rackover
b3adacb71d
Gamepad support for menus
2021-05-04 15:47:46 +02:00
rackover
04ef6c3fbe
Vibrate the controller on start
2021-05-04 15:42:22 +02:00
rackover
fe5572c179
Do not use C++20 std:lerp
2021-05-04 13:04:05 +02:00
rackover
123ec69910
Better sensitivity management & don't spam button command
2021-05-02 16:13:33 +02:00
rackover
784c4c8372
Bit of cleanup + horizontal gamepad view acceleration
2021-05-02 13:13:13 +02:00
Louve
a4ebcbeb60
Do not interrupt gameplay for GSC errors
...
Make iw4x developers life easier by not freezing their game up for GSC errors in basegame GSCs 🗡️
I understand why this feature exists, but it makes developing for iw4x impossible unless you comment it out - so maybe it doesn't belong on graphical clients.
2021-05-02 11:53:58 +02:00
rackover
332232b88f
Merge branch 'develop' of https://github.com/XLabsProject/iw4x-client into feature/xinput
2021-05-02 11:47:33 +02:00
Dss0
640db8a3e6
Merge pull request #71 from Rackover/fix_cod4_trigs_iw4xcompatible
...
Enhance CoD4 map porting
2021-04-29 22:27:20 +02:00
rackover
462148a4b0
Fixed signed/unsigned masquerade
2021-04-28 20:23:56 +02:00
rackover
368e339efc
Aggressive material replacement
2021-04-28 19:05:11 +02:00
rackover
791bd35c53
It's okay if we don't write every asset we had in memory
2021-04-28 19:05:02 +02:00
rackover
63ccf0e2bd
draw model names
2021-04-28 19:04:54 +02:00
rackover
ee5f6a70c0
Sorted techset match-ups, slightly more sane techset matching, still not perfect though! (mp_convoy won't work unless the createart.gsc is smashed)
2021-04-21 23:42:57 +02:00
rackover
3e9b05d8ce
Load bounce sounds, better soundalias structure
2021-04-13 19:54:09 +02:00
rackover
1fe241c7e5
Load weapon sounds with zonebuilder
2021-04-13 10:29:17 +02:00
rackover
d98cfb55cb
Fix typos in WAV loading and streamed sound path
2021-04-13 10:29:12 +02:00
rackover
eebd0ae1da
Cleanup & handle flag conversion in iw3xport
2021-04-12 00:44:11 +02:00
rackover
eebc48ab7c
Set correct type flags when loading soundaliases (this should be in iw3xport, i'll move it later)
2021-04-12 00:44:03 +02:00
rackover
7dbb258a47
Correct array allocation for loaded sounds
2021-04-12 00:43:55 +02:00
rackover
e19409f550
Zonebuilder builds sounds & loaded_sounds now
2021-04-12 00:43:38 +02:00
rackover
4db236c852
Additional techset matching
2021-04-12 00:43:29 +02:00
rackover
d6394f0c69
weapon zonebuilding fix?
2021-04-07 15:17:56 +02:00
rackover
a2c8705868
Do not overwrite a techniqueset with another, the game really doesn't like taht
2021-04-06 21:16:44 +02:00
rackover
ace08107fe
Only read clipmap models if we have a clipmap model count
2021-04-06 21:16:37 +02:00
rackover
aa85b95740
Added more techset matching
2021-04-06 21:16:04 +02:00
rackover
aa9f98b0e7
Fix warnings, fix post-rebase issues
2021-04-05 18:13:00 +02:00
rackover
fe2e2f1b3c
Read clipmap from clipmap file (already converted) instead of converting it on the fly
2021-04-05 17:29:57 +02:00
rackover
953dcd2057
Material error formatting using const char* instead of string
2021-04-05 17:29:57 +02:00
rackover
22d63bf3b6
Group dvars to draw triggers/trees
2021-04-05 17:29:56 +02:00
rackover
529e44ac51
Fixed clipmap trigger brushmodel conversion (correct indexing)
2021-04-05 17:29:55 +02:00
rackover
9b86825713
whoopsie (need algorithm for clamp)
2021-04-05 17:29:54 +02:00
rackover
d610e85176
C-Compliant clipmap trigger conversion
2021-04-05 17:29:53 +02:00
rackover
f851a0a3a9
Put DOBJ back
2021-04-05 17:29:52 +02:00
Jan
e9f78eedb7
Add r_drawTriggers debugging dvar to draw triggers on the map
2021-04-05 17:29:49 +02:00
rackover
06301f5f85
DOBJ struct and better gentity_s
2021-04-05 17:25:53 +02:00
rackover
fe8571a0c6
Enhanced material matching for iw3 maps
2021-04-05 17:25:53 +02:00
rackover
2301892d1e
More detailed sampler error message
2021-04-05 17:25:52 +02:00
rackover
b083021bbc
Bump submodules
2021-04-05 17:25:51 +02:00
rackover
a2832d606c
Added r_drawSceneModelCollisions
2021-04-05 17:25:51 +02:00
rackover
f4838994f8
Small improvement to clipmap trigger generation code
2021-04-05 17:25:50 +02:00
Jan
b21e57ccc2
Add r_drawSceneModelBoundingBoxes debugging dvar to draw dobj and scene model bounding boxes
2021-04-05 17:25:49 +02:00
rackover
ff8e321836
Fix soundalias building for zonebuilder
2021-04-05 17:25:48 +02:00
rackover
d5c8f15f7b
Enhance gentity_s struct
2021-04-05 17:25:47 +02:00
rackover
bb979639d6
Hook triggers
2021-04-05 17:25:47 +02:00
Jan
2b0529ab7d
Make sure the code is considered c++17 because using msvc c++20 breaks existing code and no c++20 features are actually being used
2021-04-01 15:14:26 +02:00
Maurice Heumann
ca7637b438
Remove funding
2021-03-31 20:17:09 +02:00
Maurice Heumann
0ccb227303
Add funding button
2021-03-31 20:05:31 +02:00
Dss0
067ee7c584
Merge pull request #68 from OneFourOne/develop
...
[Dvar] Unlock camera_thirdPersonCrosshairOffset
2021-03-19 17:30:35 +01:00
OneFourOne
c64f3767d5
[Dvar] Unlock camera_thirdPersonCrosshairOffset
2021-03-19 00:02:48 +00:00
Maurice Heumann
4c483896ed
Update README.md
2021-02-16 15:36:50 +01:00