momo5502
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d0fc79ef2f
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[ZoneBuilder] Use stderr for error messages
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2017-05-25 21:12:20 +02:00 |
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momo5502
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72efac3a3a
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[ZoneBuilder] Fix command execution
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2017-05-25 13:34:01 +02:00 |
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TheApadayo
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281e986f4f
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[ZoneBuilder] Fix stdout usage for zb. new entry point should work fully now.
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2017-05-23 10:42:04 -04:00 |
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TheApadayo
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1b3a1302c5
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[ZoneBuilder] Added Com_Error handling (very simple) and added default zones to fix build error. buildall should work now for iw4x-data
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2017-05-22 21:55:03 -04:00 |
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TheApadayo
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0b6e7355a8
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[ZoneBuilder] implement custom entry point for zonebuilder instead of nuking Com_Init
Still doesn't work for some reason and i still need to implement Com_Error functionality to see what the error is
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2017-05-22 21:34:01 -04:00 |
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/dev/urandom
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708c30afaf
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Revert "Revert "[ZoneBuilder] Neuter startup more and add support for defaults.ff and shaders.ff""
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2017-05-21 23:00:39 +02:00 |
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/dev/urandom
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c2930e59fb
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Revert "[ZoneBuilder] Neuter startup more and add support for defaults.ff and shaders.ff"
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2017-05-21 22:59:59 +02:00 |
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TheApadayo
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63cec317b4
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[ZoneBuilder] Neuter startup more and add support for defaults.ff and shaders.ff
shaders.ff should probably be re-generated to include every single techies including the SP ones. i'll do that later
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2017-05-20 14:41:04 -04:00 |
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momo5502
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2c9a051aad
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[ZoneBuilder] Enumerate XAssetEntries instead of logging them
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2017-05-01 13:08:34 +02:00 |
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momo5502
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3e20ca366a
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[ZoneBuilder] Better FastFile obfuscation
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2017-04-27 22:03:05 +02:00 |
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momo5502
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1470c8c308
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[ZoneBuilder] Add non-redundant iwi dumper
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2017-04-21 20:49:06 +02:00 |
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momo5502
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8e67a43308
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[ZoneBuilder] Don't read stats
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2017-04-07 22:07:07 +02:00 |
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momo5502
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59d8c85640
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[ZoneBuilder] Check if CSV exists
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2017-04-04 22:35:30 +02:00 |
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TheApadayo
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f4a865698d
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[ZoneBuilder] Add buildtechsets command, doesn't work yet
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2017-03-26 20:44:45 -04:00 |
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momo5502
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67717b589a
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[ZoneBuilder] Find renamed assets
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2017-03-25 13:42:32 +01:00 |
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momo5502
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4449f76061
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[ZoneBuilder] Remove unncessary restriction
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2017-03-24 18:27:53 +01:00 |
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momo5502
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19b6203272
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[IGfxWorld] Fix runtime data overflow
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2017-03-20 21:07:55 +01:00 |
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momo5502
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94eaf9c94d
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[IComWorld] Add light support
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2017-03-20 10:38:46 +01:00 |
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momo5502
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f2dcab13e1
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[ZoneBuilder] Add temporary workaround to load rust's commap
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2017-03-19 00:31:34 +01:00 |
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momo5502
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8f705d2c37
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[General] Disable resharper false positives
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2017-01-26 22:56:46 +01:00 |
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momo5502
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82e9f3864c
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[General] Refactor all the code
This is the actual refactoring, the last commit was broken
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2017-01-20 22:41:03 +01:00 |
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momo5502
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74b34f2a6d
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[LineEndings] Fix them all
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2017-01-19 22:55:15 +01:00 |
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sr0
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e1a4e3ec27
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Remove .gitattributes file
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2017-01-18 23:44:36 +01:00 |
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/dev/root
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6c9e28ff42
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[LineEndings] Fix crlf lineendings
- added gitattributes file to force crlf for hpp/cpp/lua
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2017-01-16 17:42:50 +01:00 |
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momo5502
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fbac207190
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[FrameTime] Introduce safer frame waiting mechanism
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2017-01-14 13:33:58 +01:00 |
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momo5502
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f68baa8303
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[ZoneBuilder] Fix typo
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2017-01-13 16:01:13 +01:00 |
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momo5502
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b8aa24b19d
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[ZoneBuilder] Add support for empty assets
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2017-01-13 15:47:21 +01:00 |
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momo5502
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c9d160c72a
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[General] Get rid of unnecessary submodules
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2017-01-06 15:27:35 +01:00 |
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momo5502
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75158227fb
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[FastFiles] Introduce a new IW4x zone format
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2017-01-01 16:45:30 +01:00 |
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momo5502
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03345e8d21
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[General] Correct assettype enum
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2016-12-28 21:35:30 +01:00 |
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momo5502
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e08365e8c3
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[ZoneBuilder] Dump more material info
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2016-12-26 21:01:37 +01:00 |
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momo5502
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f2f7ac9230
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[IMaterial] Small fixes
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2016-12-26 18:44:33 +01:00 |
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momo5502
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96d07c14f8
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[ZoneBuilder] Do security checks before unloading the zones
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2016-12-24 22:22:09 +01:00 |
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momo5502
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97abe50845
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[ZoneBuilder] Ensure all assets that are loaded, were written
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2016-12-24 22:14:49 +01:00 |
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momo5502
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aa3b1f6bd7
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[ZoneBuilder] Assert that all assets are written
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2016-12-24 16:17:35 +01:00 |
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momo5502
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0bcff7bb4a
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[ZoneBuilder] Small alignment fixes
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2016-12-24 00:03:44 +01:00 |
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momo5502
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a1e2a1e790
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[ZoneBuilder] Remove marking function, loading does that
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2016-12-23 22:58:41 +01:00 |
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momo5502
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39f9c73a38
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[ZoneBuilder] Optimize nested asset writing
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2016-12-23 22:10:11 +01:00 |
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TheApadayo
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59196903de
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[ZoneBuilder] Only mark assets once to speed up link step
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2016-12-23 13:00:14 -05:00 |
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TheApadayo
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e87ce9938d
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[ZoneBuilder] Nested assets work now (but it doesn't fix the clip map bug)
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2016-12-23 08:43:37 -05:00 |
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TheApadayo
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2903444e89
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[ZoneBuilder] Rewrote to write assets in a nested way to more accurately emulate how linker_pc works
-it doesn't compile... yet
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2016-12-23 01:42:56 -05:00 |
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momo5502
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9fab21c269
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[ZoneBuilder] Some clipmap fixes (which don't work 😦)
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2016-12-22 23:21:20 +01:00 |
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momo5502
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470361848e
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[ZoneBuilder] Small fixes in clipmap
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2016-12-22 15:28:09 +01:00 |
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momo5502
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896c3b7068
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[ZoneBuilder] Correctly write GfxImages
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2016-12-22 02:48:00 +01:00 |
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momo5502
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788ccae967
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[Command] Use pointers instead of an abstraction interface for params
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2016-12-07 20:00:24 +01:00 |
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momo5502
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107076c26a
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[FastFiles] Partially correct fastfile progress
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2016-12-06 21:16:02 +01:00 |
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momo5502
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c8a5268c2e
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[ZoneBuilder] Force sound loading, structs aren't touched
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2016-11-29 21:33:31 +01:00 |
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momo5502
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3551d0c0eb
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[ZoneBuilder] Add LoadedSound interface
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2016-11-29 19:32:46 +01:00 |
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momo5502
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b0f13911ca
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[ZoneBuilder] Rough concept for external data
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2016-11-20 20:41:38 +01:00 |
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momo5502
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8085e4bd88
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[CodeStyle] Refactor the code to match our basic style guidelines
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2016-11-20 14:10:57 +01:00 |
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