t7x/src/client/component/server_list.hpp
2023-04-22 18:53:56 +02:00

18 lines
513 B
C++

#pragma once
#include <game/game.hpp>
#include <utils/concurrency.hpp>
namespace server_list
{
bool get_master_server(game::netadr_t& address);
using callback = std::function<void(bool, const std::unordered_set<game::netadr_t>&)>;
void request_servers(callback callback);
void add_favorite_server(game::netadr_t addr);
void remove_favorite_server(game::netadr_t addr);
using server_list = std::unordered_set<game::netadr_t>;
utils::concurrency::container<server_list>& get_favorite_servers();
}