t7x/src/client/component/server_list.hpp

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#pragma once
#include <game/game.hpp>
#include <utils/concurrency.hpp>
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namespace server_list
{
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bool get_master_server(game::netadr_t& address);
using callback = std::function<void(bool, const std::unordered_set<game::netadr_t>&)>;
void request_servers(callback callback);
void add_favorite_server(game::netadr_t addr);
void remove_favorite_server(game::netadr_t addr);
using server_list = std::unordered_set<game::netadr_t>;
utils::concurrency::container<server_list>& get_favorite_servers();
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}