Dss0
f534a09e35
Merge pull request #91 from Rackover/fix_rcon_party_lobby
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Fix rcon not working properly on party servers
2021-07-15 23:15:11 +02:00
Louvenarde
9eb9273010
Disable rcon log by default
2021-07-15 23:12:11 +02:00
Louvenarde
5162c0c381
Log RCON on demand with a dvar
2021-07-15 21:45:46 +02:00
rackover
2930fef177
Unless explicitely defined, do not generate iw4x specific zones
2021-07-10 11:30:35 +02:00
Louve
434d0e93c9
Merge branch 'develop' into shellshock_parsing
2021-07-06 10:11:18 +02:00
rackover
54df979c2b
Add comments, improve clarity
2021-07-05 21:23:57 +02:00
rackover
e99b642cec
Whoops, forgot that print
2021-07-05 00:29:53 +02:00
rackover
6ab6f2cd62
Remove extra fluff & useless comments
2021-07-05 00:28:50 +02:00
rackover
2ad1d4a682
Fix rcon not working properly on party servers
2021-07-04 20:28:23 +02:00
rackover
993fe28a37
Wip skip specops entities part 2
2021-07-04 18:44:25 +02:00
rackover
d563379ab8
Do not check for Zones::Version
2021-07-02 11:49:24 +02:00
rackover
daeaf2e952
Add hooks for ParseShock
2021-07-02 11:44:57 +02:00
rackover
78eadd4eb1
WIP entity skipping
2021-07-02 11:43:04 +02:00
GEEKiDoS
2626c75926
Fix 461 weapon loading, add vision file lookup function
2021-07-02 17:34:03 +08:00
rackover
28ced14dd9
Parse shellshock for 461+ CODO maps (only for awp_arena so far ?)
2021-07-01 23:16:31 +02:00
GEEKiDoS
3785322171
Generate IWI instead of PGM
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Also remove PGM loading code
2021-06-29 21:06:50 +08:00
GEEKiDoS
ecc21b4ac2
Add pgm read code for tuning fonts easier
2021-06-29 11:59:15 +08:00
GEEKiDoS
d222334313
Add support for building custom fonts
2021-06-29 02:25:23 +08:00
Emosewaj
6145d14fab
Don't rely on GitHub redirect, use new URL
2021-06-26 00:28:01 +02:00
GEEKiDoS
440ae1d9d7
Some change for loading codo maps
2021-06-12 07:58:12 +08:00
GEEKiDoS
6c13f4fb45
Fix compile
2021-06-07 21:24:28 +08:00
Edoardo Sanguineti
81739d4d8a
Correct typo in STDInclude
2021-05-27 14:07:28 +02:00
rackover
cd2d5f616e
Corrected wc_unlit matching and a few others
2021-05-12 14:35:32 +02:00
rackover
3157f60e6b
Better deadzone handling for view / movement
2021-05-09 18:56:10 +02:00
rackover
7f8995cf3e
Fix all killstreaks (but thermal on ac/cg)
2021-05-09 01:24:37 +02:00
rackover
9f6b5c6214
Slap a bunch of DVars to make every parameter tweakable
2021-05-04 22:12:07 +02:00
rackover
0354dd985e
Reduce sensitivity when aiming down sights
2021-05-04 21:45:47 +02:00
rackover
bac2afa028
Overriding mouse is much better than overriding client angles
2021-05-04 18:11:16 +02:00
rackover
1df84f7536
Allow the user to use their keyboard even if the gamepad is plugged in
2021-05-04 15:54:12 +02:00
rackover
b3adacb71d
Gamepad support for menus
2021-05-04 15:47:46 +02:00
rackover
04ef6c3fbe
Vibrate the controller on start
2021-05-04 15:42:22 +02:00
rackover
fe5572c179
Do not use C++20 std:lerp
2021-05-04 13:04:05 +02:00
rackover
123ec69910
Better sensitivity management & don't spam button command
2021-05-02 16:13:33 +02:00
rackover
784c4c8372
Bit of cleanup + horizontal gamepad view acceleration
2021-05-02 13:13:13 +02:00
Louve
a4ebcbeb60
Do not interrupt gameplay for GSC errors
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Make iw4x developers life easier by not freezing their game up for GSC errors in basegame GSCs 🗡️
I understand why this feature exists, but it makes developing for iw4x impossible unless you comment it out - so maybe it doesn't belong on graphical clients.
2021-05-02 11:53:58 +02:00
rackover
332232b88f
Merge branch 'develop' of https://github.com/XLabsProject/iw4x-client into feature/xinput
2021-05-02 11:47:33 +02:00
rackover
462148a4b0
Fixed signed/unsigned masquerade
2021-04-28 20:23:56 +02:00
rackover
368e339efc
Aggressive material replacement
2021-04-28 19:05:11 +02:00
rackover
791bd35c53
It's okay if we don't write every asset we had in memory
2021-04-28 19:05:02 +02:00
rackover
63ccf0e2bd
draw model names
2021-04-28 19:04:54 +02:00
rackover
ee5f6a70c0
Sorted techset match-ups, slightly more sane techset matching, still not perfect though! (mp_convoy won't work unless the createart.gsc is smashed)
2021-04-21 23:42:57 +02:00
rackover
3e9b05d8ce
Load bounce sounds, better soundalias structure
2021-04-13 19:54:09 +02:00
rackover
1fe241c7e5
Load weapon sounds with zonebuilder
2021-04-13 10:29:17 +02:00
rackover
d98cfb55cb
Fix typos in WAV loading and streamed sound path
2021-04-13 10:29:12 +02:00
rackover
eebd0ae1da
Cleanup & handle flag conversion in iw3xport
2021-04-12 00:44:11 +02:00
rackover
eebc48ab7c
Set correct type flags when loading soundaliases (this should be in iw3xport, i'll move it later)
2021-04-12 00:44:03 +02:00
rackover
7dbb258a47
Correct array allocation for loaded sounds
2021-04-12 00:43:55 +02:00
rackover
e19409f550
Zonebuilder builds sounds & loaded_sounds now
2021-04-12 00:43:38 +02:00
rackover
4db236c852
Additional techset matching
2021-04-12 00:43:29 +02:00
rackover
d6394f0c69
weapon zonebuilding fix?
2021-04-07 15:17:56 +02:00
rackover
a2c8705868
Do not overwrite a techniqueset with another, the game really doesn't like taht
2021-04-06 21:16:44 +02:00
rackover
ace08107fe
Only read clipmap models if we have a clipmap model count
2021-04-06 21:16:37 +02:00
rackover
aa85b95740
Added more techset matching
2021-04-06 21:16:04 +02:00
rackover
aa9f98b0e7
Fix warnings, fix post-rebase issues
2021-04-05 18:13:00 +02:00
rackover
fe2e2f1b3c
Read clipmap from clipmap file (already converted) instead of converting it on the fly
2021-04-05 17:29:57 +02:00
rackover
953dcd2057
Material error formatting using const char* instead of string
2021-04-05 17:29:57 +02:00
rackover
22d63bf3b6
Group dvars to draw triggers/trees
2021-04-05 17:29:56 +02:00
rackover
529e44ac51
Fixed clipmap trigger brushmodel conversion (correct indexing)
2021-04-05 17:29:55 +02:00
rackover
9b86825713
whoopsie (need algorithm for clamp)
2021-04-05 17:29:54 +02:00
rackover
d610e85176
C-Compliant clipmap trigger conversion
2021-04-05 17:29:53 +02:00
rackover
f851a0a3a9
Put DOBJ back
2021-04-05 17:29:52 +02:00
Jan
e9f78eedb7
Add r_drawTriggers debugging dvar to draw triggers on the map
2021-04-05 17:29:49 +02:00
rackover
06301f5f85
DOBJ struct and better gentity_s
2021-04-05 17:25:53 +02:00
rackover
fe8571a0c6
Enhanced material matching for iw3 maps
2021-04-05 17:25:53 +02:00
rackover
2301892d1e
More detailed sampler error message
2021-04-05 17:25:52 +02:00
rackover
a2832d606c
Added r_drawSceneModelCollisions
2021-04-05 17:25:51 +02:00
rackover
f4838994f8
Small improvement to clipmap trigger generation code
2021-04-05 17:25:50 +02:00
Jan
b21e57ccc2
Add r_drawSceneModelBoundingBoxes debugging dvar to draw dobj and scene model bounding boxes
2021-04-05 17:25:49 +02:00
rackover
ff8e321836
Fix soundalias building for zonebuilder
2021-04-05 17:25:48 +02:00
rackover
d5c8f15f7b
Enhance gentity_s struct
2021-04-05 17:25:47 +02:00
rackover
bb979639d6
Hook triggers
2021-04-05 17:25:47 +02:00
Jan
2b0529ab7d
Make sure the code is considered c++17 because using msvc c++20 breaks existing code and no c++20 features are actually being used
2021-04-01 15:14:26 +02:00
OneFourOne
c64f3767d5
[Dvar] Unlock camera_thirdPersonCrosshairOffset
2021-03-19 00:02:48 +00:00
Maurice Heumann
8cb1fb1418
Yes
2021-02-16 10:38:22 +01:00
OneFourOne
c105b8e782
[Credits] Add contributor + Fix
2021-02-07 17:26:47 -05:00
Rackover Xiaochad
49a2fc8b70
Fix 332+ maps aswell as 359+
2021-02-07 11:54:15 +01:00
Rackover Xiaochad
0c462c1152
Fix device recovery issues on CODO maps >359
2021-02-06 21:30:47 +01:00
INeedBots
38bb745d17
[Functions] Added cgameFOVSensitivityScale
2021-01-04 01:16:31 -06:00
INeedBots
2038ba5e8b
[XInput] Added buttons
2021-01-03 02:33:12 -06:00
INeedBots
198a39c3db
[XInput] RJoyStick working, need to do vanilla acceleration and sensitivity
2021-01-03 00:32:58 -06:00
INeedBots
75d6be1939
Increased protocol
2021-01-02 19:09:19 -06:00
INeedBots
16c6d11916
[XInput] Completed analog movement on server side
2021-01-02 19:06:40 -06:00
INeedBots
ef76acd8b4
[XInput] Stubbed user movement apply, make sure reading 8 bits for movement data
2021-01-02 17:37:46 -06:00
INeedBots
d123ade36f
[XInput] Added sending movement components
2021-01-02 16:48:48 -06:00
INeedBots
a737dd16e4
[XInput] Got lJoystick working
2021-01-02 13:42:52 -06:00
INeedBots
01dc00bd7f
[XInput] Polling for input
2021-01-02 01:17:37 -06:00
INeedBots
39c14fd775
[Modules] Added XInput stub module
2021-01-02 00:49:45 -06:00
INeedBots
28df9b651a
[QuickPatch] Added G_Antilag dvar
2020-12-22 22:15:48 -06:00
OneFourOne
b09db145be
add contributors to credits
2020-12-22 16:16:14 -05:00
OneFourOne
9047e7bec2
[Game] Decrease protocol version
2020-12-22 16:15:23 -05:00
OneFourOne
7da79cc1ff
Add contributors to credits
2020-12-22 15:12:23 -05:00
OneFourOne
82bef71abe
Remove crash-helper
2020-12-22 15:00:15 -05:00
INeedGames
1f570fae79
Module is a keyword in c++20
2020-12-19 17:00:07 -06:00
INeedGames
75caede0b2
[Script] Added hitch warning
2020-12-19 16:50:51 -06:00
OneFourOne
0b178f5b1b
[Steam] Enable steam integration
2020-12-17 09:40:07 -05:00
OneFourOne
b06480b260
[Proxy] Fix steam proxy
2020-12-17 09:38:46 -05:00
OneFourOne
85fbdbd082
[Proxy] Fix steam proxy
2020-12-17 09:38:11 -05:00
INeedBots
f61e770996
[Script] Fixed compiling on C++20 again
2020-12-16 21:49:26 -06:00
INeedBots
74ac166885
[Download] Register HTTP GSC functions to prevent script compile errors
2020-12-16 11:45:28 -06:00
INeedBots
442980c056
Merge branch 'develop' into runtime_errors
2020-12-10 03:32:23 -06:00