t7x/src/client/component/loot.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include <utils/hook.hpp>
#include <utils/thread.hpp>
#include <component/scheduler.hpp>
#include "game/game.hpp"
namespace loot
{
namespace
{
void set_dvars_on_startup()
{
game::Dvar_SetFromStringByName("ui_enableAllHeroes", "1", true);
game::Dvar_SetFromStringByName("allItemsUnlocked", "1", true);
game::Dvar_SetFromStringByName("allItemsPurchased", "1", true);
game::Dvar_SetFromStringByName("ui_allLootUnlocked", "1", true);
}
};
class component final : public component_interface
{
public:
void post_unpack() override
{
scheduler::once(set_dvars_on_startup, scheduler::pipeline::main);
}
};
};
REGISTER_COMPONENT(loot::component)