#pragma once #include #include namespace server_list { bool get_master_server(game::netadr_t& address); using callback = std::function&)>; void request_servers(callback callback); void add_favorite_server(game::netadr_t addr); void remove_favorite_server(game::netadr_t addr); using server_list = std::unordered_set; utils::concurrency::container& get_favorite_servers(); }