Add serverlist support
This commit is contained in:
parent
5a7be3732c
commit
513f673c01
@ -61,7 +61,7 @@ namespace getinfo
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//info.set("clients", utils::string::va("%i", get_client_count()));
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//info.set("bots", utils::string::va("%i", get_bot_count()));
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//info.set("sv_maxclients", utils::string::va("%i", *game::mp::svs_numclients));
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info.set("protocol", utils::string::va("%i", 1/*PROTOCOL*/));
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info.set("protocol", utils::string::va("%i", PROTOCOL));
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info.set("playmode", utils::string::va("%i", game::Com_SessionMode_GetMode()));
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info.set("gamemode", utils::string::va("%i", Com_SessionMode_GetGameMode()));
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//info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running")));
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@ -153,12 +153,12 @@ namespace network
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return to;
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}
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void send_data(const game::netadr_t& address, const void* data, const size_t size)
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void send_data(const game::netadr_t& address, const void* data, const size_t length)
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{
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//game::NET_SendPacket(game::NS_CLIENT1, static_cast<int>(size), data, &address);
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const auto to = convert_to_sockaddr(address);
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sendto(*game::ip_socket, static_cast<const char*>(data), static_cast<int>(size), 0,
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sendto(*game::ip_socket, static_cast<const char*>(data), static_cast<int>(length), 0,
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reinterpret_cast<const sockaddr*>(&to), sizeof(to));
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}
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@ -20,10 +20,11 @@ namespace party
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struct server_query
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{
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game::netadr_t host;
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std::string challenge;
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query_callback callback;
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std::chrono::high_resolution_clock::time_point query_time;
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bool sent{false};
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game::netadr_t host{};
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std::string challenge{};
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query_callback callback{};
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std::chrono::high_resolution_clock::time_point query_time{};
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};
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utils::concurrency::container<std::vector<server_query>>& get_server_queries()
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@ -153,7 +154,7 @@ namespace party
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}
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void handle_connect_query_response(const bool success, const game::netadr_t& target,
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const utils::info_string& info)
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const utils::info_string& info, uint32_t ping)
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{
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if (!success)
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{
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@ -209,24 +210,28 @@ namespace party
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connect_host = target;
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query_server(target, handle_connect_query_response);
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}
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void send_server_query(server_query& query)
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{
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query.sent = true;
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query.query_time = std::chrono::high_resolution_clock::now();
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query.challenge = utils::cryptography::random::get_challenge();
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network::send(query.host, "getInfo", query.challenge);
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}
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}
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void query_server(const game::netadr_t& host, query_callback callback)
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{
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const auto challenge = utils::cryptography::random::get_challenge();
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server_query query{};
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query.sent = false;
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query.host = host;
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query.query_time = std::chrono::high_resolution_clock::now();
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query.callback = std::move(callback);
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query.challenge = challenge;
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get_server_queries().access([&](std::vector<server_query>& server_queries)
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{
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server_queries.emplace_back(std::move(query));
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});
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network::send(host, "getInfo", challenge);
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}
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int should_transfer_stub(uint8_t* storage_file_info)
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@ -274,7 +279,10 @@ namespace party
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if (found_query)
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{
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query.callback(true, query.host, info);
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const auto ping = std::chrono::high_resolution_clock::now() - query.query_time;
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const auto ping_ms = std::chrono::duration_cast<std::chrono::milliseconds>(ping).count();
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query.callback(true, query.host, info, static_cast<uint32_t>(ping_ms));
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}
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});
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@ -284,10 +292,23 @@ namespace party
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get_server_queries().access([&](std::vector<server_query>& server_queries)
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{
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size_t sent_queries = 0;
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const auto now = std::chrono::high_resolution_clock::now();
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for (auto i = server_queries.begin(); i != server_queries.end();)
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{
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if ((now - i->query_time) < 10s)
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if (!i->sent)
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{
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if (++sent_queries < 10)
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{
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send_server_query(*i);
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}
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++i;
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continue;
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}
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if ((now - i->query_time) < 2s)
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{
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++i;
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continue;
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@ -301,9 +322,17 @@ namespace party
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const utils::info_string empty{};
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for (const auto& query : removed_queries)
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{
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query.callback(false, query.host, empty);
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query.callback(false, query.host, empty, 0);
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}
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}, scheduler::async, 1s);
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}, scheduler::async, 200ms);
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}
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void pre_destroy() override
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{
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get_server_queries().access([](std::vector<server_query>& s)
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{
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s = {};
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});
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}
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};
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}
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@ -3,7 +3,7 @@
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namespace party
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{
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using query_callback_func = void(bool success, const game::netadr_t& host, const ::utils::info_string& info);
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using query_callback_func = void(bool success, const game::netadr_t& host, const ::utils::info_string& info, uint32_t ping);
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using query_callback = std::function<query_callback_func>;
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void query_server(const game::netadr_t& host, query_callback callback);
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148
src/client/component/server_list.cpp
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148
src/client/component/server_list.cpp
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@ -0,0 +1,148 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "server_list.hpp"
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#include "game/game.hpp"
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#include <utils/string.hpp>
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#include <utils/concurrency.hpp>
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#include "network.hpp"
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#include "scheduler.hpp"
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namespace server_list
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{
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namespace
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{
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struct state
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{
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game::netadr_t address{};
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bool requesting{false};
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std::chrono::high_resolution_clock::time_point query_start{};
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callback callback{};
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};
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utils::concurrency::container<state> master_state;
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void handle_server_list_response(const game::netadr_t& target,
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const network::data_view& data, state& s)
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{
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if (!s.requesting || s.address != target)
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{
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return;
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}
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s.requesting = false;
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const auto callback = std::move(s.callback);
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std::optional<size_t> start{};
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for (size_t i = 0; i + 6 < data.size(); ++i)
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{
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if (data[i + 6] == '\\')
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{
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start.emplace(i);
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break;
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}
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}
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if (!start.has_value())
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{
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callback(true, {});
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return;
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}
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std::unordered_set<game::netadr_t> result{};
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for (auto i = start.value(); i + 6 < data.size(); i += 7)
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{
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if (data[i + 6] != '\\')
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{
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break;
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}
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game::netadr_t address{};
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address.type = game::NA_RAWIP;
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address.localNetID = game::NS_CLIENT1;
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memcpy(&address.ipv4.a, data.data() + i + 0, 4);
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memcpy(&address.port, data.data() + i + 4, 2);
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address.port = ntohs(address.port);
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result.emplace(address);
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}
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callback(true, result);
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}
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}
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bool get_master_server(game::netadr_t& address)
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{
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address = network::address_from_string("server.boiii.re:20810");
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return address.type != game::NA_BAD;
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}
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void request_servers(callback callback)
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{
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master_state.access([&callback](state& s)
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{
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game::netadr_t addr{};
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if (!get_master_server(addr))
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{
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return;
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}
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s.requesting = true;
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s.address = addr;
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s.callback = std::move(callback);
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s.query_start = std::chrono::high_resolution_clock::now();
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network::send(s.address, "getservers", utils::string::va("T7 %i full empty", PROTOCOL));
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});
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}
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struct component final : client_component
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{
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void post_unpack() override
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{
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network::on("getServersResponse", [](const game::netadr_t& target, const network::data_view& data)
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{
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master_state.access([&](state& s)
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{
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handle_server_list_response(target, data, s);
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});
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});
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scheduler::loop([]
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{
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master_state.access([](state& s)
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{
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if (!s.requesting)
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{
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return;
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}
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const auto now = std::chrono::high_resolution_clock::now();
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if ((now - s.query_start) < 2s)
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{
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return;
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}
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s.requesting = false;
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s.callback(false, {});
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s.callback = {};
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});
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}, scheduler::async, 200ms);
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}
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void pre_destroy() override
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{
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master_state.access([](state& s)
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{
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s.requesting = false;
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s.callback = {};
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});
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}
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};
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}
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REGISTER_COMPONENT(server_list::component)
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10
src/client/component/server_list.hpp
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10
src/client/component/server_list.hpp
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@ -0,0 +1,10 @@
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#pragma once
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#include <game/game.hpp>
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namespace server_list
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{
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bool get_master_server(game::netadr_t& address);
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using callback = std::function<void(bool, const std::unordered_set<game::netadr_t>&)>;
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void request_servers(callback callback);
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}
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@ -1,5 +1,7 @@
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#pragma once
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#define PROTOCOL 1
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#ifdef __cplusplus
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namespace game
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{
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@ -5,86 +5,178 @@
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#include "component/party.hpp"
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#include "component/network.hpp"
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#include "component/server_list.hpp"
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#include <utils/string.hpp>
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#include <utils/concurrency.hpp>
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namespace steam
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{
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namespace
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{
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gameserveritem_t* get_server_item()
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struct server
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{
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static gameserveritem_t server{};
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server.m_NetAdr.m_usConnectionPort = 28960;
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server.m_NetAdr.m_usQueryPort = 28960;
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bool handled{false};
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game::netadr_t address{};
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gameserveritem_t server_item{};
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};
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uint32_t address{};
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inet_pton(AF_INET, "192.168.178.34", &address);
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server.m_NetAdr.m_unIP = ntohl(address);
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using servers = std::vector<server>;
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server.m_nPing = 10;
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server.m_bHadSuccessfulResponse = true;
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server.m_bDoNotRefresh = false;
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strcpy_s(server.m_szGameDir, "usermaps");
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strcpy_s(server.m_szMap, "mp_nuketown_x");
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strcpy_s(server.m_szGameDescription, "Example BO^3I^5I^6I ^7Server");
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server.m_nAppID = 311210;
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server.m_nPlayers = 0;
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server.m_nMaxPlayers = 18;
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server.m_nBotPlayers = 0;
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server.m_bPassword = false;
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server.m_bSecure = true;
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server.m_ulTimeLastPlayed = 0;
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server.m_nServerVersion = 1000;
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strcpy_s(server.m_szServerName, "BO^3I^5I^6I ^7Server");
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strcpy_s(server.m_szGameTags,
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R"(\gametype\gun\dedicated\true\ranked\true\hardcore\false\zombies\false\modName\\playerCount\0)");
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server.m_steamID = steam_id();
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::utils::concurrency::container<servers> queried_servers{};
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std::atomic<matchmaking_server_list_response*> current_response{};
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return &server;
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}
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gameserveritem_t create_server_item(const game::netadr_t& address, const ::utils::info_string& info)
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gameserveritem_t create_server_item(const game::netadr_t& address, const ::utils::info_string& info,
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const uint32_t ping, const bool success)
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{
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gameserveritem_t server{};
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server.m_NetAdr.m_usConnectionPort = address.port;
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server.m_NetAdr.m_usQueryPort = address.port;
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server.m_NetAdr.m_unIP = address.addr;
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server.m_nPing = 10;
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server.m_bHadSuccessfulResponse = true;
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server.m_nPing = static_cast<int>(ping);
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server.m_bHadSuccessfulResponse = success;
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server.m_bDoNotRefresh = false;
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strcpy_s(server.m_szGameDir, "");
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strcpy_s(server.m_szMap, info.get("mapname").data());
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strcpy_s(server.m_szGameDescription, "Example BO^3I^5I^6I ^7Server");
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server.m_nAppID = 311210;
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server.m_nPlayers = 0;
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server.m_nMaxPlayers = 18;
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server.m_nBotPlayers = 0;
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server.m_nPlayers = atoi(info.get("clients").data());
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server.m_nMaxPlayers = atoi(info.get("sv_maxclients").data());
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server.m_nBotPlayers = atoi(info.get("bots").data());
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server.m_bPassword = false;
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server.m_bSecure = true;
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server.m_ulTimeLastPlayed = 0;
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server.m_nServerVersion = 1000;
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strcpy_s(server.m_szServerName, info.get("sv_hostname").data());
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strcpy_s(server.m_szServerName, info.get("hostname").data());
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const auto playmode = info.get("playmode");
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const auto mode = game::eModes(std::atoi(playmode.data()));
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const auto* tags = ::utils::string::va(
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R"(\gametype\%s\dedicated\true\ranked\true\hardcore\false\zombies\%s\modName\\playerCount\0)",
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info.get("gametype").data(), mode == game::MODE_ZOMBIES ? "true" : "false");
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R"(\gametype\%s\dedicated\%s\ranked\false\hardcore\false\zombies\%s\modName\\playerCount\0)",
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info.get("gametype").data(),
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info.get("dedicated") == "1" ? "true" : "false",
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mode == game::MODE_ZOMBIES ? "true" : "false");
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strcpy_s(server.m_szGameTags, tags);
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server.m_steamID.bits = strtoull(info.get("xuid").data(), nullptr, 16);
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return server;
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}
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void handle_server_respone(const bool success, const game::netadr_t& host, const ::utils::info_string& info,
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const uint32_t ping)
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{
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bool all_handled = false;
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std::optional<int> index{};
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queried_servers.access([&](servers& srvs)
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{
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size_t i = 0;
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for (; i < srvs.size(); ++i)
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{
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if (srvs[i].address == host)
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{
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break;
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}
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}
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if (i >= srvs.size())
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{
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return;
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}
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index = static_cast<int>(i);
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auto& srv = srvs[i];
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srv.handled = true;
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srv.server_item = create_server_item(host, info, ping, success);
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for (const auto& entry : srvs)
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{
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if (!entry.handled)
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{
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return;
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}
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}
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all_handled = true;
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});
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const auto res = current_response.load();
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if (!index || !res)
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{
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return;
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}
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if (success)
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{
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res->ServerResponded(reinterpret_cast<void*>(1), *index);
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}
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else
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{
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res->ServerFailedToRespond(reinterpret_cast<void*>(1), *index);
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}
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if (all_handled)
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{
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res->RefreshComplete(reinterpret_cast<void*>(1), eServerResponded);
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}
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}
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void ping_server(const game::netadr_t& server)
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{
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party::query_server(server, handle_server_respone);
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}
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}
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void* matchmaking_servers::RequestInternetServerList(unsigned int iApp, void** ppchFilters, unsigned int nFilters,
|
||||
matchmaking_server_list_response* pRequestServersResponse)
|
||||
{
|
||||
pRequestServersResponse->ServerResponded(reinterpret_cast<void*>(1), 0);
|
||||
pRequestServersResponse->RefreshComplete(reinterpret_cast<void*>(1), eServerResponded);
|
||||
current_response = pRequestServersResponse;
|
||||
|
||||
server_list::request_servers([](const bool success, const std::unordered_set<game::netadr_t>& s)
|
||||
{
|
||||
const auto res = current_response.load();
|
||||
if (!res)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!success)
|
||||
{
|
||||
res->RefreshComplete(reinterpret_cast<void*>(1), eServerFailedToRespond);
|
||||
return;
|
||||
}
|
||||
|
||||
if (s.empty())
|
||||
{
|
||||
res->RefreshComplete(reinterpret_cast<void*>(1), eNoServersListedOnMasterServer);
|
||||
return;
|
||||
}
|
||||
|
||||
queried_servers.access([&s](servers& srvs)
|
||||
{
|
||||
srvs = {};
|
||||
srvs.reserve(s.size());
|
||||
|
||||
for (auto& address : s)
|
||||
{
|
||||
server new_server{};
|
||||
new_server.address = address;
|
||||
new_server.server_item = create_server_item(address, {}, 0, false);
|
||||
|
||||
srvs.push_back(new_server);
|
||||
}
|
||||
});
|
||||
|
||||
for (auto& srv : s)
|
||||
{
|
||||
ping_server(srv);
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
return reinterpret_cast<void*>(1);
|
||||
}
|
||||
|
||||
@ -120,11 +212,27 @@ namespace steam
|
||||
|
||||
void matchmaking_servers::ReleaseRequest(void* hServerListRequest)
|
||||
{
|
||||
current_response = nullptr;
|
||||
}
|
||||
|
||||
gameserveritem_t* matchmaking_servers::GetServerDetails(void* hRequest, int iServer)
|
||||
{
|
||||
return get_server_item();
|
||||
if (reinterpret_cast<void*>(1) != hRequest)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
static thread_local gameserveritem_t server_item{};
|
||||
return queried_servers.access<gameserveritem_t*>([iServer](const servers& s) -> gameserveritem_t*
|
||||
{
|
||||
if (iServer < 0 || static_cast<size_t>(iServer) >= s.size())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
server_item = s[iServer].server_item;
|
||||
return &server_item;
|
||||
});
|
||||
}
|
||||
|
||||
void matchmaking_servers::CancelQuery(void* hRequest)
|
||||
@ -142,7 +250,15 @@ namespace steam
|
||||
|
||||
int matchmaking_servers::GetServerCount(void* hRequest)
|
||||
{
|
||||
return (reinterpret_cast<void*>(1) == hRequest) ? 1 : 0;
|
||||
if (reinterpret_cast<void*>(1) != hRequest)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return queried_servers.access<int>([](const servers& s)
|
||||
{
|
||||
return static_cast<int>(s.size());
|
||||
});
|
||||
}
|
||||
|
||||
void matchmaking_servers::RefreshServer(void* hRequest, int iServer)
|
||||
@ -155,15 +271,13 @@ namespace steam
|
||||
auto response = pRequestServersResponse;
|
||||
const auto addr = network::address_from_ip(htonl(unIP), usPort);
|
||||
|
||||
OutputDebugStringA(::utils::string::va("Sending: %u", (uint32_t)usPort));
|
||||
|
||||
party::query_server(
|
||||
addr, [response](const bool success, const game::netadr_t& host, const ::utils::info_string& info)
|
||||
addr, [response](const bool success, const game::netadr_t& host, const ::utils::info_string& info,
|
||||
const uint32_t ping)
|
||||
{
|
||||
OutputDebugStringA(::utils::string::va("Responded: %s", success ? "true" : "false"));
|
||||
if (success)
|
||||
{
|
||||
auto server_item = create_server_item(host, info);
|
||||
auto server_item = create_server_item(host, info, ping, success);
|
||||
response->ServerResponded(server_item);
|
||||
}
|
||||
else
|
||||
|
Loading…
Reference in New Issue
Block a user