#include #include "loader/component_loader.hpp" #include #include #include #include "game/game.hpp" namespace loot { namespace { void set_dvars_on_startup() { game::Dvar_SetFromStringByName("ui_enableAllHeroes", "1", true); game::Dvar_SetFromStringByName("allItemsUnlocked", "1", true); game::Dvar_SetFromStringByName("allItemsPurchased", "1", true); game::Dvar_SetFromStringByName("ui_allLootUnlocked", "1", true); } }; class component final : public component_interface { public: void post_unpack() override { scheduler::once(set_dvars_on_startup, scheduler::pipeline::main); } }; }; REGISTER_COMPONENT(loot::component)