t7x/src/client/component/loot.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include <utils/hook.hpp>
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#include "scheduler.hpp"
#include "game/game.hpp"
namespace loot
{
namespace
{
utils::hook::detour loot_getitemquantity_hook;
utils::hook::detour liveinventory_getitemquantity_hook;
utils::hook::detour liveinventory_areextraslotspurchased_hook;
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int loot_getitemquantity_stub(const game::ControllerIndex_t /*controller_index*/, const game::eModes mode,
const int /*item_id*/)
{
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if (mode == game::eModes::MODE_ZOMBIES)
{
return 999;
}
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return 1;
}
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int liveinventory_getitemquantity_stub(const game::ControllerIndex_t controller_index, const int item_id)
{
// Item id's for extra CaC slots, CWL camo's and paid specialist outfits
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if (item_id == 99003 || item_id >= 99018 && item_id <= 99021 || item_id == 99025 || item_id >= 90047 &&
item_id <= 90064)
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{
return 1;
}
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return liveinventory_getitemquantity_hook.invoke<int>(controller_index, item_id);
}
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bool liveinventory_areextraslotspurchased_stub(const game::ControllerIndex_t /*controller_index*/)
{
return true;
}
void set_dvars_on_startup()
{
game::Dvar_SetFromStringByName("ui_enableAllHeroes", "1", true);
game::Dvar_SetFromStringByName("ui_allLootUnlocked", "1", true);
}
};
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struct component final : client_component
{
void post_unpack() override
{
scheduler::once(set_dvars_on_startup, scheduler::pipeline::main);
loot_getitemquantity_hook.create(0x141E82C90_g, loot_getitemquantity_stub);
liveinventory_getitemquantity_hook.create(0x141E090C0_g, liveinventory_getitemquantity_stub);
liveinventory_areextraslotspurchased_hook.create(0x141E089E0_g, liveinventory_areextraslotspurchased_stub);
}
};
};
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REGISTER_COMPONENT(loot::component)