18 lines
513 B
C++
18 lines
513 B
C++
#pragma once
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#include <game/game.hpp>
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#include <utils/concurrency.hpp>
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namespace server_list
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{
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bool get_master_server(game::netadr_t& address);
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using callback = std::function<void(bool, const std::unordered_set<game::netadr_t>&)>;
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void request_servers(callback callback);
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void add_favorite_server(game::netadr_t addr);
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void remove_favorite_server(game::netadr_t addr);
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using server_list = std::unordered_set<game::netadr_t>;
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utils::concurrency::container<server_list>& get_favorite_servers();
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}
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