg_unlockablesisitempurchased_hook.invoke<bool>(mode, controller_index, item_index);
}
bool bg_unlockablesisitemattachmentlocked_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index, int attachment_num)
{
if (dvar_cg_unlockall_attachments->current.value.enabled)
{
return false;
}
return bg_unlockablesisitemattachmentlocked_hook.invoke<bool>(mode, controller_index, item_index, attachment_num);
}
bool bg_unlockablesisattachmentslotlocked_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index, int attachment_slot_index)
{
if (dvar_cg_unlockall_attachments->current.value.enabled)
{
return false;
}
return bg_unlockablesisattachmentslotlocked_hook.invoke<bool>(mode, controller_index, item_index, attachment_slot_index);
}
bool bg_unlockablesitemoptionlocked_stub(game::eModes mode, const game::ControllerIndex_t controllerIndex, int itemIndex, int optionIndex)
{
if (dvar_cg_unlockall_camos_and_reticles->current.value.enabled)
{
return false;
}
return bg_unlockablesitemoptionlocked_hook.invoke<bool>(mode, controllerIndex, itemIndex, optionIndex);
}
bool bg_unlockablesemblemorbackinglockedbychallenge_stub(game::eModes mode, const game::ControllerIndex_t controllerIndex, game::emblemChallengeLookup_t* challengeLookup, bool otherPlayer)
{
if (dvar_cg_unlockall_calling_cards->current.value.enabled)
{
return false;
}
return bg_unlockablesemblemorbackinglockedbychallenge_hook.invoke<bool>(mode, controllerIndex, challengeLookup, otherPlayer);
}
bool bg_unlockedgetchallengeunlockedforindex_stub(game::eModes mode, const game::ControllerIndex_t controllerIndex, unsigned __int16 index, int itemIndex)
{
if (dvar_cg_unlockall_camos_and_reticles->current.value.enabled)
{
return true;
}
return bg_unlockedgetchallengeunlockedforindex_hook.invoke<bool>(mode, controllerIndex, index, itemIndex);
}
bool bg_unlockablescharactercustomizationitemlocked_stub(game::eModes mode, const game::ControllerIndex_t controllerIndex, uint32_t characterIndex, game::CharacterItemType itemType, int itemIndex)
{
if (dvar_cg_unlockall_specialists_outfits->current.value.enabled)
{
return false;
}
return bg_unlockablescharactercustomizationitemlocked_hook.invoke<bool>(mode, controllerIndex, characterIndex, itemType, itemIndex);
}
bool bg_emblemisentitlementbackgroundgranted_stub(const game::ControllerIndex_t controllerIndex, game::BGEmblemBackgroundID backgroundId)
{
// backgroundId's for blank CWL calling cards
if (dvar_cg_unlockall_calling_cards->current.value.enabled && (backgroundId != 684 && backgroundId != 685 && backgroundId != 687 && backgroundId != 693 &&
backgroundId != 695 && backgroundId != 701 && backgroundId != 703 && backgroundId != 707 && backgroundId != 708))
{
return true;
}
return bg_emblemisentitlementbackgroundgranted_hook.invoke<bool>(controllerIndex, backgroundId);
}
bool liveentitlements_isentitlementactiveforcontroller_stub(const game::ControllerIndex_t controllerIndex, int incentiveId)
{
// incentiveId for unavailable incentive
if (dvar_cg_unlockall_calling_cards->current.value.enabled && incentiveId != 29)
{
return true;
}
return liveentitlements_isentitlementactiveforcontroller_hook.invoke<bool>(controllerIndex, incentiveId);
}
};
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struct component final : client_component
{
void post_unpack() override
{
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dvar_cg_unlockall_loot = game::register_dvar_bool("cg_unlockall_loot", false, game::DVAR_ARCHIVE, "Unlocks blackmarket loot");
dvar_cg_unlockall_purchases = game::register_dvar_bool("cg_unlockall_purchases", false, game::DVAR_ARCHIVE, "Unlock all purchases with tokens");
dvar_cg_unlockall_attachments = game::register_dvar_bool("cg_unlockall_attachments", false, game::DVAR_ARCHIVE, "Unlocks all attachments");
dvar_cg_unlockall_camos_and_reticles = game::register_dvar_bool("cg_unlockall_camos_and_reticles", false, game::DVAR_ARCHIVE, "Unlocks all camos and reticles");
dvar_cg_unlockall_calling_cards = game::register_dvar_bool("cg_unlockall_calling_cards", false, game::DVAR_ARCHIVE, "Unlocks all calling cards");
dvar_cg_unlockall_specialists_outfits = game::register_dvar_bool("cg_unlockall_specialists_outfits", false, game::DVAR_ARCHIVE, "Unlocks all specialists outfits");
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loot_getitemquantity_hook.create(0x141E82C00_g, loot_getitemquantity_stub);
liveinventory_getitemquantity_hook.create(0x141E09030_g, liveinventory_getitemquantity_stub);
liveinventory_areextraslotspurchased_hook.create(0x141E08950_g, liveinventory_areextraslotspurchased_stub);
bg_unlockablesisitempurchased_hook.create(0x1426A9620_g, bg_unlockablesisitempurchased_stub);
bg_unlockablesisitemattachmentlocked_hook.create(0x1426A88D0_g, bg_unlockablesisitemattachmentlocked_stub);
bg_unlockablesisattachmentslotlocked_hook.create(0x1426A86D0_g, bg_unlockablesisattachmentslotlocked_stub);
bg_unlockablesitemoptionlocked_hook.create(0x1426AA6C0_g, bg_unlockablesitemoptionlocked_stub);
bg_unlockablesemblemorbackinglockedbychallenge_hook.create(0x1426A3AE0_g, bg_unlockablesemblemorbackinglockedbychallenge_stub);
bg_unlockedgetchallengeunlockedforindex_hook.create(0x1426AF5F0_g, bg_unlockedgetchallengeunlockedforindex_stub);
bg_unlockablescharactercustomizationitemlocked_hook.create(0x1426A2030_g, bg_unlockablescharactercustomizationitemlocked_stub);
bg_emblemisentitlementbackgroundgranted_hook.create(0x142667520_g, bg_emblemisentitlementbackgroundgranted_stub);
liveentitlements_isentitlementactiveforcontroller_hook.create(0x141E124E0_g, liveentitlements_isentitlementactiveforcontroller_stub);
scheduler::once([]() {
if (dvar_cg_unlockall_loot->current.value.enabled)
{
game::Dvar_SetFromStringByName("ui_enableAllHeroes", "1", true);
}
}, scheduler::pipeline::dvars_loaded);
}
};
};
REGISTER_COMPONENT(loot::component)